- Feb 23, 2006
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Title, and I'm open to randomization suggestions too.
Base ideas to give a change of pace:
Random Tab (all available) +2 more from other 2 tabs (4 total).
Weapons: 1 Ranged, 1 one-handed, 1 two-handed, 1 throwing randomly rolled for all players to use. Each player gets 2 more weapons (3 for class specific weapons) from either 1 or two categories randomly rolled.
Socketable slots (non-weapon): 3 items from Armor, 1 from shield, and 1 helm are rolled that all players can use. Then each player is rolled 1 more armor, 2 shields, and 1 helm.
Non-socketable slots: Randomly either gloves, belts, or boots are chosen to be players' choice for all participants. The other 2 slots are randomly created at the beginning of the tournament that all players must use.
*White/grey items are going to be equipable for all players: You may socket them however you wish but may not create runewords.
*No rerolls of any equipment/skills this tournament.
Let me know if you have any interest or thoughts on rules for this years changes.
Base ideas to give a change of pace:
Random Tab (all available) +2 more from other 2 tabs (4 total).
Weapons: 1 Ranged, 1 one-handed, 1 two-handed, 1 throwing randomly rolled for all players to use. Each player gets 2 more weapons (3 for class specific weapons) from either 1 or two categories randomly rolled.
Socketable slots (non-weapon): 3 items from Armor, 1 from shield, and 1 helm are rolled that all players can use. Then each player is rolled 1 more armor, 2 shields, and 1 helm.
Non-socketable slots: Randomly either gloves, belts, or boots are chosen to be players' choice for all participants. The other 2 slots are randomly created at the beginning of the tournament that all players must use.
*White/grey items are going to be equipable for all players: You may socket them however you wish but may not create runewords.
*No rerolls of any equipment/skills this tournament.
Let me know if you have any interest or thoughts on rules for this years changes.