Blizzard Sorceress

MCCCXXXVII

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Blizzard Sorceress

I'm thinking of making a blizzard sorceress, but I can't find a guide for them anywhere, so I'm wondering what a typical build would look like. Specifically, I want to know how much to put into energy, and whether I should get another element as well (firewall or nova come to mind, as they have no synergies).
 
You should probably try looking in the Sorceress forum, there's a list of guides in one of the stickies in there, sure there's a Blizz guide.
 
the idea behind a blizz sorc is that all points go into blizzard and synergies so everything not CI is killed quickly. hence they make effective pindle runners. you could make a blizz/other skill sorc but then blizz wouldnt be as strong. and from what i hear nova is pretty useless.
and with firewall/blizz you'd be working with two timered spells.

probably 50-60 energy with the right gear would gives you heaps of energy.
the best recommendation experiment
 
Watch out for the CI's in Hell, they are a real pain in the arse...you will destroy everything which isn't CI's and abuse everything that is :D

You could go for a Hybrid, or simply put points into Firewall (as there is no synergies and it still does good damage).

Blizzard roxxors
 
Well, I dont have a guide or anythign. But I have a fireball/blizz sorc whos working out well. I made a couple skill choices I mildly regret, but not enough to rebuild the character over.

In general:
yes, I would reccommend a 2nd skill, unless you plan on always playing with other players. if you only have cold spells, then cold immunes in Hell will be such a pain...

For a generic blizzard / something build, I would assume:
20 points in blizard
at least 1, maybe 5-10 points in Cold Mastery (lower if you have a lot of +skills)
10-20 points in a synergy for blizzard. I recently saw some advice to use Ice Blast instead of glacial spike as the synergy cause it's damage is higher than G.Spike. I went with g.spike, but I rarely actually cast it)

then 20 points for alt skill,
20ish points in Mastery/synergy for all skill.


In my case, it was 20 in fireball, 1 in fire mastery, 15 in fire bolt and 10 in meteor. Using fire bolt to synergize fireball meant I had higher damage early, and if you only planned on using a few skill clicks to synergize fireball, then you can save a few skill clicks using fire bolt instead of meteor (because you don't need the pre-reqs) But it means I dont' have meteor as a powerful backup attack, so I kind of regret that choice. If I could rearrange my skills I would have 20 Fball, 20 meteor, 1 Fmastery, and maybe a few extra in fire bolt for extra synergy.

o yeah, 1 in warmth, 1 in static field, telek, teleport.

With a bunch of +skills, my fireball damage is like 2400-2800, and the bliz damage is about 1600-1800 per second. She owns Hell Meph, mostly with static field and blizzard.

I started the character as a fireball sorc, not a blizzard sorc, so I can't comment on the early stages of a blizzard sorc. Having a high damage fireball by lvl 35 or so was pretty handy.

The ancients were hard, I had some bad luck with them being immune to my spells, but eventually I was able to hurt 2 of them with blizzard. After defeating em, I then used my low damage meteor to slowly pick away at the cold immune one (luckily he was not fire immune). That battle made me really wish I had a better meteor.

Sorry thats a bit scatterbrained, but it's been a long week...
 
I also have a hybrid Blizz-sorc similar to cft's except I did not put any points into firebolt ( other than the requisite one point of course.. ) I have 20 into meteor, blizzard and ice blast, working on maxing fireball now. With +skills, my slvl 26 blizzard does about 2.4kish dmg per hit, and ice blast abt 1k. Also I have a lvl 9 CM which really helps. She kills meph pretty fast; each run takes about 30secs total. Good luck with your blizz-sorc MCCCXXXVII :)
 
My Blizzard fireball sorc is atm 20 blizzard, 20 ice blast, 13 CM, 5 ice bolt, 20 fire ball, 20 fire bolt, 1 FM, 1 teleport, 1 static. With these skills and not so cheap equipement I do 5400 Blizzard damage 3200 Ice Blast Damage and about 4000 Fireball damage.
I only use her to run Baal, thats why I wanted a strong blizzard with a medium strong fast cast fireball. It is very easy now at players 3.
I agree with cft that in some cases I would like to have 20 in meteor instead of in fire bolt, but this costs 3 more prereq skills.
Blizzard with a high CM is the best boss killing skill of the sorc. If you have blizzard never be to cheap on CM, because that is the skill that gives the cold spells the real killing power.
 
