Nice amulet there, Dezrok. I am yet to find any of those.
No matter what the rules say, I think we should be able to use these, regardless of amulet colour.
My Werebear's large amount of life and crowd control has allowed me to keep up the treasure hunting in early Hell, and it has already paid off. First nice find was Hawkmail (Cold Plains random monster), which may be useful because it's the only CBF item I have that a merc can use.
I have been playing on players 3, and it's very slow going because I want Unferth the barb to get the kills. Eric helps out sometimes, especially against the zombies. The OW from Ripsaw is very good because Unferth often switches targets (more so than an act II merc would because of his knockback Bash attacks) and the bleeding means that less progress is lost.
Unferth has only died once and this far, I use far fewer purple potions than I find, so that's good. The Heart of Wolverine survives a lot better than I feared it would. It does have over 700 life, but the main reason it stays alive is my heavy Shock Wave usage.
Blood Raven was a real drag to fight because I forgot to mule on some Crushing Blow items. Her arrows were unusually potent and also annoying because of Knockback and poison. We had to let her summon zombies until she ran out of them.
The real kicker among the finds was something Bonebreaker (the superunique in Crypt) dropped: Hwanin's Justice. I am sure going to try a Might merc next session. He will have Hwanin's Refuge as well, but oh dear, what an underwhelming 2-items bonus this set has.
Other somewhat interesting finds were Hexfire and
this thing, which made Eric wish he was Grisu's character.
Uninteresting finds were Isenhart's Case and Horns.
I gamble for nothing but amulets now. Would have been nice to be able to fill that last empty item slot.
[Highlight]Conqueror Eric the Werebear and Hazade the Might Guard, level 76, 12 S/U items equipped, Hell Stony Field next[/Highlight]