For Mad Mantis: The Weaken esruc
I seems like it would be fun to talk about the Weaken c u r s
Here are some definitions I collected for Weaken from a variety of sources
"Decreases the damage the target can do.
Damage is decreased 33%
Mana Cost: 4"
- Diablo II Tomb of Knowledge
"Decreases the damage the target can do. Damage is decreased by 33%.
Opinions: "Useless"
- LOD Encyclopedia
"The bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the
point that their blows become ineffective."
-Diablo II game manual
The only reason I can think about for putting Weaken in the skill tree instead of in the ad banner is every character must have 30 skills.
My suggestion for Blizzard, or Billizard North (oh, those people can still tell the directions, good) is designing a new curse. You curse the monster, and after the monster's killed it dropps a mushroom. The Necromancer eats the mushroom and grows bigger.
I seems like it would be fun to talk about the Weaken c u r s
Here are some definitions I collected for Weaken from a variety of sources
"Decreases the damage the target can do.
Damage is decreased 33%
Mana Cost: 4"
- Diablo II Tomb of Knowledge
"Decreases the damage the target can do. Damage is decreased by 33%.
Opinions: "Useless"
- LOD Encyclopedia
"The bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the
point that their blows become ineffective."
-Diablo II game manual
The only reason I can think about for putting Weaken in the skill tree instead of in the ad banner is every character must have 30 skills.
My suggestion for Blizzard, or Billizard North (oh, those people can still tell the directions, good) is designing a new curse. You curse the monster, and after the monster's killed it dropps a mushroom. The Necromancer eats the mushroom and grows bigger.