[GoMule]GoMule V1.0: Codename 'Donkey'

silospen1

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[GoMule]GoMule V1.0: Codename 'Donkey'

What are you talking about?!

I've started to rewrite GoMule from the inside out, re factoring classes as I go. The aim is to create a more tightly packed project, with a lot of the development bloat removed.

As GoMule has evolved, it's use has changed. It started with the ability to display items on a character, then move items on characters/between characters. Now it's aim is to do all that, as well as report in depth statistics about the characters. As the purpose slowly changes, the codebase rapidly gets inefficient and bloated (this is why Windows Vista should be a rewrite, not based on old code). Soon (ish), a new GoMule will be available, watch this space.

What can I do?!

Since this is a big code change, now's the time to get your ideas in. You want GoMule to do something? Suggest it. All suggestions welcome, no matter how crazy :) You want a new interface? You want the ability to strip characters into stash files? You want it to be purple? Just tell me.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

I want it to smell like fresh air after a thunderstorm :cloud9:

A nice feature would be if you could choose items from a stash and just dump them on a character at once. Background: It's tiresome to click at every single free space when filling up your inventory in order to cube Flawless gems and then afterwards have to pick up every single PGem. I don't know if this is possible, but - who knows? Well, you probably for instance.

Another idea for picking up all those cubed PGems on your character would be to implement sth like a "hold left mouse button down and move mouse to create a rectangle that selects everything in its area" feature. I'm sure there is an English word for that, but I don't know it :dontknow:

Thanks for all your efforts, silo! It's really appreciated! :thumbup:

EDIT: seperate bank account for every character? Or does GoMule do that already? :scratchchin: Well, at least not my version...*looks if version is up to date*
EDIT2: arrrgl! I knew it...I still have 0.21 installed...
EDIT3: Still, R0.22 can't do it :p ;-)
 
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Re: [GoMule]GoMule V1.0: Codename 'Donkey'

You are doing a very good job with all these tools (gomule & run counter), i can not thank enough for that silos :thumbup:. I am looking forward to the new release.

Things that i will shamelessly request :whistling:

  1. A stash dump feature
  2. Displaying the total amount of money the bank has (or just tell me where it is since i can't seem to find it)
  3. Being able to see visuals of items in the stash (not necessary but though i would say anyway)
  4. There is a weapon damage calculator in the german site, it would be great if you can add that to your Stats tab so that we can see how much damage the weapon is doing. You do not need to add the bonus from skills, just the %ed and +dam from items would be enough as the calculator does.
  5. And since you asked for crazy ideas :crazyeyes:, it would be great if gomule had a planner tab in which we can assign the remaining stats/skills of a character only to see the results. For example you have a clvl80 char which has done all quests upto Hell Act3, you would allow allocation of 19 + 2 (from last quest) skills and 19*5 + 5 (from act 3 quest) stats and enable us to see the outcome. What would make this different from a simple char planner is that you can also add the stats of the items the char is wearing to display the final statistics. The final statistics would include things from skill damage to hp/mana/AR/block (things you show under Stats tab). I thought since you calculate these things for the character anyway it should't be much of a trouble to recalculate these for other skills/stats/levels. You are to know if i am talking nonsense. =)
I will add more if anything else comes to my mind...
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

Being able to search for multiple terms

eg search1: life stolen
search2: lightning resist

and get all items that have both those mods

Also *cough*fixtheflaviefacetbuginGoMule*cough*

Grisu's idea of a box would also be good

Maybe also add the cursor item hold to the main character screen, to the right of the stash?

Thanks for all the work Silospen, hope South Korea is fun (does your Korean have to be that good to teach English)
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

I just started using GoMule yesterday and I like the item clipboard concept very much.

My tips: try to make more sense of the graphic interface, especially for stashes. When I want to find a weapon, the category list is not very unintuitive. Sword, scepter, mace... I vote for alphabetic listing :D

I'll be back with more ideas after I get used to it.

@Grisu: good idea. It should be doable. To make it optimal it could be a bit harder, because of items of different sizes. But it doesn't have to be optimal to work :D
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

Upgrade the clipboard. Needs more info(preferably images) of what you have in there. There could be a small box that would display whatever item your cursor is poiting at. Would be nice if stashes in different folders would be separated, like in ATMA.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

I use atma, so not sure how your stash management is in GoMule, but searching and organizing items should get a lot of dev time.

Might be difficult, but when I am looking for charms sometimes I am after a suffix. It would be nice to have way to sort on suffix.

Maybe go with the whole 'Tag' concept and pull our the prefix/suffix into search folders we can click on.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

I currently use Atma, but if you made it so you can select multiple items in stashes or on characters and move them to another stash all at once, I'd switch right away :P. When you get 50 pgems in a trade or have 30 pgems sitting on a character who was LKing, it's rather annoying to move all of them.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

@Peppe & Smips: What you are asking are actually somewhat available in current version of Gomule. There is a search feature that enables you to look for a specific suffix or stat. Multiple selection is available for stashes, and although you can not select multiple items from characters you can multiple click to pick items without dropping too.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

@Peppe & Smips: What you are asking are actually somewhat available in current version of Gomule. There is a search feature that enables you to look for a specific suffix or stat. Multiple selection is available for stashes, and although you can not select multiple items from characters you can multiple click to pick items without dropping too.

:scratchchin: Hmm....

