mrbadexample
New member
Build Concpet: Heretic
Here is another build concept I thought up. Please tell me if I've stolen someone's idea. These builds I've though up are things I've researched in history . I just don't want to step on someone else's "soap-box" when I talk about these idea's. Ok enough banter here is my concept. Please also disreguard my spelling.
What is a Heretic?
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When a Paladin decided to drop his faith in his god and take up a new god or faith he is quickly excommunicated from his church. He still has is strength and convictions while taking up a new path a new faith. Believing in his cause he scours the land searching for support and troops. Many times the feriousity of his strength or the temperment of his faith make former foe's his friends and commrades in arms. His mear presence invokes power and strength. Those who do not follow in his path are soon crushed beneth his war machine.
Excited yet?
Build points
============================
Ok from what you read above I hope you get an idea what this paladin is about. If not then lete me put it out. A Heretic is a paladin who uses conversion/smite with supporting aura's of Fanatism or Conviction.
There are 2 main styles one for Fanatism and one for Conviction. Otherwise it is pretty much the same build. Here are the break downs.
Fanatic Heretic
20- Conversion (Main Attack)
20- Smite (Secondary Attack)
20- Holy Shield (Many reasons for this)
20- Fantasim (Main Aura)
1- Redemption/Meditation (always useful)
Condemning Heretic
20- Conversion (Main Attack)
20- Smite (Secondary Attack)
20- Holy Shield (Many reasons for this)
20- Conviction (Main Aura)
1- Redemption/Meditation (always useful)
Play Style
==========================
The Heretic is played like any other melee paladin, but with a interesting twist. With maxed Conversion you'll get a new follower half the time for 16 seconds. During which they are enhanced by your aura and crush enemy's by your side. The maxed holy shield and smite aid in giving you a huge amount of defence as well as stuning larger monsters that gice you a hard time.
The Heretic must always be aware that many times there mat be decention in his ranks (i.e. Conversion wears off) so the aura from the Heretic may linger on his former followers. His huge defence and smite skill will protect him.
Wrap Up
==========================
So that in a nut shell is my Heretic concept. Keep in mind this is a concept and not actually something I've played to the end of the skill plan, so this maybe an awesome build or it could suck bog water. Please let me know what you all think.
Here is another build concept I thought up. Please tell me if I've stolen someone's idea. These builds I've though up are things I've researched in history . I just don't want to step on someone else's "soap-box" when I talk about these idea's. Ok enough banter here is my concept. Please also disreguard my spelling.
What is a Heretic?
==============================
When a Paladin decided to drop his faith in his god and take up a new god or faith he is quickly excommunicated from his church. He still has is strength and convictions while taking up a new path a new faith. Believing in his cause he scours the land searching for support and troops. Many times the feriousity of his strength or the temperment of his faith make former foe's his friends and commrades in arms. His mear presence invokes power and strength. Those who do not follow in his path are soon crushed beneth his war machine.
Excited yet?
Build points
============================
Ok from what you read above I hope you get an idea what this paladin is about. If not then lete me put it out. A Heretic is a paladin who uses conversion/smite with supporting aura's of Fanatism or Conviction.
There are 2 main styles one for Fanatism and one for Conviction. Otherwise it is pretty much the same build. Here are the break downs.
Fanatic Heretic
20- Conversion (Main Attack)
20- Smite (Secondary Attack)
20- Holy Shield (Many reasons for this)
20- Fantasim (Main Aura)
1- Redemption/Meditation (always useful)
Condemning Heretic
20- Conversion (Main Attack)
20- Smite (Secondary Attack)
20- Holy Shield (Many reasons for this)
20- Conviction (Main Aura)
1- Redemption/Meditation (always useful)
Play Style
==========================
The Heretic is played like any other melee paladin, but with a interesting twist. With maxed Conversion you'll get a new follower half the time for 16 seconds. During which they are enhanced by your aura and crush enemy's by your side. The maxed holy shield and smite aid in giving you a huge amount of defence as well as stuning larger monsters that gice you a hard time.
The Heretic must always be aware that many times there mat be decention in his ranks (i.e. Conversion wears off) so the aura from the Heretic may linger on his former followers. His huge defence and smite skill will protect him.
Wrap Up
==========================
So that in a nut shell is my Heretic concept. Keep in mind this is a concept and not actually something I've played to the end of the skill plan, so this maybe an awesome build or it could suck bog water. Please let me know what you all think.