I think something bit me...

CrazyChihuahua

New member
I think something bit me...

...because I'm itchin' to play D2 again! :prop: Zing!

Sorry for the lame joke. I needed to put something a little different for my umpteenth return thread. It has been said time and time again, and it is the truth: You can always take a break from playing, but can never stop. Therefore, I think I am going to be playing again. Atleast, I think I am. This urge to play is among the recent start playing Saga of Ryzom, and also trying out FFXI, which both seem like they could last. I will try to make time for D2 though, of course :grin:

Anyways, I just had a question or two before I attempted to start back up again, as I always do.

1. I have read a few things about 1.11, but the sticky thread is rather long, and could be quite time consuming to read through the whole thing. I am curious: Is it worth it to upgrade from 1.10? I didn't want to yet, as I wanted to Mat my Blade Sentinal sin, but it appears she is a failure (well, almost), and I liek to be up-to-date on these things. But, how much does it affect ATMA (is there an ATMA for 1.11?), and how much will it affect my other characters? I am sure I must be atleast a bit interested in one of those still.

2. Anyone have any ideas for some kind of weird build to try? I am open for suggestions. This would of course Softcore (still not good enough for HC, it seems :tongue:) and untwinked, but I am open to anything. Perhaps it is because I am lazy, or have been away from the game for a long time, but I am having trouble thinking of something to do. I also have some negative bias towards paladins and amazons, so I naturally dismiss those. I am sure there are good builds to be played there though.

Wow, this is quite the long-winded post. Sorry for that. Anyways, hi again to all of the old faces, and a big hello to all of the new ones. :wave:

I really, really need to stop coming and going...
 
this is on the second to last page of that sticky so you could have saved time to go from the back of it

1.11/1.11b Summary Update

--------------------------------------------------------------------------------
Cattleya



Silver Pal
Join Date: Oct 2004
Posts: 1,140



1.11 Summary List

1.11 vs. 1.11b
Q. What are the differences between 1.11 and 1.11b?
In 1.11 the CtC Valk on the Peace runeword causes the game to crash when worn by a merc. In 1.11b, the CtC Valk does not work for a merc (so no game crashes.)
The problem with games crashing on Battle.net has been fixed. (Originally reported as a Mac problem, but actually was more widespread.)

Q. Is there any reason to upgrade to 1.11b from 1.11?
A. Only if you use Battle.net and were experiencing the crash bug, or if you want to use the Peace runeword on a mercenary (for a reason other than the CtC Valk.) Of course, there is no reason not to upgrade other than the time it takes to install the patch..

1.11 Things that have been observed
Q. Which 1.10 bugs have been fixed?
A. Here is what we have so far:
FE Bug is "fixed." (It appears that damage still occurs at inappropriate times, but the amount of damage has been reduced to more tolerable levels.)
Ethereal Armors that are upgraded now retain their ethereal bonus.
The charged item synergy bug has been fixed.
The gold making bug from 1.10 which involved selling and buying items with the fool's prefix has been fixed.
Q. Which 1.10 bugs have not been fixed?
Gloams are as buggy as ever.
Poison Vipers (in Nilathak's temple) are still bugged.
The Anya bug remains. The resistances from the resist scrolls Mala gives you for rescuing Anya stop applying if you die (despite what the LCS says) untill you save and exit the game.
The leap bug remains.
The invisible merc bug remains, and it looks like it may be more common in 1.11. Merc is invisible, but still attacks and gets attacked. This appears to be a display bug only. Some people have had all of their minions become invisible.
The door bug remains. Sometimes doors that are closed really aren't and monster's and players can walk through them.
The Trang's set still has a bug with the casting rate. (They cast at the rate of the Vampire monster type, not the necro casting rate.) <-- Yup, I'm still calling it a bug. :p
The Andy quest drop bug has not been fixed. :)
The Inferno/ArcticBlast bug has not been fixed.
Act 5 fallen-type shamen are still listed as resurrecting the warped, regardless of their actual type.
The Fend bug has not been fixed. (Going into the Dodge/Avoid/Evade animation during attack causes all remaining attacks in the cycle to miss.)
The Paladin's Charge attack bug has not been fixed.
The mana burn bug has not been fixed.
The min/max + ED in armor bug has not been fixed.
The Amazon bow tree AR bug has not been fixed. (The bow skills do not actually get the AR bonus listed, despite what the character screen says.)
Characters can still get stuck on the graves in the Mausoleum/Crypt. Teleporting (or sometime a town portal) can be used to get out of the grave.
There are reports of animation glitches. (Characters stay green from poison, even though they have been healed and are no longer losing hit points; animations from curses remain on the character even when healed/cursed with something else.) This was also reported in 1.10.
If you recast hurricane before the first one runs out, there's no sound. This bug existed in 1.10.
Runewords that grant auras need to be re-equiped on mercs after they die in order for the aura to work. This bug existed in 1.10.

