I don't get why people love exile

fliker

New member
I don't get why people love exile

Besides the high def and life tap, what's so great about it?? High def is easily obtainable with hoyl shield, life tap with dracs...

When you take Hoz, for example, this shield has it all: great resists, skillers, bonus to att rating, Okay def, nice +stats, faster block rate...
 
Besides the high def and life tap, what's so great about it??

That's a bit like saying "besides +3 to all skills and +40 resists, what's so great about hoto?"

The constant defiance aura and high % to cast life tap on striking essentially makes exile a shield with 5000+ defense and 50% life steal. It also has faster block rate just like HoZ. And don't forget it comes with resists of its own, hopefully 40+ due to it being made in a paladin shield.

My smiter (who also uses zeal) functions marvelously with it. I am pretty much invulnerable wherever I go, whether it's in the middle of uber Tristram or smacking down Lord De Seis in the Chaos Sanctuary. Pair it with a Grief and what more can you POSSIBLY ask for besides almost total immunity from death and the ability to deal some of the sickest damage possible?
 
estrellas said:
That's a bit like saying "besides +3 to all skills and +40 resists, what's so great about hoto?"

The constant defiance aura and high % to cast life tap on striking essentially makes exile a shield with 5000+ defense and 50% life steal. It also has faster block rate just like HoZ. And don't forget it comes with resists of its own, hopefully 40+ due to it being made in a paladin shield.

My smiter (who also uses zeal) functions marvelously with it. I am pretty much invulnerable wherever I go, whether it's in the middle of uber Tristram or smacking down Lord De Seis in the Chaos Sanctuary. Pair it with a Grief and what more can you POSSIBLY ask for besides almost total immunity from death and the ability to deal some of the sickest damage possible?


I guess the real debate is whether all that is worth the high strength and high dex required to use exile with max block. Max block for exile would take about 2xx stat points... combine that with strength req for etheral vortex shield of 138.... how much stat points do you have left for vit ?
 
But you should know that a vortex exiles are only made for the DEF. not smite dmg or block. Sacred Rondanche's and Targes i do believe have the better smite dmg and better block. Yes i do know that all elite pala sheilds have the same avg smite dmg, BUT vortex's is something like 1-8x and the Sacreds are like 44-45 or something.

-BLoke :smug:
 
Sacred rondache has 44.5 avg while all the other elite pally shields have 44. That really shouldn't be a consideration.
 
jox said:
I guess the real debate is whether all that is worth the high strength and high dex required to use exile with max block. Max block for exile would take about 2xx stat points... combine that with strength req for etheral vortex shield of 138.... how much stat points do you have left for vit ?

You are forgetting two things: holy shield and attribute points from other equipment.

My smiter has maxed block. He has about 90 strength and dex points, base. With added equipment and charms, he has more than 130 in strength and dex.
 
Elite pally shields have 46 avg smite damage and s.rondache 46.5 .Max block with vortex exile would take around 170 dex at level 91. In pvp,the huge defense of exile builds is an asset vs ww barbs. In pvm the biggest advantage of exile is the fast life tap really. Zealots use ed/ar shields,smiters all res. Exile offers faster block rate which is not important. All paladins reach 2 frames with holy shield on,final breakpoints comes at 86% fbr.
 
When you use Exile you can throw your dumpy Dracs into the garbage and us some real gloves with ias/cb/res/life/mana/res/mf/dex/str/life etc..... and cover anything your char may be lacking.
 
You can really use blood crafted gloves with ias and possibly strength and dexterity, that can compensate the low blocking of exile and help you equip something like sacred prudence or sacred fortitude.
 
Exile also has 25% to magic find!

A very average shield indeed, lets compare.

Exile
15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped (varies)
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense (varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds

HoZ
+2 To Paladin Skills
+2 To Combat Skills
+150-200% Enhanced Defense
30% Faster Blocking
+30% Chance to Block
+20 to Strength
+20 to Vitality
+20% Bonus to Attack Rating
+50% Resistance To All

no comparison really.
 
Exile is really a nice shield. But, a mere few thousand defence wont really help you out in the long run short of boasting. Other than defence and life tap, Exile lacks some damage reduce. This isn't a real major flaw but with an amazing 0%dr coming from exile, you can think of what you have to sacrifice to make up for it. I'd recommend exile for PvM only, other shields far outshine exile in mere preformance alone.
 
hardnfast said:
Exile also has 25% to magic find!

A very average shield indeed, lets compare.

Exile
15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped (varies)
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense (varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds

HoZ
+2 To Paladin Skills
+2 To Combat Skills
+150-200% Enhanced Defense
30% Faster Blocking
+30% Chance to Block
+20 to Strength
+20 to Vitality
+20% Bonus to Attack Rating
+50% Resistance To All

no comparison really.

You do realise that when it comes to zealots, the + paladin skills offer a total of 46% ed, and the plus combat skills 12% for a total of 58%. Exile's offensive auras offer 34% and if you make it in a shield with knights mod it goes to ~95%-100%. When it comes to straight 1xx ar vs 20% bonus to ar,you will find that if you already have multipliers in your gear setup (like a visionary helm) there isn't much of a difference really. Hoz has the resists, and exile can't beat that, but in melee dueling they are rarely useful. The real drawback of exile is the absence of % increased block chance. That and the vita bonus of hoz make some hitpoint difference.

Before glitch came around,exile wasn't a great option, eth alma could beat it really. But now with the glitch, you can have 1.8k+ vortex or a 1.2k sacred targe (with decent base block). This defense is invaluable vs good ww barbs. Even a low glitched exile will offer 500k extra defense than an eth hoz and a 200% multiplier of base defense (defiance), that can easily be 15k extra defense right there.
 
I'm a pure hammerdin setup that likes to pretend to be able to melee sometimes, and inbetween:

Exile + last wish + dracs = invulnerable in PvE meleeing.

Grief + Exile = very competetive one point smiter/charger.

There's nothing more fun then to go in a public dueling game game, prebuff CTA, switch on to melee weapons, run around charging people and smiting everyone that gets close, and then running in either a foher or some other caster or even a very tough meleer that gives me trouble, pressing W and arriving at 12k 125 fcr 170 stacked resist hammer setup.
 
kingdryland said:
You do realise that when it comes to zealots, the + paladin skills offer a total of 46% ed, and the plus combat skills 12% for a total of 58%. Exile's offensive auras offer 34% and if you make it in a shield with knights mod it goes to ~95%-100%. When it comes to straight 1xx ar vs 20% bonus to ar,you will find that if you already have multipliers in your gear setup (like a visionary helm) there isn't much of a difference really. Hoz has the resists, and exile can't beat that, but in melee dueling they are rarely useful. The real drawback of exile is the absence of % increased block chance. That and the vita bonus of hoz make some hitpoint difference.

Before glitch came around,exile wasn't a great option, eth alma could beat it really. But now with the glitch, you can have 1.8k+ vortex or a 1.2k sacred targe (with decent base block). This defense is invaluable vs good ww barbs. Even a low glitched exile will offer 500k extra defense than an eth hoz and a 200% multiplier of base defense (defiance), that can easily be 15k extra defense right there.

Yep. realise all this, I guess it depends on what you are building. Exile also doesn't have the handy open socket that hoz has making hoz even better.

The only thing I see exile has going for it is the big defense. (which has diminishing returns above 30k according to posts on these forums by members who have I'm assuming done the maths)

In my experiance dueling exile smiters with my ww barb I still hit them alot with 20k AR.
 
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