Bear Barb build idea

Sword & Shield

New member
Bear Barb build idea

I noticed that you guys have a wolf barb guide stickied, but no bear barb. :(. I'm a barb/bear freak so i just wanted to get a idea how a PvM/PvP bear barb build would look, i need some opinions on this.

Skills:
BO:20
Shout:20
Battle Command:1
Iron Skin:20
Natural Resistance:20
Weapon Mastery:20
Increased Speed:1

Gear:
Stone/ CoH/ Enigma/ Valor/ Duress/ Fortitude
Arreats+40/15ias jewel
SS+40/15ias jewel OR SS+Sheal
Gore Riders/ Sandstorm Treks
Draculs Grasp
Verdungos
Angelic ammy+Duel rings

1 Anni
39 3/20/20 scs

Comments:
>First off I'd like to ask, What weapon could be used, to hit close to or last frame?
>This build would have very crappy damage.
>This build would have decent AR, godly life+defence.

I need opinions/help on this build!
 
Well to start, it practically would need the same weapon Wolfbarbs would use to hit last frame 120% IAS Grisworld Caducues for 4 Frames. The damage is about the same since ED comes from teh Werebear skill. Lastly life and defense would be good, but not a very sufficient source of AR which Wolfbarbs have. In addition to this Bearbarians have much slower blocking and hit recovery speeds.

Dr@kE~
 
Zero-unit said:
Well to start, it practically would need the same weapon Wolfbarbs would use to hit last frame 120% IAS Grisworld Caducues for 4 Frames. The damage is about the same since ED comes from teh Werebear skill. Lastly life and defense would be good, but not a very sufficient source of AR which Wolfbarbs have. In addition to this Bearbarians have much slower blocking and hit recovery speeds.

Dr@kE~

Oh, ok so 4 shealed Griz caddy would hit last frame on a normal attack?

My barb had... around 15k AR with a maxed axe mastery and duel angelics and no 3/20/20's. Why would this be much different?

For better blocking, is why i suggested a Shealed SS.

As for Hit recovery, that is why i suggested using Stone first, 60FHR :D. Or maybe a shealed Valor?
 
Well as compared to a Wolf with Shael'd Stormshield and lets say 86% FHR. Wolf gets 5 frame block and 4 frame hit recovery where as Bear gets 6 frame block and 6 frame hit recovery. You can see that difference there. Normally an average Wolfbarb gains around 25k AR and quite a bit of them are not reliant on 3/20/20s.

Dr@kE~
 
Sword & Shield said:
Ok, lets forget about FHR and FBR for a sec,
How much damage do you think itll hit?

one helluva lot more than a wolf barb can hit. there is a difference between wolf barbs and bear barbs and that is weapon choice. I did some playing around with the calculator. werebearians can hit 4 frames with zerker axes, war spikes, phase blades (only 50 ias needed for 5 fpa...oath comes to mind), colossus blades (if I did my math correctly), etc. wolves are limited to 5 fpa with these weapons, it seems. and frankly, when you have 10k life (or whatever a werebearian can get...one thing is for sure, it will be HUGE), 6 frame fhr isn't that bad. it will only matter against opponents that could take more than 1/12 of the life in a hit and there aren't many that can do that much. I have been toying with the idea myself. I think it has mucho potential.

--welt
 
This is a nice heavy life built, but,... did u think who u will duel??

U will be only able to kill same build barbs,, some avarage druids, maybe some bad paladins,, good ones will just tear u apart.

And u will 100% loose against all casters that use enigma, (i dont want to mention sorceres, that is obvious).

So basically if u are making this build becouse of fun,, ok it is fun,, but u wont do much in public duels.
 
combatman said:
This is a nice heavy life built, but,... did u think who u will duel??

U will be only able to kill same build barbs,, some avarage druids, maybe some bad paladins,, good ones will just tear u apart.

And u will 100% loose against all casters that use enigma, (i dont want to mention sorceres, that is obvious).

So basically if u are making this build becouse of fun,, ok it is fun,, but u wont do much in public duels.

those would all be the same disadvantages a wolf barb has, right? I fail to see the difference.

-welt
 
Your wrong about damage, notice that the Bearbarians are stuck with normal attack while Wolfbarbs have Feral Rage, the damage would be practically the same. And the speeds, your joking right? Bearbarians would never hit 4 frames with a Berserker axe that would take 130% IAS which is not possible, 5 frames sure but your weapon would have to be nothing but sheal's and for 5 frame that takes 105% IAS. Lets move to Warspike, only gonna happen if you shael the entire weapon and even then your damage will sitll be low compared to using Grisworlds Caducues, Phase Blade easily still doesn't compare. i'm not sure how you are reading these speeds but your geatly misguided. Also anothing thing, the one disadvantage all Bears had were their FHR because alot of tmes they would either be in FHR or FBR locks. I'm not trying to sound negetive but as an experimenter of this build I know the outcomes. Your gravely Wrong about what or who Wolfbarbs can defeat, they can easily chase down a caster with the right equipment and they also compare up to Paladins, as for other kinds of Barbarians I've only lost to one Concentration barbarian.

Dr@kE~
 
not every player has your resources, drake. as far as that goes, I would go play with the dragoons calculator. There are some things in there I thought that were interesting in weapon choices. Aside from that, there are things in werebears that are quite different from werewolves. Remember that bears get slowed by cold because they have no skill ias. On the flipside, there are times when a bear can get outside ias to make up for problems with his main gear. Now for a zerker axe, with 105 onboard ias and 55 outside ias, he can hit 4 fpa. lets see...105? thats 3xshaels, 3xed/ias jewels. 55 is your choice of how to get it, but there are many options. Oh yes...How I am reading the speeds? take a look at the attack speed chart. It is much more useful than those silly breakpoints that don't always show the true bear information. Also, you have to remember I am used to dueling as a normal werebear, where 5 frames has been an option for most duels (griz caddy). Since you need less ias, then your damage options are much much greater. As a bear-barb, you need to worry less about defense, and while your damage is going to be low (I don't top 2.4k most duels on my druid...thats with 3 skill damage sources), you have consistent damage, which I do not have. I have to charge it first. Also, bear barbs hit 4 fpa with 95 onboard ias and 20 outside ias which means that bear barbs get to use a....normal werewolf caddy and have deadly strike...quite a bit of it, which normal wolfbarbs don't get. I do believe maybe you need to research a bit yourself, drake, although I do respect most of your opinions, I do know bears and fairly well. Good day to you sir.

--welt
 
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