Guardian VA - 1.07 dagger-axe Frenzy Barb

nermind

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Guardian VA - 1.07 dagger-axe Frenzy Barb

Hello and welcome to the first thread of my own on these forums, reader :wave:
I figured out, this might be worth wrighting as i couldn`t find any 1.07 characters in the guardian build compilation (probably there wasn`t nothing mentioned about version next to the name)

First of all, this is my very first guardian (actually he took my sorc who was too fragile to face Baal on her own to guardian as well), and when i think about it - I`ve never even Matted/Patted a character in my (not so long) SC days - so even with all the older version haXoring (which has become quite common these days) this feels like quite an accomplishment to me :) The only thing I regret is not guardianing a tourney character in the first place as I had originally planned (got carried away by 1.07 :))

***The background***
It actually took me about half year (my D2 time being quite limited) to get here and about 6 dead characters (with a couple 80+ ones with few decent items like 1.07 Arkaines), quite a lot of premium D2 cheese like MPing via modified .dll and some hellforge rushing (although it all being accepted by these forums so don`t blame me - those were you who inspired me:))

***The name***
You might wonder what does "VA" mean? Nothing, really. "V" symbolises a Roman number which means that character is taken from hellforge rushee set number 5 xD While "A" means that its the first character from that set (A-G). Its all about organisation :P

***The character***
A picture!
Probably the strangest weapon setup with the lowest damage you have ever seen on a frenzy barbarian beating the game (and thats including lvl 30 enchant (with same lvl fire mastery, which turned out to be somewhat bugged - probably fire mastery doesn`t work when enchant is cast on another character - damage is way lower than in the skill description of my enchantress). More on that later.

Full info from ATMA (as the only set/unique/runeword I`m using is Rattlecage and a runeword you probably never heared about - see offhand weapon):
Code:
Character name  : VA
Character type  : Hardcore Barbarian
Character level : 75
Character exp   : 447223269

Strength        : 30 (76)
Energy          : 10
Dexterity       : 45 (55)
Vitality        : 385
Stat Points Rem : 0
Skill Points Rem: 0

Life            : 2228/5213 (after BO from a BO-slave)
Mana            : 120/280
Stamina         : like someone cares

Gold (Inventory): 635215
Gold (Stash)    : 0

Number of Items : 40

1: Prefix 1158 Jawbone Visor of the Whale
Defense: 59
Durability: 25 of 25
(Barbarian Only)
Required Strength: 58
Required Level: 37
Item Version: Expansion
Item Level: 88
Fingerprint: 0x917fae9
+207 to Life
+1 to Frenzy (Barbarian Only)
+2 to Whirlwind (Barbarian Only)
+1 to Battle Orders (Barbarian Only)
+3 to Combat Skills (Barbarian Only)
Socketed (3: 3 used)

Perfect Ruby
Inserted into a Jawbone Visor

+38 to Life

Required Level: 18
Item Version: Expansion

Perfect Ruby
Inserted into a Jawbone Visor

+38 to Life

Required Level: 18
Item Version: Expansion

Perfect Ruby
Inserted into a Jawbone Visor

+38 to Life

Required Level: 18
Item Version: Expansion

2: Skull Greaves
Boots
Defense: 2
Durability: 12 of 12
Required Level: 16
Item Version: Expansion
Item Level: 49
Fingerprint: 0x21088de
Fire Resist +26%
Cold Resist +10%
Poison Resist +7%
30% Faster Run/Walk
10% Faster Hit Recovery

3: Skull Clutches
Vampirebone Gloves
Defense: 120
Durability: 14 of 14
Required Strength: 50
Required Level: 61
Item Version: Expansion
Item Level: 61
Fingerprint: 0x2d36fb2d
+22 to Life
+18 to Mana
+82% Enhanced Defense
5% Life stolen per hit
10% Increased Attack Speed
8% Chance of Crushing Blow