I'm playing a pure Blizzard Sorc right now (she's up to level 44 so far). My plans are to max Blizz and all 3 synergies (80 points total), put enough in Cold Mastery to end up at level 17 with +skill items, then put 1 point each in Shiver Armor, Warmth, Static, Teleport, Telekinesis (pre-req), and Frozen Armor (pre-req). This approach will max your cold damage and cause almost instant death to anything that isn't cold immune, especially if you have some nice gear like Death's Fathom and Nightwing's Veil.

For stats enough strength for equipment (133 for Stormshield with -req jewel for me), enough dexterity for max block (if using a high blocking shield), base energy - yes, that's right none - mana is too easy to get from equipment and charms, and everything else into vitality. Sorceresses only get 2 life per point in vitality, so spending the points in strength and dexterity to improve your blocking and damage reduction is a better choice than trying to pump vitality. It much more economical to use small charms of vita to help with the low life.

If you follow the pure Blizzard route, you'll need a way to deal with cold immunes, so the best merc would be either an Act 2 Might merc, preferably equipted with a Reaper's Toll, or an Act 5 Barb merc.
 
buster said:
I'm playing a pure Blizzard Sorc right now (she's up to level 44 so far). My plans are to max Blizz and all 3 synergies (80 points total), put enough in Cold Mastery to end up at level 17 with +skill items, then put 1 point each in Shiver Armor, Warmth, Static, Teleport, Telekinesis (pre-req), and Frozen Armor (pre-req). This approach will max your cold damage and cause almost instant death to anything that isn't cold immune, especially if you have some nice gear like Death's Fathom and Nightwing's Veil.

For stats enough strength for equipment (133 for Stormshield with -req jewel for me), enough dexterity for max block (if using a high blocking shield), base energy - yes, that's right none - mana is too easy to get from equipment and charms, and everything else into vitality. Sorceresses only get 2 life per point in vitality, so spending the points in strength and dexterity to improve your blocking and damage reduction is a better choice than trying to pump vitality. It much more economical to use small charms of vita to help with the low life.

If you follow the pure Blizzard route, you'll need a way to deal with cold immunes, so the best merc would be either an Act 2 Might merc, preferably equipted with a Reaper's Toll, or an Act 5 Barb merc.


Put more points in CM. With 17 after +skills you only get the monster with no cold resist to -100%. Look at some monster tables and you will see that a lot of Hell monster have some cold resistance. Increasing your cold mastery further will give you a bigger damage increase than putting those points in a synergy.

Blocking or no blocking is a personal choice. In some area's blocking will give you an adantage (archers, Hell witches, Meph, Ancients), but a bit more life is always good.

I think the best merc is a Holy Freeze. The time you need your merc most is against cold immunes that you can only static. A might merc is very fragile against them, Holy Freeze slows them down to give your merc the time to get his hits in and decrepify them.
 
I have a pure blizzard sorcie to and i love her..She is so powerful and fun/easy to play with.Regarding energy i would say you dont need to put anything there (i didnt anyway). Regarding Merc i am experimenting abit there and at first i had a holy freeze merc that didnt really have a problem with CI but he was a bit slow in killing them (he is using eth reapers) but he could tank CI Lister on 8 players (although sometimes he just cant kill Lister as he would regenerate to fast). i briefly tried an act 5 merc with Bul kathos and so on but he is slower with the killing than the holy freeze merc. Now i have a might merc and he is faster in killing but not much faster than the holy freeze and he has much more problems with CI lister..So holy freeze is probably second best..Best is Might with doom obviously...

Good luck.

/Mats
 
@ buster

I would max CM for Blizz sorc. My blizz sorc has so high lvl CM with her killing gear that more points doesn't help anymore but when im MFing I have less +skills and then those points are valuable. It is just so nice if all non-CI monsters have -100% cold res, they die so quickly :D
 
i second LprMan..Just max it..I am level 94 with my sorcie and just one level away from all symergies maxed incl coldmastery..I have 1 point in frozen armor but i dont really need it (tip..If you have Snowclash you get chilling armor for free!!)
 
corax said:
the idea behind a blizz sorc is that all points go into blizzard and synergies so everything not CI is killed quickly. hence they make effective pindle runners. you could make a blizz/other skill sorc but then blizz wouldnt be as strong. and from what i hear nova is pretty useless.
and with firewall/blizz you'd be working with two timered spells.

probably 50-60 energy with the right gear would gives you heaps of energy.
the best recommendation experiment

There is actually no problem making a Blizzard/Fire Wall sorcy. They are very excellent and you can pump a good amount of points in Blizz and it's synergy.
I have only placed 25 points in the fire tree and my Fire Wall is doing 4500 per second and that's enough as a backup skill.

You can even make a Blizzard/Meteor sorc but it would mean less points in Blizz.

Good luck with your sorcy

DX
 
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