*goes to find link to current GoMule*


 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

I'd like three things:

ONE

From my point of view, I have no interest in integrated tools; I'd rather use standalone Flavie, probably because of the complexity of my stashes.

However, one integrated tool I would like would be a text character dump similar to the one ATMA has. I swap gear a fair amount and it would be nice to be able to have an easy to get print out of what character xxxx should be wearing. With fingerprints. So I can quickly find out what they were wearing for a rapid re-equip without me having to go and look up all the breakpoints. I'm lazy. Oh and it could be attached to a NOTES section of the character. Sort of an inbuilt Wordpad. "Xxxxx gear, you were following yyyy guide, don't put points in life, its supposed to be base vita." :D

TWO

The other big issue for me is rares. The search you implimented is great. I absolutely commend it. BUT I want it bigger and better. I have no idea how you would impliment it but at the moment I have stashes for:
Quad resist
Tri resist
Dual Resist
FHR
FRW
FCR

So .... Fcr ring with poison length reduction, light and fire resist would be ...

Yeah.

THREE

When I'm trying to prune the various sets/uniques, it would be nice to be able to pick the 'least' or 'most' perfect. There is an Excel % perfect grail sheet so could that be incorporated as a separate search paramater?

So either search by Fire Resist 21 minimum OR > 78% perfect.

Kudos to maintaining GoMule though, Si. Really nice work. :) Will you be writing another guide for Donkey? :whistling:
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

How about getting it to work with Classic characters? (Not seriously- there is probably at most one person who cares and effort would be far better spent elsewhere.)

I suggest the reverse of Grisu's "auto-equip"- how about an "auto-dump" which would probably be easier to implement? Take all the items from the stash and move them to the clipboard. Good after a series of MF runs, for example.

In the direction of Grisu's cubing simplification: how about a button to dump selected items into the cube, if present? Highlight 3 perfect gems and a charm and click on "sent to the cube?" Just an idea, not sure how useful that would be.

Thyiad's first suggestion could be addressed with a text comment box attached to each project. It would be good to have a spot for tourney notes or notes to oneself: "need to go back and do NM Radament" for example.

I don't know if people take full advantage of the project structure- it's really a great way of doing things. You can have multiple projects pointing to the same stashes and characters in nice ways and I'm grateful that it's set up so well as it is.

Thyad's third suggestion is trickier- the "perfectness" score used in the spreadsheet is quite flawed when it comes to actual utility. That is, a Valkerie Wing with 297 defense, +1 ama skill and +4 mana per kill gets a perfection score of 75% but a Valkerie Wing with 247 defense, +2 ama skill and +2 mana per kill gets a perfection score of 25%. Most people would obviously prefer the less "perfect" one. Nevertheless, it would be great to have something in this direction. But perhaps something similar to perfection- "utility?" would be useful.

How about some kind of searching for staffmods? I know I have a 2 open socket +3 Taunt barb helm somewhere but I have no idea where, for example. (Actually, I think it might be in a 1.07 stash somewhere so GoMule would never find it, but you get the idea!)

Similar to the staffmods, it might be good to search for biggest bonus to a skill including skilltab, class skill and all skill bonues. An Echoing +2 BO helm gives +5 BO, better than a Slayer's +3 BO helm giving +4 to BO.

There may be a way of doing this presently, but one thing that I haven't figured out is how to tell which stash an item in the "all" view is in (for a project with a lot of stashes and characters.) That is, I see it in the all list and I can select it, but I have no idea where it came from- am I grabbing it off a character or grabbing it from a stash?

Is there an easy way of finding upgraded uniques? I sort them by name and then look for the higher str requirement to see if I can find them, but that seems a little clumsy. Perhaps being able to sort for personalized items or upgraded items would be nice as well.

You'll note that for most of my suggestions, I have in mind the huge messy stashes that I currently have. At some point I'd like to tidy them up but instead I end up playing the game (or posting here) instead!

The searching features are currently motivated towards items. Perhaps it would be good to search across characters- by completed quests, or skill levels, or something there. ("Search my HC characters to see if everyone has completed Radament in normal.") Just an idea, probably not that useful.

I'm sure I'll have other suggestions, but it's always good to think about and brainstorm what might be nice before launching into a rewrite!

And thanks again for doing such a great job with GoMule. It's wonderfully done and is a huge help.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

Perhaps there's a way to do this already and I'm just missing it but...

In Atma, the stashes would organize themselves according to what folder they were in, which I quite liked. This way, it's easy to separate socket fillers and untwinked character stashes from uniques.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

Perhaps there's a way to do this already and I'm just missing it but...

In Atma, the stashes would organize themselves according to what folder they were in, which I quite liked. This way, it's easy to separate socket fillers and untwinked character stashes from uniques.

Unfortunately there is no such function in GoMule, we hope silos will change it in the next release ;).

I also used to love folder differentiation in ATMA, in order to adapt my stash organization into gomule i started to put prefixes to stash names. All uniques start with word "Unique - ", fillers with "Filler - " etc. That way they are grouped in alphabetical order.



 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

One more tip from me: program the double click on the item in the stash window to pick the item up.
 
Re: [GoMule]GoMule V1.0: Codename 'Donkey'

I'd like to be able to sort on suffix. If I'm looking for a charm of vita, it would be nice to have them all grouped together and then let me choose the one that would be most useful.
 
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