4: Grim Buckle
Demonhide Sash
Defense: 30
Durability: 12 of 12
Required Strength: 20
Required Level: 34
Item Version: Expansion
Item Level: 88
Fingerprint: 0x5c5aba1f
+16 to Strength
+40 to Life
+18 to Mana
Fire Resist +16%
Lightning Resist +28%
Attacker Takes Damage of 5

5: Rune Master
Ring
Required Level: 19
Item Version: Expansion
Item Level: 61
Fingerprint: 0x58db9b8c
+15 to Strength
+20 to Life
Fire Resist +27%
Cold Resist +11%
5% Life stolen per hit
33% Extra Gold from Monsters

7: Ring of the Giant
Required Level: 47
Item Version: Expansion
Item Level: 61
Fingerprint: 0x11cff5f9
+15 to Strength
Lightning Resist +30%

8: Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: Expansion
Item Level: 55
Fingerprint: 0x7564f717
8% Faster Hit Recovery

9: Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: Expansion
Item Level: 90
Fingerprint: 0x2e8ba218
8% Faster Hit Recovery

10: Rattlecage
Gothic Plate
Defense: 329
Durability: 55 of 55
Required Strength: 70
Required Level: 29
Item Version: Expansion
Item Level: 60
Fingerprint: 0x242afafa
+38 to Life
+45 to Attack Rating
+200 Defense
Hit Causes Monster to Flee 49%
25% Chance of Crushing Blow
Socketed (1: 1 used)

Perfect Ruby
Inserted into a Gothic Plate

+38 to Life

Required Level: 18
Item Version: Expansion

11: Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: Expansion
Item Level: 88
Fingerprint: 0x3232093e
8% Faster Hit Recovery

12: Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: Expansion
Item Level: 88
Fingerprint: 0x10d3df8f
8% Faster Hit Recovery

13: Prefix 1014 Grand Charm
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x1b0be2c0
Cold Resist +17%

14: Grand Charm of Balance
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x579c334d
12% Faster Hit Recovery

15: Grand Charm of Balance
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x137ed770
12% Faster Hit Recovery

16: Grand Charm of Balance
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x774f59d8
12% Faster Hit Recovery

17: Grand Charm of Balance
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x4ab658cb
12% Faster Hit Recovery

18: Prefix 1023 Small Charm
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x152101d
Cold Resist +8%

19: Prefix 1022 Small Charm
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 88
Fingerprint: 0x14cd6257
Cold Resist +6%

20: Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: Expansion
Item Level: 88
Fingerprint: 0x20e84fef
+13 to Life

21: Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: Expansion
Item Level: 88
Fingerprint: 0x7e00217c
+12 to Life

22: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 19
Item Version: Expansion
Item Level: 88
Fingerprint: 0x6defc20d
+19 to Life

23: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 19
Item Version: Expansion
Item Level: 88
Fingerprint: 0x2cf61022
+17 to Life

24: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: Expansion
Item Level: 88
Fingerprint: 0x5762d0cb
+22 to Life

25: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: Expansion
Item Level: 88
Fingerprint: 0x4fbfa9d
+21 to Life

26: Prefix 1022 Small Charm of Craftmanship
Keep in Inventory to Gain Bonus
Required Level: 15
Item Version: Expansion
Item Level: 61
Fingerprint: 0x51a9de9b
+1 to Maximum Damage
Cold Resist +6%

27: Amulet of the Squid
Required Level: 30
Item Version: Expansion
Item Level: 61
Fingerprint: 0x54c348d5
+72 to Life
Fire Resist +23%
Lightning Resist +24%
Cold Resist +27%
Poison Resist +39%

35: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: Expansion
Item Level: 88
Fingerprint: 0x645c3d4b
+22 to Life

39: Deception
Kris
'KoDolEth'
One-Hand Damage: 2 to 11
Durability: 24 of 24
Required Dexterity: 45
Required Level: 39
Dagger Class - Fast Attack Speed
Item Version: Expansion
Item Level: 61
Fingerprint: 0x45278594
+10 to Dexterity
Hit Causes Monster to Flee 32%
-25% Target Defense
Socketed (3: 3 used)

