Batman - The Dark Knight Mafia Game

Thanks for hosting Pyro! GG all. Moar, not bad, very scummy, but a somewhat plausible chance that you were town and CG's buffoonery had my britches all knotted up. Glad to see some people in the dead thread thought CG was scummy as well, but I don't think we would have heard the end of it if we lost after all the confirmed scum and Moar's actions.
 
I think it could have been one of the most brutal endings if a treestump helped convince the doc to lynch the wrong person. Too much pressure in these 3 players left scenarios! lol. It's a good thing I don't smoke weed considering I am paranoid enough as it is.
 
Yeah, thanks a bunch BA. You promised me Laarz would die during the game.

Hell, he didn't even die in the game. :mad:
 
Very nice game pyro, I enjoyed it a lot.

I made sooooo many hopeless fails and slip-ups that I was suprised to live as long as I did. Terrible game from my side. Ofc Gwaihir's late day uber bussing of both his remaining teammates didn't help our cause either :badteeth:

Balacing a game with a ton of powerroles is always hard. I was sort of annoyed at our poisoning ability, as having all your kills delayed by a day got on my nerves quickly - especially when I had to come up with a fake claim. I also think that 2 cops, a watcher, the bat signal, and a tracker were too many investigative roles for town - especially on top of an easily confirmable 4 man mason team. But, ofc, the mafias also had some awesome powers so yeah. Could've all turned out very different if kegs and DJ hadn't made so exceptionally good use of their roles.
 
You usually die? And then you're back for the next game?

OMG! THE DEAD DON'T DIE! THE DEAD DON'T DIE!!!one!!1!!juan!!!
 
Very nice game pyro, I enjoyed it a lot.

I made sooooo many hopeless fails and slip-ups that I was suprised to live as long as I did. Terrible game from my side. Ofc Gwaihir's late day uber bussing of both his remaining teammates didn't help our cause either :badteeth:

Balacing a game with a ton of powerroles is always hard. I was sort of annoyed at our poisoning ability, as having all your kills delayed by a day got on my nerves quickly - especially when I had to come up with a fake claim. I also think that 2 cops, a watcher, the bat signal, and a tracker were too many investigative roles for town - especially on top of an easily confirmable 4 man mason team. But, ofc, the mafias also had some awesome powers so yeah. Could've all turned out very different if kegs and DJ hadn't made so exceptionally good use of their roles.

No complaining about how the town had it too easy. It took lynching a mafia every single day except for once for the town to win. Any game which allows the town only one mislynch in order to win is not weighted against the mafia. [highlight]More than[/highlight] 1 in 3 players in the game were mafia, and both teams had a daily kill ability, and you all didn't crossfire each other at all. It's basically down to incredible play by djm and kestegs that the town even had a chance, and even so I thought Moar was going to pull it out in the end.

Imagine how differently the game could have gone. Let's say that BPC had been the trigger for "Last Laugh". In that case you come back to life on day 8 and the mafia win. The game could have completely swung just based upon a tiny little detail.
 
It was an extremely well balanced and well thought out game and was loads of fun. The roles were great. As discussed in the dead thread, you HAVE to balance with the assumption of cross fire. And if kestegs had gone down early, mafia probably would have skated through this game. If you run this game 100 times, I bet we would see some pretty even results :). Very fun

I have an idea for the gladiator role. Why not let the person activating it select two people instead of automatically pitting themselves in the battle? I could find it very hard to vote for the activator of the gladiator in any game, but a mafia gladiator would change my feelings. WIFOA!
 
I take it as the supreme compliment that the night kill mafia viewed me as a threat and took me out night #1. Go town!

I think we're well into gambler's fallacy territory, by the way, on me having /never/ landed a mafia role.

Wow, and you have played quite a bit too. So investigate you first next game!

If I were alive one more day FOE would be dead way earlier.

I stole a playing card from him the night I died.

Congrats Town.

Could have been someone else. Like Gambit! Wait a second...

cant believe that I thought that Gwaihir was town:(, still a fun game, go go town:thumbsup:

Hard to suspect a pretty face like poison ivy, isn't it!

Oh and the poisoners did try to poison kestegs the night I thought they would. Just a pathetic bodyguard getting in the way. ;)

Yeah, that was really unfortunate. Stupid thefrank and using his powers in the best possible manner :P

When I reread the thread,I saw you had never claimed the ability name,I saw that someone had said something about mimic and looked it up,it didn't match your ability that I could see so I just wanted to see what you would say, when you said shape shifter that did it for me and BA confirmed my thoughts,but I still had suspisions about CG, his jest post seemed almost gloating to me, if you had come up with a good ability name I may have voted CG;)

Good detective work on your part. Also on CG's for pointing out that NK mafia had no names available to them. One of the very difficult parts of the game for the mafia.

I still think this game was unbalanced towards for the town to win, but we did. If the town hadn't made good use of their power roles they would have been quickly wiped out.

Have to still say I disagree. In a 2 mafia set up, town should not have the same chance to win as in a normal setup. So it should feel harder. Especially when the 2 mafia have no crossfire and no failed kills, one of them a poison! That means it should be very hard on the town with a lot of power roles, requiring correct choices to win. Especially with a huge mason group that makes it much harder to get a townie lynched (and when it includes 2 investigator roles!).

Imagine how differently the game could have gone. Let's say that BPC had been the trigger for "Last Laugh". In that case you come back to life on day 8 and the mafia win. The game could have completely swung just based upon a tiny little detail.