Q. What are the new bugs in 1.11 that have been found so far?
A.
The ctc Valk crashes the game if worn by a merc or used for a iron golem. (There are rumors this is fixed on the realms.)
1.11b Note: This has been "fixed" in patch 1.11b. The game will no longer crash, but testing indicates that the CtC Valk does not work for a merc.

Fangskin no longer drops any items in Hell.
Using the socketing recipes on ethereal armor causes the ethereal bonus to be applied twice. So instead of multiplying the defense by 1.5, it multiplies by 1.5 x 1.5 for the bonus. This does not occur with the SOJ rare item socketing recipe. This bug does not affect ethereal weapons.
Some minions from charges and CtC are dissapearing after a few seconds (Ravens from HOTO and Cranebeak have been confirmed, as well as the Valk from the CtC on Peace.) Are any other minions affected? Using certain skills, going to town, or drinking potions cause the minions to poof. The following minions appear to be okay and are not affected by this bug: Cresent Moon (spirit wolves), Stone (clay golum) Wolfbarb helm (dire wolves.)

Q. What content does SP have in 1.11 compared to Battle.net?
A. It's certainly not as simple as it used to be.
Single Player get everything on the Battle.net ladder with the following exceptions:
We do not have the 23 runewords added in ladder season 2. These are Brand, Death, Destruction, Dragon, Dream, Edge, Faith, Fortitude, Grief, Harmony, Ice, Infinity, Insight, Last Wish, Lawbringer, Oath, Obedience, Phoenix, Pride, Rift, Spirit, Voice of Reason, and Wrath. RTB has provided the RTB 1.11 RWM to add these runewords to SP. Remember forum rules about declaring mods if you want to MP/Trade and have installed the mod.
We do not have the Annihilus charm.
Uber Diablo does not spawn in SP.
The portals to get to the new areas/bosses (Lilith, Duriel Clone, Izual Clone, and the Tristrim Battle with the 3 bufed up brothers) in 1.11 can not be made in SP.
We do not have the Hellfire Torch.
The content and features that were added for SP in 1.11 are the following.
The 4 previously realm-only runewords: Duress, Prudence, Splendor, and Wind
Seven new runeword armors, each with +2 skills to a specific class. Their stats can be found here.
The keys (Terror, Destruction, Hate) spawn in SP, but cannot be used to open the portal. They will cause an error in the current version of ATMA if you open a character that a key on it. RTB has given instructions for fixing this in ATMA. Extract this file into the ATMA_CONFIG\1.10 directory.
Hired mercenaries are now 1-5 levels below the character level. This means that a level 92 sorceress can buy a Act 1 merc from normal difficulty that is level 87-91. The hire screen shows stats from the mercs that are dramaticallly lower than would be normal. This is a display bug in the hire screen. Once hired, their stats are what they should be for a merc of the given level and hired in the given difficulty.
Mercenaries gain experience much faster, and are able to catch up/keep up better than before.
You can no longer drink a mana potion from a hotkey while holding the shift key. Your merc says "I can't use that" and nothing happens.

Q. Have any of the drop mechanics in the game changed?
A. Nothing significant. Here is the list:
The Countess, Summoner, and Nilathak have had their drops modified slightly to add the chance to cast the new keys. This does not affect the Countess's special rune drop.
Fangskin's Hell drop has been borked. (He no longer drops anything.)
Reports that Baal's minion's drops had been nerfed are not correct. They drop like champion monsters (as opposed to minions or uniques) just as they did in 1.10. (In other words, their drops have always been crap, nothing new here. :D )

Q. What hasn't changed in 1.11?
A. Here are things that appear to be working just as they did in 1.10:
Ethereal items used for crafting lose there etherealness. This is unchanged from 1.10.
Diablo is unleachable in Hell. This is unchanged from 1.10.
Hidden skill bonuses have not changed. (Passive AR bonus from Blessed Aim, damage reduction from Fade, passive +max resistance bonus from paladin single resist auras.)