Ko Rune
Inserted into a Kris

+10 to Dexterity

Required Level: 39
Item Version: Expansion

Dol Rune
Inserted into a Kris

Hit Causes Monster to Flee 32%

Required Level: 31
Item Version: Expansion

Eth Rune
Inserted into a Kris

-25% Target Defense

Required Level: 15
Item Version: Expansion

40: Prefix 1064 War Axe of Quickness
'ShaeShaeEthUm'
One-Hand Damage: 10 to 18
Durability: 26 of 26
Required Strength: 67
Required Level: 47
Axe Class - Fastest Attack Speed
Item Version: Expansion
Item Level: 98
Fingerprint: 0x2f86728c
Lightning Resist +8%
40% Increased Attack Speed
40% Increased Attack Speed
-25% Target Defense
25% Chance of Open Wounds
Socketed (4: 4 used)

Shae Rune
Inserted into a War Axe

20% Increased Attack Speed

Required Level: 29
Item Version: Expansion

Shae Rune
Inserted into a War Axe

20% Increased Attack Speed

Required Level: 29
Item Version: Expansion

Eth Rune
Inserted into a War Axe

-25% Target Defense

Required Level: 15
Item Version: Expansion

Um Rune
Inserted into a War Axe

25% Chance of Open Wounds

Required Level: 47
Item Version: Expansion

Deception

Resistances: 75/75/75/36

Skills: 20 in frenzy, Iron skin and BO (which in the end wasn't needed), 13 in Natural resistance and 6 in Increased speed. Prerequisites ofcourse.
I had more skill points than i needed so I chose most useful of not-so-useful skills :)

Mercenary : none (having an extra target for Baal`s bugged attack that might hit me as well didn`t seem like a good idea)

Keep in mind that all the setup was designed only for one fight - there was no Normal/Nightmare gameplay of any kind (sorry to dissapoint those who were expecting that) - after leveling to 52 thanx to 3 Ancient quest rewards, he leeched most of the exp standing in Bloody Foothills next to entrance in Harrogath.

***Hell Baal***
Little info - as some of you might know his mana burn attack deals 512 - 544 (5% chance to double) magic damage every 5 frames and lasts 20 frames. So this is (in theory - if hes really lucky:)) up to 4352 damage in less than second. If your hit recovery is longer than 4 frames, you`re killed instantly.
As you can see all the gear is extremely cheap (I used only items I "can afford" to lose) as i was never really sure if that will work (most valuable probably being runes socketed into weapons which might seem like a complete waste to some of you).
Well, it worked, at least this time -I only lost ~1/3 of my hitpoints during the mana burn attacks. Extra hp really doesn`t hurt as the game isn`t perfectly synchronised when MPing, even when its done on one computer (at least so it seems to me).
Baal went down in about half minute in 2 players game (monster hit points being increased by 100% for every extra player in 1.07), but my offhand weapon was at 1/24 durability after the fight :) it really shocked me how fast weapons can lose their durability...

***The Build***
Things i was thinking about building him:
-hit recovery (90%, 86 is the needed breakpoint for Barbs)
-hitpoints (doh!)
-crushing blow (after a little testing, it seems to me it even scales up with players in 1.07)
-fast attack
-slowing down Baal (although i had 50% slow he still teleported a couple of times, but didn`t clone himself)
--X% Target Defense (its bugged in 1.07, in case of -25% setting monsters defense to "-25%" instead of "75%")


Psn damage and open wounds (see weapons) were just a little extra comfort (there are no psn&elemental dmg charms in 1.07)

