Crushing Blow question...

CheekyJez

New member
Crushing Blow question...

OK, I have a few questions as to how crushing blow works (as my LeaperBarb has just strapped on his Bonesnap)...

1. Is there a hard cap on your "% chance of Crushing Blow" or can I get a crushing blow with every hit with the right equipment?

2. Is the % chance of Crushing Blow lowered in NM/Hell?

3. If a Crushing Blow takes place, then the enemy's HP is lowered by some percentage - does the normal damage of the weapon apply before or after the Crushing Blow, or not at all?

4. Are any baddies immune to the effects of Crushing Blow (e.g. PI's?)?

Cheers m'dears...
 
CheekyJez said:
1. Is there a hard cap on your "% chance of Crushing Blow" or can I get a crushing blow with every hit with the right equipment?
There is no cap. You can, with the right gear, achieve 100% CB. It's pretty fun, too.

2. Is the % chance of Crushing Blow lowered in NM/Hell?
No.

3. If a Crushing Blow takes place, then the enemy's HP is lowered by some percentage - does the normal damage of the weapon apply before or after the Crushing Blow, or not at all?
From what I recall, weapon damage applies after CB. But I wouldn't bet my life on it.

4. Are any baddies immune to the effects of Crushing Blow (e.g. PI's?)?
CB is affected by Physical Resist, so PI's are immune to it.
 
1. Is there a hard cap on your "% chance of Crushing Blow" or can I get a crushing blow with every hit with the right equipment?

Nop, but if you also have a chance of DS, OW, or the like, the game will check these first, and if u get a Deadly strike you will not get Crushing Blow. I'm not 100% sure on this, so please correct me if I'm wrong...

2. Is the % chance of Crushing Blow lowered in NM/Hell?

Dont think so...

3. If a Crushing Blow takes place, then the enemy's HP is lowered by some percentage - does the normal damage of the weapon apply before or after the Crushing Blow, or not at all?

I believe dmg applies after CB, but again, not 100% sure...

4. Are any baddies immune to the effects of Crushing Blow (e.g. PI's?)?

PI's are imune to CB...
 
So it's worth my while getting 100% CB on a high damage weapon? (with goblin toe, Guillaume's face, etc?)

If I use Berserk, does the CB stay as physical, convert to magical, or just not work?
 
The Arreat Summit has some useful information about the effect
of /playersX on Crushing Blow found here:

http://www.battle.net/diablo2exp/items/magic.shtml

In summary, we have:

Crushing Blow
This is a chance of reducing a monster's health by X% in a single blow.

-Default: 1/4th
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th
-The life removed is also scaled with number of players. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5). Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. Crushing Blow Items stack in most cases. In 1.10 Crushing Blow is calculated before your normal damage. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. If you have more than one item with Crushing Blow, the probabilities will be added together. There will be one random check for a Crushing Blow. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.
 
Hadrian said:
1. Is there a hard cap on your "% chance of Crushing Blow" or can I get a crushing blow with every hit with the right equipment?

Nope, but if you also have a chance of DS, OW, or the like, the game will check these first, and if u get a Deadly strike you will not get Crushing Blow. I'm not 100% sure on this, so please correct me if I'm wrong...

Your thinking of critical strike (CS) which has a simular effect to that of DS. DS gets checked then CS, if DS failed or vice versa I don't remember the order off hand. However that is a seperate matter from Crushing Blow. IMO it would be better to have Crushing Blow with DS or Crushing Blow with CS then to have DS with CS.
 
CheekyJez said:
So it's worth my while getting 100% CB on a high damage weapon? (with goblin toe, Guillaume's face, etc?)

If I use Berserk, does the CB stay as physical, convert to magical, or just not work?

Don't forget blood gloves for CB. Eventually, Gore Rider boots would
be more useful for their DS and OW.

Berserk will stay magical in damage (no need to worry about an Iron
Maiden fatality while 'zerking). I've wondered about your Berserk
and CB question myself. I believe that CB still works.

Just remember Leap Attack is now considered to be a melee attack
in 1.10 (it was ranged in 1.09, so IM didn't affect it). Don't LA while IMed!
 
CheekyJez said:
So it's worth my while getting 100% CB on a high damage weapon? (with goblin toe, Guillaume's face, etc?)

If I use Berserk, does the CB stay as physical, convert to magical, or just not work?

I don't know enough about berserk. Not sure if it will work with berserk. But if it would work it would remain a physical attack.
 
I seem to recall that CB is applied after the damage of the strike is dealt.
If CB triggers, the life of the monster is reduced by a % of it's current life but that reduction is modified by possible physical resistance (and hence PIs are immune to CB as well).
Berserk will not convert that damage to magic damage...if you have 100% CB and Berserk away on a magic immune monster you will damage it through CB, but you'll never kill it (it'll stay at 1%...due to rounding down the last 1 damage cannot be inflicted by CB).
Also note that CB is based on the base life of the monster, i.e. the life of the monster before considering the number of players in the game. If a CB would take 100 life from a monster that is at 50% of it's maximum life in players 1, CB on the same monster in a player 8 game that's also at 50% of it (significantly higher total) life will still inflict 100 damage.
 
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