Q. Anything else?
A.
The current version of ATMA seems compatible with the exception of the new keys (Terror, Hate, and Destruction). Opening a character that has one of these on them will crash ATMA. RTB has given instructions for fixing this in ATMA. Extract this file into the ATMA_CONFIG\1.10 directory.

The new keys can not be personalized. :(
The character files for 1.11 are backwards compatible with 1.10. It is important to note that many people on the forum will not accept items moved from 1.11 to 1.10, and there is debate about whether or not this is "legit." Doing so will affect your ability to trade and MP, so it needs to be declared before participating in these activities on the forum.


1.11 Questions to be answered and things to be tested.

The following bugs have been reported, but need more verification:
It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem? Cattleya's test: I tested all of the extra buttons on my mouse (mouse buttons 3, 4, and 5.) They are all still working in the game. I am using Mac OS X and a Kensington mouse (using the Mac OS X software to control it, not the Kensington software.) Others report no problems, although they did have to reset it. Could the person who had this problem post more info? OS, mouse type, any other conditions that might be important?
Iron Maiden bug. Iron Maiden affects bezerk. So far, only one person has reported having this problem. I did not have any problems when I tested with my Passion Enchantress. Iron maiden would insta-kill her when she used ES (and didn't have enough mana and reverted to regular attack) as was expected. Without ES, she was safe from iron maiden. If anyone experiences this bug, please get a screenshot of the death screen. Any other screenshots would be good as well.
A display bug has been reported for Barbarians with the increased stamina skill who use a skill shrine. The maximum stamina will still display at the higher amount, although it will only fill to the correct amount. This makes it appear as if the Barbarian is unable to regain full stamina. Save and Exit fixes this problem.
There are reports on B.net that WW Assassins using Chaos claws will get stuck if they are using WW when they go up a level. The player needs to Save and Exit to get unstuck.

Other areas of interest:
I've seen reports of a serious bug for Mac users, where the game crashes when you exit/join a game. They have a sticky for the issue in their forum: http://www.battle.net/forums/thread....=1#new3 61040
1.11b Note: This issue should be fixed with the 1.11b patch.
 
I took a quick look at Cattleya's very informative upgrade info post(s) (You rock :thumbsup: ) and I decided that I would just install the latest 1.11 patch anyways.

I've always felt funny playing previous patches when more recent ones have kicked in.

However, playing 1.11 meant that one of my fave chars, the summoner necro, lost the Marrowalk bug which enabled such a great hybrid summoner/bone char with 600+ bone armor ... but what the hell, I went 1.11 anyways.
 
I think WayWardSoul (and Cattleya) covered the 1.11 upgrade topic rather well. As for build, if you're restarting for the umpteenth time, I recommend you restart you favorite all-time build from scratch, just to see if it really rekindles your interest and enjoyment for the game.

Welcome back. :thumbsup:
 
Welcome back, CrazyChihuahua :wave:
Always nice to see an old timer return, man :grin:
 
Thanks for all of that information WayWard. I will be switching to 1.11 shortly it seems. I just can't go without multiplayer.

sirpoopsalot: That isn't a bad idea. I could try that. I always said I would redo my maul sin (which happens to be my favourite) and do it untwinked and without any MP (the one I have now was given alot of items, and I did alot of MP to get through the game with her). Although I have trouble taking that char out into the foothills in hell, so it might be rather difficult. Also, my next favourite is my Blade Sentinal sin, and she is having a hell of a time (bad pun) in Act 3, so that would be rough to finish too.

Hello again to Lord_Vega and Pucho!

Zhao_Yue: I still have my maul sin, but haven't really dusted it off in a while. As I have said, I would like to finish my BS sin, and then possibly retry the maul sin. I also have a wack of other characters going on at the moment, and I forget what most of them do :P But I am trying to think of something different to do for my next project.

Arreat: I miss it too. I managed to get it again a while back and then made it my avatar because I loved it so much. I was sad when it was gone. But atleast now I can look at it whenever I post :P
 
Though I don't know you, it's good to have you around. Welcome back to the forums, hopefully by now you've learned that there's no point in attempting to quit this game and these forums :)

+1 to your coolness for the name, the avatar, and how they fit each other! By the way, does anyone know where (if) I can find the old smilies?
 
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