cloak of shadows?

asdfgah

Active member
cloak of shadows?

I've heard that it's supposed to be a very handy skill to use as an assassin but I've never really used it before.

How do I use this skill most efficiently and how does the skill work (mostly the darkness part ;)). I thought I'd use CoS on my single tree tournament shadow, how many points are good to put into this skill. Can it be a good idea to max it or will one point be enough?

Another question, does someone know what level I have to be to gamble the different claw's in town? (katar, wrist blade and so on)

I'd appreciate some suggestions on this.

edit: how many points are good in weapon block if you are going untwinked?... :scratch:
 
asdfgah said:
I've heard that it's supposed to be a very handy skill to use as an assassin but I've never really used it before.

How do I use this skill most efficiently and how does the skill work (mostly the darkness part ;)). I thought I'd use CoS on my single tree tournament shadow, how many points are good to put into this skill. Can it be a good idea to max it or will one point be enough?

Another question, does someone know what level I have to be to gamble the different claw's in town? (katar, wrist blade and so on)

I'd appreciate some suggestions on this.

edit: how many points are good in weapon block if you are going untwinked?... :scratch:

Cloak of Shadows is an extremely handy skill. But its also a one point wonder. What you do is when you approach a group of critters, cast the spell/skill and it will basically blind all mobs on the screen. The more points you add, the longer it keeps them blinded. It lets you run up and pick off a couple mobs before the pack knows your even there. It also lowers their defense slightly and I believe it raises your defense a tad as well. Put one point in it and your gold.

I put 8 or 9 points into my assasin, which ends up being around 50% blocking. The blocking is limited by movement though. Its a good skill if you will be meleeing. For the single tree tournament, I would likely max it. Not sure though as you definately reach a point of diminishing returns.

Hope that answered some of your questions. Also note that you must be dual claw for the WB to work. (As I recall)
 
I’m also going to play assassin in this tournament. I have played assassin in HC Hell difficulty before, so I hope for success. :)

CoS is very nice skill, it is similar to full screen Dim Vision. I promise you will completely understand it after the first try. 1 point wonder.

You may start gambling Katar at clvl=1. You may easily find two rare Katars in Blood Moor though as I usually do.

IMHO, skill level 10 is enough for WB, so I usually remain it at base level 1, hoping to find enough +skills. This tournament is a bit different, though. Keep in mind that you shadow is synergied by ALL your skills since her skill levels are based on yours. So it would be good idea to max WB for yourself and shadow. You decide.

I’d not share my own plans for this tournament until I’ll die in it or win. :lol:

EDIT:
1.10 Assassin FAQ said:
Shadows' skills are 1/2(your Assassin's level in that skill including +skills) rounded down PLUS 1/3(level of shadow at time of casting including +skills), rounded down. So, if you had a lvl 24 MB and slvl 9 SM, your SM would cast an slvl 15 MB.
 
Another note on the cloak of shadows: It will also lower enemy defense. Quite handy when you're having AR problems.

About the shopping of claws etc, I don't know :p
 
Thanks all for your replies and good luck in the tournament warrior of light :)

Code:
Level 	 	 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
 
Defense Bonus +X% 	10 	13 	16 	19 	22 	25 	28 	31 	34 	37 	40 	43 	46 	49 	52 	55 	58 	61 	64 	67
Enemy Defense -X% 	15 	18 	21 	24 	27 	30 	33 	36 	39 	42 	45 	48 	51 	54 	57 	60 	63 	66 	69 	72
Duration X Seconds 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27

After looking at this it seems like it can be good to put more than one point in CoS for the tournament but i will ahve to wait and see how much that will be needed. Boosting nice stats and keeping the mana cost, Is the defence bonus just during the duration of CoS or is it passive?. To use it to help my AR was also what I had in mind since the only sources I will have to AR will be CoS and claw mastery (right?). Weapon block looks useful to so I'll probably put some more points in it. I will place five points in it for now.

And hey, if anyone has more other suggestions on the shadow assassin or need help with it:
feel free to post here
 
Since it hasn't been mentioned, CoS duration is fairly relevant.

You can't cast a new CoS until the old one has "worn off". This can get to be a problem with higher levels.
 
It´s a double edged sword, really. When I was playing my Melee Blues Phoenix Strike Assassin, one point in CoS was enough and I didn´t want any more. She was a very powerful character.

But if you kill slower, there is an advantage to having a longer duration: fewer recastings needed to take down a monster pack. That nasty pack of archer minions in the background will otherwise launch a dangerous volley at your party every 8 seconds (if you have CoS at level 1), because it´s hard to time the recasting to right after the previous one has worn off (like Gohanman said, it can´t be recast while it´s in effect). The reduced enemy defense on high level CoS is also tasty, of course.

One thing to remember is that CoS will only affect the monsters from a certain distance when it´s cast. There may be many more monsters who have spotted you and moved in your direction, but are still too far away to get blinded. Now they can´t be blinded until the duration has run out, and that takes over 20 seconds on high level CoS. Therefore, when you spot a monster pack, it´s a good idea to take a few steps towards them, cast CoS, then pull back those steps again (and maybe a little more). You want to nail as many potential threats as possible with it.

Cloak of Shadows is much less annoying to use indoors (and in Lost City!), where it´s already dark...

You can have the Shadow Warrior cast CoS if you ready the skill. This will cause the SW to always cast CoS whenever she sees a monster and is not next to one. Her CoS casting timer is independant of yours, so if there are monsters she didn´t blind, you can remedy that right away. Quite useful.


Regarding the different claw types:
First, you need to know their QLVL. Look here for that. A gambled item will have an ilvl from your clvl-5 to your clvl+4, determined at random, with equal probabilty for all 10 possible outcomes. It can only show up on the gambling window if the ilvl turns out to be at least as high as the qlvl for that claw type. For exceptional and elite claws, you can´t see that they are exceptional/elite in the gambling window. You will have to go for the Normal type, and hope for an upgrade (provided your clvl is high enough).

Items you buy in shops will have an ilvl of your clvl+5. There are caps on this in the different acts in normal. Look here for more on this, and this calculator will also tell you which vendor can sell what claw type.

Example: Blade Talons have a QLVL of 21. That means you need to be clvl 17 to have a (smallish) chance to see them in the gambling window. Best chance is always at nine levels higher or above, i.e. clvl 26+ in this case, because even if the ilvl drops to 21, they will still be there.

To shop Blade Talons, you need to be clvl 16 and the first vendors that can sell them are Normal Hratli and Asheara (because of the ilvl 20 cap in act 2 Normal).



I know nothing of Weapon Block since I always use a shield when I fight with a claw.
 
It is one of the best skill in a sense it make the ranged attackers useless..
So, you must keep it active at all times in every battle encounters...
since, it is also good against melee monsters... (increase chance to hit.. and decrease chance of being hit..)

So if you're in HC, you may find yourself to run away a bit from the monster in a safer area to cast CoS from time to time...
 
jiansonz said:
You can have the Shadow Warrior cast CoS if you ready the skill. This will cause the SW to always cast CoS whenever she sees a monster and is not next to one. Her CoS casting timer is independant of yours, so if there are monsters she didn´t blind, you can remedy that right away. Quite useful.

That was a really good idea!

Thanks to you and blascid too for answering the gambling questions!

Question: What enemies can't be affected by CoS?
 
asdfgah said:
Question: What enemies can't be affected by CoS?

The reduced enemy defense will affect ALL monsters except Possessed ones (because they can´t be cursed).

The blinding will not work on bosses, champions (and their kin), Oblivion Knights, Defilers and Minions of Destruction.
 
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