Spirit of Stone
-Adds % physical damage resistance at 2% per level, level 1 grants 10% to start.
Spirit of Gaia
-Adds % elem/mag resistance at 3% per level, level 1 grants 20% to start.
Spirit of Talent
-Adds 1 to all skills every 6-7 levels. These count towards synergies.
Spirit of Puppets
-Increases stats of summons, and converts enemies to your side. Enemies that strike the spirit have a 50% chance to be permantly converted to to your side. At level 1, 1 enemy converted, 20% to max life, strength, and run/walk speed. Increases at 1 enemy converted every 4-5 levels, 5% life & strength bonus per level, and 3% run/walk bonus per level. Converted enemies are permanent so long as the spirit lives. ONLY affects converted enemies and summons.
Spirit of Slumber
-Randomly puts an enemy within effect radius to sleep (incapacitate them). At level 1, 1 enemy put to sleep for 10 seconds. Rate enemies are put to sleep and duration of sleep increases at 1 enemy per 2 levels and 1.5 seconds per level. At level 20, 10 enemies asleet for 40 seconds. Striking a sleeping enemy does 4x normal damage.
Spirit of Fortune
-Increases chance to proc, at 1-2% per level, also increases chance that attack will do max damage by 5% per level (i.e. if weapon damage is 100-200, at lev 20 you will do 200 damage).
Spirit of Greed
-Increases magic and gold find at 10-15% per level, level 1 grants 25% to start. Opens locked chests.
Spirit of Stowing
-Increases the size of your backpack at 4 units vertically every 4 levels, and the size of the Horadric Cube at 4 units vertically every 8 levels. Level 1 grants 4 units vertically for each to start.
Also spirit of barbs could be improved as well.