ricrestoni
New member
C/C Talon/Trapper idea
I read this cool guide in the sin forum, and just need some input from those assassin players of you.
My idea:
20 Talon
20 Fade
20 Lightning Sentry
50~55% claw block
decent shadow
some death sentry
maybe 1 mind blast
rest in synergies for lightning trap
Am I forgetting something?
The idea is using a Guardian Angel, because even though I read somewhere that +% chance to block won't work with claw block, I think it is wrong. I equipped an assassin with Twitchtroe, Guardian Angel and safety ammy, and in all cases the block improved. So I will kick arses and zap em for good, while aiming for 75% block, 90% res all, 50% phys res.
So that I know, about the 1% phys res from each point in fade:
1- does it work only when active or all the time?
2- does it gain bonus from +skills or only spent skills?
HF merc?
Also, ideas for perfect equipment are welcome!
I read this cool guide in the sin forum, and just need some input from those assassin players of you.
My idea:
20 Talon
20 Fade
20 Lightning Sentry
50~55% claw block
decent shadow
some death sentry
maybe 1 mind blast
rest in synergies for lightning trap
Am I forgetting something?
The idea is using a Guardian Angel, because even though I read somewhere that +% chance to block won't work with claw block, I think it is wrong. I equipped an assassin with Twitchtroe, Guardian Angel and safety ammy, and in all cases the block improved. So I will kick arses and zap em for good, while aiming for 75% block, 90% res all, 50% phys res.
So that I know, about the 1% phys res from each point in fade:
1- does it work only when active or all the time?
2- does it gain bonus from +skills or only spent skills?
HF merc?
Also, ideas for perfect equipment are welcome!