guided/multishot bowazon

guided/multishot bowazon

is a guided/multishot feasible in PvM and sometimes PvP?

i intend to have this build for my upcoming zon...

20 guided
20 multishot
20 critical strike
10 evade
10 dodge
10 avoid
1 valkyrie
1 decoy


weapons..

- faith grand mat. bow
- vamp gaze(with 40/15ias)
- fort armour(not sure if i should go for enigma to recollect hiring/valk or CoH)
- high lords ammy
- goreriders
- draculs
- verdungoes
- raven frost
- LL/ML ring(not sure either, tell me what to put)

as for the skill tree, what about penetrate and pierce? what should i do with them? is the rest of the skill points allocated properly though?

as for the gear, what's best armour for me? how bout the ring, belt and the helm? is the total IAS enough for my bowazon?

and as for the stat points should i put 200+ dexterity or 300+ to dex? the remaining goes to life of course..

thanks.
 
Guided / Multi is most common for PvP. It seems you have quite decent (compared to mine, it's godly) gear.


SKILLS
Firstly, with that gear, you will NOT need a valkyrie. I suggest putting no points into valkyrie.

Skills with base skill points to put in parenthesis:

Guided Arrow (20)--Despite only a +100% damage bonus at level 20, this skill should be maxed and is it your main attack skill.

Multishot (10)--Ten is really the most you should put. With +skill items, this goes up to more than enough arrows at once. In PvP, leech is a problem and unless you chug mana potions, multi can eat up your mana when you fire multishot. Read on, I do not recommend multi-shot for PvP anyway.

Critical Strike (20)--Obvious reasons, your guided arrow will deal double damage more often than not.

Penetrate (0-20)--This is completely personal preference. With Faith, you will not need any points here for PvM. Thus, this skill for you is strictly for PvP. If you fire multi-shot a lot in PvP, then perhaps putting points into this skill would help. If you like to spam guided (which I believe is much much much more effective in PvP), then put no points here as there is no use to more attack rating. With that said, if you want to put points into pierce, you have no choice but to put a point here.

Pierce (0-10)--Strictly for PvM. Once again, your gear is very very good and I don't think you will need to pierce anything as it will probably die on first hit anyway. Your high attack rate will compensate. Thus, I recommend zero here as well. If you absolutely must have pierce, I suggest wearing razortail just for PvM.

Dodge/Evade/Avoid (1-10)--This is a must for all amazons, it saves you from taking any damage at all. I find that one point is often enough with +skill items, however, I personally like to pump it to 10 at least. After that, however, the returns diminish and it's not really worth putting more into them unless you've put points into everything else you want. At that point, this would be the place to dump your remaining skill points.

Slow Missile (0-1)--This is useful when in duel against other ranged opponents. However, as a bowzon, you should be well away from them and you should be spamming arrows at such as speed that they should die first at any rate. I recommend 0 with the items you have, but 1 points can be useful now and then too.

The rest is 1 into prerequisites.

STATS
There's two ways to go about this one I guess. You won't be holding a shield I suppose so block isn't a concern. You must thus find a balance between damage and life. Here's what I would recommend.

PvM-oriented ("Glass Cannon" Approach):
Strength: enough for gear
Dexterity: Rest.
Vitality: Base (You should not be getting hit in PvM)
Energy: Base

PvP-oriented:
Strength: enough for gear (try to calculate strength charms and put as little as possible, make sure that if you can't hold an item upon picking up your body that there is space in your inventory for the item. Otherwise, it's not too good)
Dexterity: Enough for gear (you might want to reach a certain amount of damage too, but at 7fpa and your gear, damage should not be a problem.
Vitality: Rest.
Energy: Base.

Of course, a mix of the two is good as well. You might opt for a shield as well for block while running around.

GEAR
All your gear seems to be optimal, if not very good. Fortitude is much better than enigma in my opinion, 300% ED is unbeatable for a bowzon. Faith, Highlords, verdungoes, gorerider are all pretty much standard.

With faith, you should not need too much IAS to reach 7fpa, so stick to the highlords for damage. Goreriders are a good bonus too.

Since you lack a bit in resistance, you might want to boost that up with charms or perhaps change your helm. Kira's Guardian offers a massive resistance boost and some FHR. Either way, you shouldn't get hit too often by elemental casters.

Rings, for PvM, I would go with a ravenfrost with a dual leech ring (although with vampire gaze, this might not be necessary at all). For PvP, go with dual ravenfrosts.

IAS, you might want to use crafted gloves with IAS, skills, leech, resist and all the goodies. You need to reach 7fpa (i forget what %ias that is).

Anyhow, this is all I have to say pretty much.

Good luck

-masterazn
 
First off, I don't PvP so my answer will probably be useless but I'll spit it out anyways.

I had a similar build but I'm strictly PvM. I thought it was a great build until I rebuilt, using freezing arrow instead of guided. I'm so happy about the new build that my old zon is butt naked and has been demoted to a level 89 mule.

Using:
Faith
Fort
Razor
Ed/IAS Andy
Raven/Rare ML+resist ring
Travs
LoH
A friggin buttload of cold charms.


Granted, I'm strictly PvM and I could see why guided is a good choice in PvP.
 
A few points here:

1) Max guided is horrible for PvM. Since the pierce bug was removed, strafe now does much more damage per second. Unless you're mostly PvP, don't put more than one point here. For occasional PvP, one point should be enough.

2) Max multi is a waste. With even limited +skills, a few points is enough. Monsters can't be hit multiple times by a single salvo (even if 5 arrows cross their image on the screen), so having 20 arrows and only 5 targets is a waste. And the mana cost at high levels becomes insane, so you're burning a lot more mana for no benefit. Use just enough points to get decent coverage, then spend them elsewhere.

3) Max critical strike is a huge waste. With the diminishing returns of the skill, anything over 10 points is spending a ton of skill points for under 10% higher chance.
 
If you are that rich and plan mostly to play pvm then trade the faith GMB for a faith merc bow and put it on an act1 merc and equip a windforce yourself. It's a much more effective setup in pvm. Althought the radius of fanacitism is kinda short. For pvp you just swap bows with your merc.
I personally like a shadow bow for this.

Shael your windforce and get 40% ias on the rest of your gear. With your mercs fanacitism you will then hit 8fpa and without it 10fpa. Damage output is so much better in pvm this way.

And when you ask how you should keep that roque merc alive? i'll say give her a rattlecage.
 
If it were me, I'd ditch the draculs and verdungo's. Both are good, but I think a pair of crafted hitpower gloves with 20ias and a nosferatu outweighs the drac's and dungo by a lot. You are still getting ll, plus 30ias (depending on how your gloves roll, I've made a few with 20ias in not too many attempts). You also get very nice crowd control with the knockback gloves, which is also a nice bonus to pvp.

Definitely do not max out Critical Strike. With the higlord's and gore's and + skills, you should only need a few points here to get get 100% x2 damage.

Also, what are you planning to have on your switch?
 
deadly strike is not critical strike.

it is rolled separately. not to say still that 60% in critical and like 50% from gear is not sufficient, but still it isnt every roll, that would be like 80% of the rolls 2x'ing the damage.
 
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