The obove list should explain why the build is so weird:
*no high damage elite weapons to get every of those vitality points available.
*Deception in a kris, as that was the only decent source of slow (50%!) available for me. The reuneword actually had a set of mods one could only dream about when facing Baal - it also has the great -25% Target Defense as well as some poison damage!
Too bad this weapon turned out to be bugged in a bad way - after ANY switching of gear (including weapon switch or any charms) character acted as if he had no weapon in hand where this runeword was (no damage, no poison, no slow effect, Frenzy doesn`t work as well). This was the reason I used another Barb to buff BO (as i couldn`t use prebuff items).
*Shael-Shael-Eth-Um War axe of quickness - low requirements (see about hitpoints above), 5 frame frenzy according to german calculator (have no idea if that was actually true in-game, but it seemed fast enough for me who hadn`t played a frenzy barb before), Eth - see above, Um - the most useful thing i could think of to put in the last free socket.
*more than half of inventory filled with cheap charms for hit recovery

I used the only 2 sources of CB i had - Rattlecage and greater crafted blood gloves with a low (8% CB) roll, having more would let me kill Baal much faster.

BTW - it would be nice to hear any advice on how to prevent Baal from teleporting (and probably cloning) - 50% slow alone is not enough, but Reapers is not an option as isn`t cold damage with decent lenght - as there are no elemental charms in 1.07.

***Thanks to...***
Guardian ccI (lvl 93 static/FO sorc) for clearing out throne room and minions
Conqueror IVD (lvl 55 BO slave) for his BO
Conqueror eeI (lvl 52 enchantress) for her (ridiculously weak) enchant
Conqueror VG (lvl 76 static/Blizz sorc) for kind help in leveling :)

And of course these forums for all the great info! :)

(feel free to laugh at the character names)

Future plans (first that come to mind):
-Guardianing a couple more characters
-leveling up ccI some more in Hell cows (aiming for level 96)
-some more racking
-building my first goldfinder Barb
in any order xD



Thanx for reading :)
 
Last edited:
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Congrats!

That's an interesting way to go about building a Baal-killer.

Have you ever thought of making a bunch of poorly geared sorceresses? Static field + Frozen Orb makes short work of Baal, and I've found that aside from a few hiccups, the lag during multiplay isn't too bad. Baal's attacks are predictable, and I've never had too much trouble avoiding his breath--I've only died a few times from it in my earlier days of 1.07. Anyway, the idea is to keep them with just cheap gear so that they're easily expendable.

How does he do with Hell Ancients? They're more problematic for me than Baal is. They just destroyed my sorceress with 1500 HP before I could even react a few days ago.

Interesting note about the defense, by the way. I'll have to remember that. Crushing blow really is king, so this means I won't have to worry about weapon mastery for the AR bonus right away.

I'm working on a Frenzy Barb similar to yours, but my scope for him is a little bit wider so I'm pumping his strength to 121 for Nagas (Good speed, range, damage). I'm planning on him duel wielding two safeties to protect against MSLE. The strength also lets him equip a wider range of armor.

I'd like him to be Hell Travincal/Ancient capable, while keeping my sorceresses for Hell Baal. His end job would be, like I said, Hell Ancient killing and finding set items (MF), charms, jewels, and gems off of Hell Travincal.

Anyway, congrats on the Barb and the Sorceress--that's an impressive level for Guardian 1.07. My sorceress is lvl. 60 right now, I just restarted about a month ago. I had both a 57 sorceress who kicked it at Hell Ancients a few days ago, and a lvl. 60 Frenzy/Battle Order Buff Barb who died to a stray critter that wandered over to the Frigid Highlands WP while I was AFK. To make matters even worse, I had forgotten to set him as loot-able by my sorceress... :(

Oh well, progress! I've learned to keep my BO buffbot and Frenzy Barb as separate characters. (And to thoroughly clear out the top of the Bloody Foothills :P )
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Thx for congrats:)

I just don`t like seeing the deeds screen so sorceresses is not an option for me:) And if you have some decent gear (I`m still quite poor) Barb does the job much faster (with 100% CB it would be like casting static 5 times each second + extra normal damage) and shouldn`t ever die.

