A "Could Be Useful" Amulet - Item Find Thread August 2014

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Code:
Lucky Grand Charm
Grand Charm
Fingerprint: 0x19c163a6
Item Level: 80
Version: Expansion 1.10+
1% Better Chance of Getting Magic Items

3tFkyyo.jpg
 
Ok time to post some ripe 1.07 cheese:

Oath
Berserker Axe
ShaelPulMalLum
One Hand Damage: 174 - 513
Durability: 14 of 14
Required Level: 64
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0x6d3402f3
Item Level: 87
Version: Expansion
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
384% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+10 Magic Absorb
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune
 
Decided to gamble rings. PvP-ers will understand.
Code:
Havoc Gyre
Ring
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x14577031
+5 to Strength
+7 to Dexterity
+90 to Mana
+80 to Attack Rating
Fire Resist +19%
10% Faster Cast Rate

well_well_well.jpg
 
Decided to gamble rings. PvP-ers will understand.
Code:
Havoc Gyre
Ring
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x14577031
+5 to Strength
+7 to Dexterity
+90 to Mana
+80 to Attack Rating
Fire Resist +19%
10% Faster Cast Rate

well_well_well.jpg
WW-sin, no? Shame on the str/dex suffixes.
 
It doesn't, but it would only mean you would either get mana from other sources or waste inventory slots for it. Or you would play 400 mana assassin if you feel like it, naturally. This mana means I don't have to use any other mana source to have close to 600 mana on her, and 600 mana is starting to feel comfortable to play for my personal taste. Less than that and I feel famine for mana during playing.

Now I reminded myself how people used like 400 mana on trapper before, 600 on spamming necromancer etc. Buahaha.
 
More 1.07 cheese, another nearly perfect roll. Two in a row! I feel blessed. :D

Oath
Berserker Axe
ShaelPulMalLum
One Hand Damage: 174 - 514
Durability: 14 of 14
Required Level: 64
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0x42d388e
Item Level: 87
Version: Expansion
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
385% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+10 Magic Absorb
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune
 
WW-sin, yes. Dude, you have some serious knowledge there to guess from the first try like that.
126fs2277341.gif
I still can't determine if that was sarcasm or not.

Aaaanyways. Fired up my Hammerdin for the first time in... awhile. First run:
dStENrX.jpg

Not a bad start.
 
So tonight the woman is playing on my phone. Better run areas at players 3. :D WSK-CS was uneventful, then suddenly this happens:
View attachment 957
Highest selffound rune while mfing and hunting for items. :O
 
It doesn't, but it would only mean you would either get mana from other sources or waste inventory slots for it. Or you would play 400 mana assassin if you feel like it, naturally. This mana means I don't have to use any other mana source to have close to 600 mana on her, and 600 mana is starting to feel comfortable to play for my personal taste. Less than that and I feel famine for mana during playing.

Now I reminded myself how people used like 400 mana on trapper before, 600 on spamming necromancer etc. Buahaha.
I didn't realize we were supposed to count our mana!
 
I use about 350 on my Ghost Sin (Full nats Set) & Eth Btucs, and that has a lot of % dam taken to mana on it - still not a problem? The +10% FCR is nice though the AR+ is not needed.

Spamming Maxed MB costs a bit but can pot it easy.
 
I'm not sure are we on same track, but my comment is about PvP. If your comment is about PvP too, then I'm not sure what kind of assassin do you play, but it's not a Ghost if you don't have whirlwind on her (nat claw + btucs = no whirlwind, no?).
 
PVP what lvl? From ring i assumed lower level...
No a Ghost does not have to have WW/Fury chaos, though it's top end must add on.
at lower levels you are using other gear.
Are d2jsp links accepted here...?
FYI this is from the Ghost Post I remember starting the build.

About Me

My account name is *TienJe on USWest NL. I've dueled in GM guilds and clans since .09, and I’ve always kept builds and strategies to myself, but I'm making an exception for such a fun and undervalued character. This character has served me so well that I felt I should give other people the chance to enjoy it as well. My ghost is Namelock on USWest NL. I'm always available for duels or questions. But, I'm not important. Let's get on with the guide.

Why Ghosts?

Ghosts have been around for a while, but still are often times confused with hybrids and whirlwind assassins. Ghosts are a mix of those two builds. They teleport and have traps like a hybrid, but emphasize the WW damage like a WW assassin. A ghost is basically a pure WW assassin armed with teleport and low level traps for stun. As a result of their build, they come equipped with high level Mind Blast and Fade.

Ghosts are perhaps the perfect anti-caster character; the stun this character puts out is almost impossible to escape, and the strong whirlwind deals damage in multiple elements, making it very hard to fully resist. Claw block grants unparalleled protection, blade shield + venom + whirlwind take care of minion stack, and venom works extremely well against most caster types. These assassins should never be compared to BvC’s, as although they both use whirlwind, fast breakpoints, and stun, the style is completely different. This isn’t to say that the ghost is a one trick pony. The nature of whirlwind gives the ghost an advantage over most melee, making it quite effective against most enemies, even other anti-caster characters.

It should be noted, however, that ghosts are probably the most hotkey/skill/micro intensive class I have played so far, but there is no doubt that she is one of the most fun and effective characters when played correctly. It’s probably the only character where you can have total control over the enemy during a duel.

Disclaimer

I do not claim to be the inventor of the build; this is just my interpretation.
 
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Code:
Ambergris Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x253ea0a2
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
Lightning Resist +28%

So good jewels DIDN'T magically become impossible to drop! Good to know. (/dryspell
 
PVP what lvl? From ring i assumed lower level...
No a Ghost does not have to have WW/Fury chaos, though it's top end must add on.
at lower levels you are using other gear.

Any level pvp with a ghost sin means chaos claw for WW. Ghost by definition uses WW, if you don't have WW it's not a ghost sin :).
Mana is always nice to have on a ghost sin in pvp, I find myself spamming the mana pots too much if I have no source of mana anywhere, taking time away from actually pvping. Nice ring!


On topic: The grim helm rack is truly evil. After 4 days of non stop farming it (+- 8h/day), still only one unique (64 set ones now). I've seen the full season 3 & 4 of the walking dead among other things now while farming :p. Found an almost good small charm today: 1/19/10 :(
 
If I take the claw off I'm not the Build?
So like on the Switch to the Call to Arms?
I can lvl with BF and the shadow skills + some trapping and Midlvls PVP
I have Chaos and Fury on a higher level girl and FYI what is the Effect of full nats set?
Visually?

:D

In the Game - Cause it has one and you do not Glow.

Still a ghost
 
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