How about we go with a more likely scenario. Imagine that omg was not mod killed and spent his second shot killing FOE the day I was lynched. Where would that put the game? Town would have run away with it.

I made sooooo many hopeless fails and slip-ups that I was suprised to live as long as I did. Terrible game from my side. Ofc Gwaihir's late day uber bussing of both his remaining teammates didn't help our cause either :badteeth: .

...yeah, once again sorry for that. I was sick and not thinking so well. Completely forgot cdm actually was a lover, and not just his false claim. Messed that one up.

Also a good point to bring up kegs - damn you for winning that WIFOM battle. I thought I had Gory, no problem. Then you had to completely predict me. Sigh.

It was an extremely well balanced and well thought out game and was loads of fun. The roles were great. As discussed in the dead thread, you HAVE to balance with the assumption of cross fire. And if kestegs had gone down early, mafia probably would have skated through this game. If you run this game 100 times, I bet we would see some pretty even results :). Very fun

I have an idea for the gladiator role. Why not let the person activating it select two people instead of automatically pitting themselves in the battle? I could find it very hard to vote for the activator of the gladiator in any game, but a mafia gladiator would change my feelings. WIFOA!

1st paragraph: Exactly my thoughts. I have only played 2 other games with 2 mafia that I remember, and this one was the most balanced. Excellent job Pyro. The thought and work put into this was very impressive.

2nd paragraph: Hah, that would be a really interesting role, and way easier to give to the mafia. I like it!

If there was one thing I did not like, it was the inability of mafia to hide. Cop, watcher, tracker, rolecop, party hoster (kinda). 5 kills we could not use names of because of masons. Makes it real hard for mafia to claim or hide from investigators. My mafia only had a one-shot redirect that we somehow managed to use at exactly the right time.

That said, posioner/seducer was one of the most intense roles I have played in a long time and I absolutely loved it.
 
Thanks for hosting Pyro! Definitely a fun game with so many things going on. Some "oh, that's obvious" moments and yet some surprises as well. I didn't see Batman as watcher (I was thinking vigilante) and I didn't see him as a mason either.

Game balance is tricky with just two factions. It's nearly impossible with three.

On paper, town looks pretty damn overpowered (4 team mason, including power roles, multiple investigators, multiple vigilantes, etc) yet town needed every single power role and action to eek out a win. For the most part, town hit home runs with their night actions while mafia didn't hit any. Town lynched exactly 1 townie in 8 attempts. Town vigi's killed mafia but not townies (luckily). One mafia team could have sent in 4 additional night kill attempts. And despite all that, town could have lost.
 
Oh yeah, chalk it up to luck that the town night vig shot the doc the night the doc could protect itself. That would have turned the tide.

Did we get the poison mafia team qt?
 
Yay! I was going to be pretty annoyed if town lost after so many guilty results and doc saves!

Really a great game, thanks pyro!

http://www.quicktopic.com/50/H/wMDkuWFjXydS/p96.80#QTmsg88

Don't think anyone will mind, it's 60% me talking to myself, 30% pyro laughing at me, and 10% my quickly deceased teammates.

The funny part was there was only one save, and that was Laarz saving himself against a vig kill.

Laughing at the players is an integral part of being the mod, its so much fun to watch people guess, and either be so right its funny, or just plain wrong.

Thanks for hosting the game pryo, it was a lot of fun, I almost lied about who I was saving on each night but didn't want to throw kegs a curve if he was watching, I thought that being honest was the best course, I cant believe that I thought that Gwaihir was town:(, still a fun game, go go town:thumbsup:

Gwaihir really had a great cover, and it was working well, I think if he wasn't caught he would have made end game without question.

Thanks for hosting Pyro, it was really fun even though I hated being alone so early.

Sorry for draging this out for everyone, but I just couldn't kill if I wanted to have a chance at winning for my team. I looked way too scummy early and town needed a chance to forget about that. So I adapted and tried to just do the "town thingy". Dead thread caught me in that, but even though kestegs mentioned it in the game thread, it went over with other scum found. I think I would have been lynched anyway last day, but without my idiotic brainfart I might have had a chance. We'll never now now. Sorry for that teammates.

I said it in your mafia thread, but you were soooo close, held out long enough but when I read that post I was surprised to say the least. Oh well, always next game.

I thought gwaihir was town and he claimed my name lol. Maybe should have double checked my name after claims happened.

Gg everyone. Smart play at the end, moar.

Such Fail phar. Such fail. Lol.

I did that once too, in the Gods of Greece game.



NightBatWingMan does not gloat! He only does what must be done!

The best part is that Nightwing did replace batman for a period of time so NightBatWingMan isn't to far off.

Yea, that one was tough to look past. At that point I was pretty convinced that the bullet mafia was withholding kills though, so I couldn't rule her out.

Having a confirmed doc and a watcher claimed is really powerful. Moar did the right thing in withholding kills, there was no safe way to go about killing people. We had 5 confirmed townies on role claim day, and mafia had to kill those people, otherwise they only thin out the people that aren't confirmed, which is really bad for them.

I still think this game was unbalanced towards for the town to win, but we did. If the town hadn't made good use of their power roles they would have been quickly wiped out.

Unbalanced toward the town to win, but would have been wiped out quickly? Maybe you can explain this one a little more. I have my own thoughts which I will list out sooner or later.
 
Thanks for hosting Pyro, it was really fun even though I hated being alone so early...................

....................... Sorry for that teammates.
Great Job Moar!! I wish I could have been there with you but some jerk threw me under a bus, so to speak. :p Also great game Pyrotechnician, I thoroughly enjoyed it.
 
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