Have no idea about ancients, and I`m not going to try them as I can`t leech with so low damage. Instead I have my sorcs who could beat ancients before, but after i made a BO slave they weren`t a problem at all even with many players in the game - its hard to die with 3k+ life, high defense (thx to Shout) and a belt full of rejuvs, unless they spawn with really nasty mods in which case i just reroll :)

Also - having died from MSLE before with a sorc (~1700 hp, max resists, thats how I lost my Arkaines), I wouldn`t hope that two safety weapons can save melee characters. My charm/jewel/gem/gold farmer barb will most likely stick to Nightmare travincal. Naga also seems like a good choice for me, probably would have gone with such if i had it Cruel and Of Quickness. But if you are crafting BA might be a better choice - not much higher stats (like 20 more str iirc) but much higher quality level.

And my BO barb always stays at town while hes not needed - just for the reason you mentioned.

P.S. Edited the first post as I realised that ATMA doesn`t show the right stats for 1.07 runewords.
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

MDR does protect against MSLE. The bolts individually don't do too much damage, the danger is just the sheer number of them--MDR makes the number irrelevant when you're taking nearly no damage from each bolt.

I just saw the stats for that runeword and I'm impressed. Have you had any issues with ATMA?
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

I understand the mechanics behind MDR but I wouldnt underestimate the damage of bolts, even without MS they are quite dangerous in 1.12, and with the fast attack of frenzy you can take quite many of them in a short period of time. Although I hope youre right:)

The runeword is indeed impressive, the downside is that its only for kris or its exceptional/elite versions :) I`m not touching it with ATMA like many have suggested. I only moved it from one character to another in MP game.
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Interesting stuff. Congrats on the guardian , never knew a runeword like deception ever existed. Is there a database for old runewords somewhere? Also the dmg numbers are insane! I'm rather certain that those vit points that give 1000 health could have gone to str and dex for better weapons and you wouldnt made it any harder for yourself. Still gg.
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Congratulations!

A .07 Guardian is Respect!!

I like your setup and tactics, very much playing to the .07 advantages. Would never have thought of making deception though, but its a clever call! Any nice finds along the way?

And, agree, a lvl 91 Guardian in .07 is good work! How did you come across that .07 Arkains - rack it I suppose?

/g
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

That's a very impressive achievement.
Sucks about that Arkaine's though. :(

Congratulations.
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Wow...I've played a lot of 1.07 and this is the weirdest set-up I've seen. And it works! Great job!
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Thx :)
The sorc is lvl 93 actually :) Tried some cows yesterday, didn`t seem like leveling is much faster than in act5 hell (although it probably had been if i had a furyzon...next project?xD)
The Arkaines was a really lucky find - I had just started looking for my first racks and found a stable Balrog skin rack - and guess what? It dropped in about 10 runs. Just too lucky to last long :) I`ve learned since then not to use very rare equipment when so deadly bugs are around xD I`ve already done 1000 runs on a different map with a very stable Balrog skin rack, but no gold so far.
As for finds - I`m finding something nice every now and then (racking, poping chests, cubing rings and amulets with gems, crafting, running uniques with high mf), nothing too godly comes to mind right now, one of the rarest items is probably 1.07 Tals orb.
Also VA took down p6 Hell Baal just as fast, which makes me think that CB really does scale up with players in 1.07.
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Sorry for the Necro, but...

I like that knife. I like that knife a lot (though I think it would fit better in a Fanged Knife). Makes me think that a Minion/Melee Artillary Necro using that knife could do 1.07 mighty well, what with the Immunity-smashing curses in 1.07.

Have you tried a Necro?
 
Re: Guardian VA - 1.07 dagger-axe Frenzy Barb

Yikes! 1.07 Guardian!
I have alway been to pussy to go HC in 1.07 with all those bugs and glitches.
Well done man!
 
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