- Feb 19, 2021
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So I was thinking about trying this out, and I was looking for some feedback from some HC pros. I've thought a lot about the really dangerous parts of Hell, not that I'm overlooking the challenges of Normal and NM, it's just that unless I'm careless or very unlucky, I should make it through NM, and I started thinking about how the build should look, and what type of gear I can reasonably aim for. For my skill setup, I think this is reasonable; it assumes using 2 X Spirit on Switch, and having Unbending Will for my weapon. My goal was to try to hit some benchmarks with skills; -20% damage with Taunt, +200% defense from Shout, 50% resist from Natural Resistance.
For Stats, I'm thinking around 146 for Strength (That plus the bonus from UW can let me use a Monarch), Enough Dex for Max Block, I'm thinking ~175 but I haven't done the math, the rest in Vit.
For gear, I think UW is a viable goal, all I need is a phase blade, and Larzuk. it works in a Colossus Sword as well, but those are rarer and slower. My other thought was to go with Axe Mastery and craft Blood Axes, but Berserker Axes are also rare drops, so unless a crazy good weapon drops, I can sink a point into Sword Mastery early for a little extra damage. For Armor, Myth and Smoke are both fairly easy to make and both have their pluses, so it may come down to how bad I need resists. For Shields, I'd like to equip Rhyme for some MF and Resists, but the +2 skills on Spirit make that hard to resist. Blood gloves, and whatever I can get for rings, ammy, belt and boots. since it is SP, I'll probably save gambling for amulets, since gambling coronets is kind of pricy.
For Merc, I am torn. The Defiance merc will add a solid layer of protection, but Might will help leeching so I am not sure which will be best, it might depend on how lucky I am when building gear.
My biggest concerns in Hell are undead archers, gloams, PI's, and of course, the Ancients. I plan on rerolling them if necessary; if I get that far I'll be shocked tbh.
I plan on this single pass except for when a game is restarted of course. I might get two cracks at Eldritch that way, but I won't game for that; if I can get to the next waypoint, that will be that.
Well, thanks for reading, and any feedback will be appreciated. I'll update progress here and hopefully it will be a successful conclusion
For Stats, I'm thinking around 146 for Strength (That plus the bonus from UW can let me use a Monarch), Enough Dex for Max Block, I'm thinking ~175 but I haven't done the math, the rest in Vit.
For gear, I think UW is a viable goal, all I need is a phase blade, and Larzuk. it works in a Colossus Sword as well, but those are rarer and slower. My other thought was to go with Axe Mastery and craft Blood Axes, but Berserker Axes are also rare drops, so unless a crazy good weapon drops, I can sink a point into Sword Mastery early for a little extra damage. For Armor, Myth and Smoke are both fairly easy to make and both have their pluses, so it may come down to how bad I need resists. For Shields, I'd like to equip Rhyme for some MF and Resists, but the +2 skills on Spirit make that hard to resist. Blood gloves, and whatever I can get for rings, ammy, belt and boots. since it is SP, I'll probably save gambling for amulets, since gambling coronets is kind of pricy.
For Merc, I am torn. The Defiance merc will add a solid layer of protection, but Might will help leeching so I am not sure which will be best, it might depend on how lucky I am when building gear.
My biggest concerns in Hell are undead archers, gloams, PI's, and of course, the Ancients. I plan on rerolling them if necessary; if I get that far I'll be shocked tbh.
I plan on this single pass except for when a game is restarted of course. I might get two cracks at Eldritch that way, but I won't game for that; if I can get to the next waypoint, that will be that.
Well, thanks for reading, and any feedback will be appreciated. I'll update progress here and hopefully it will be a successful conclusion
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