good teammate for werewolf?

The Rocketman

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good teammate for werewolf?

Hi all. So I bought a friend of mine the gold edition of d2 so he could finally experience this great addictive game. After I made him a little faq, he has decided on playing a werewolf. Now, we're only going to go through normal probably, and then try some different teams, and we don't have any gear.

We're not playing to become uber-powerfull, just to have fun. But still I wonder, what character should I play? What character complements a werewolf?

My ideas:
1) an elemental druid, so we can have 2 spirits, a grizzly and wolves. But HoW probably doesn't add damage to my spells, does it?

2) a paladin. What can I say, I love paladins... It's the character I know best, and I'll be able to keep my inexperienced buddy alive easily :D

3) Any suggestions? I don't want to play an assasin or amazon though.

Thans!
 
If you want to both be druids a huntermentalist would be a great options....max Oak, Grizz, volcano and fissure slap on a bow and if he has a might merc get a holy freeze and you would have an amazing duo!!

HoW and Oak means nice life and damage for the both of you and also for your mercs and bears. Might from one merc means even more damage and holy freeze will slow things down to a crawl. fissure and volcano give you a nice elemental attack for PI monsters.
 
i say skelimancer.....all those curses...lifetap, amp decrep even lower resists(if he goes with fireclaws or rabies) and enough meat to keep the heat off your new friend(so he'll stay alive and enjoy the game much more) have him use heart of oak as his spirit, get 1 might merc and 1 holy freeze merc (or defiance with a doom poleaxe later on) and you guys will hurt everything, and probably never die in the process

phelix
 
Paladins are always nice for the auras. But a werewolf won't fully benefit from Fanatacism, which is what most zealots use.
The speed isn't needed and doesn't help I think.
The AR is also not needed so much for PvM.
The extra damage won't add very much if he is using fury or rabies. Fury already has such a large damage bonus that the bonus from fanat will be unnoticeable. Rabies just doesn't need phys dmg.

So I see no point in having a Zealot for his teammate.
Just 2 tanks standing up front dishing out phys or poison damage. Really quite unnecessary.

I would say a sorceress would go quite well with a werewolf.
You have a good tank doing lots of physical/poison damage, and a sorceress doing a lot of pure elemental. This way you won't run into problems in hell with PI's. Enchantress would work quite nicely too I think. Could be like a fury-fire-claws wolf all in one neat package.

A skellymancer would help with all his curses and the extra meat shield. Amp/decrep would take care of PI, and lifetap would make the wolf invincible.

An elemental druid could help a little, but again the main damage source is physical and you will have problems in hell. I don't know much about fire elemental druids, but that could work as well.

Barbarian could help with warcries, but you don't need an extra tank that badly, and theres the phys dmg part again. Unless the barb is a berserker, which could work very well for the both of you.
BO + Oak + werewolf = very high life.

I would go with either a sorceress or a necro, but the choice is really yours. The wolf is a tank. You don't really need another one (eg Barb, Pally). Mercenaries will take some load off the wolf. I'd suggest a holy freeze and might or defiance merc.
 
I remaber in 1.09 fant speed did help my swing speed reach 4fps. I was using a ik mual with a sheal. So yes it does help. In less it did change in 1.10.
 
Well from what I've read, it does nothing.

Using TheDragoon's IAS calculator, I found at slvl20 (35sias) and slvl20 werewolf, fanat will make the regular attack 1 frame faster for 1 hand weapons only. (mace, 1h sword, 1h axe)
This is using a base speed of 0 and 0 weapon ias.
If I select 20 weapon ias, 0 base speed, then the effect is nothing.
Fury was completely unaffected.
Two handers were also unaffected.

I am pretty sure fanat won't help speed. It will hardly affect damage and AR, since it will only add to the already massive boost from wolf and fury/rabies.

I really see no point in having a zealot next to you, using what is basically the same skill. A team needs variety to be effective in hell. Both the zealot and fury wolf do phys damage. Unless he uses rabies, then there will be trouble when you get to PI.
If he uses rabies, then the wolf REALLY doesn't benefit much from the fanat aura.
Not saying this is the worst combination in the world, but the two builds are too similar. The fanat aura won't boost AR/damage that much either. If I am correct in assuming the +% damage is from weapon damage only, +186% will only add about 1k damage with a good weapon. Like a 500+ max damage weapon.

I think a sorc or necro would do much better. Sorc can deal elemental damage from behind the mercs and druid. PI's won't be a problem. Sorceress will be relatively safe.
Necro will take care of PI with amp/decrep. Have a massive meatshield, and if the wolf does get in trouble, he can lifetap.

What can a fanat zealot do? Basically the same thing the druid can, except with higher defense and probably a little more damage (if both use 1h weapons). Just my advice. I see no point in partying with a zealot.
 
Thats just it aznbboi You where using the dragoons calc. I HATE That thing. With a passion. Every dam thing I read from that super info giver I did not like or have found not really true.
 
xpumafangx said:
Thats just it aznbboi You where using the dragoons calc. I HATE That thing. With a passion. Every dam thing I read from that super info giver I did not like or have found not really true.

i was having problems with that dealie too. :scratch:
 
Well, I've found the calculator to be very reliable. I really don't see what's wrong with it.

From what I know, werewolf skill IAS doesn't work with other skill ias. Not even non weapon ias (gloves, etc) increases attack speed.

Even if it did increase attack speed, it is not that hard to reach a fast enough attack for pvm for a werewolf. The other benefits of Fanatacism just won't do much either since they add into the damage/AR equation, not multiply.
Either way, I find that to be kind of redundant.
Zealots are just like fury wolves.
If he isn't a fury wolf, then Fanatacism really won't be needed (not that it is anyways). Rabies doesn't need physical damage to work. Neither does fireclaws.
The added damage and AR can be nice for any wolf, but just get a Might merc and you basically have the same thing.

Why not have some variety instead of two characters that use a multitargeting, 5 swing attack (zeal and fury are awfully similar).
Then there's the problem of PI's.

A sorc or necro would be much more beneficial to the wolf, and the wolf would be much more beneficial to the sorc or necro. A zealot doesn't need a wolf counterpart running around with him, and the wolf doesn't need the zealot either. They do the same thing.

The sorc or necro can dish out a different damage types, making the problem of PI's much smaller. Necros can even take away the immunities of monsters.

I'm just trying to give the best advice I can, and I think that particular two man party would benefit more with a caster type. Not another tank that does the same thing he does.

But anyhow that is still his decision. If he has fun playing with paladins then I say go for it. Even try an Avenger. At least there's some variety. But if he wants effectiveness, go for some kind of elemental/magical damage dealer like a sorc/nec/berserker/avenger.
 
Well I know one thing about dragoons calc is that if I was rich I would make towlet papar out of it. One ****en day I will prove you all wrong. O and I do not hate the dragoon just his calc.
 
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