ThunderCat
Active member
Zombie invasion Mafia game.
THE RULES
1) You do not talk about your role or any other relevant information concerning the game outside this thread.
2) If you post at night I will kill you, no matter what.
3) If you edit your post I will kill you (This includes editing for spelling mistakes)
4) If your role allows you to communicate with others during the night, feel free to do so via PM, instant messaging or any other form you choose. Only those roles expressly allowed to communicate privately with each other at night are allowed to. If you have any questions, contact me privately.
5) Once you're dead, stay that way. Dead people tell no tales, or in this case, dead people make no posts. Suck up your death and keep watching and rooting for your team. There's always the next round.
6) Every player gets one lynch vote during the day. Votes and unvotes need to be bolded . If your unvote isn't bold, it doesn't count. The votes and unvotes must be as follows:
Vote: ThunderCat
Unvote: ThunderCat
WRONG!!!
Vote: TC
Vote: ChunderTat
Vote Thundercat
Unvote i_like_pie
WRONG!!!
Anything else won't be tallied towards the lynch. If you try to cheat with ; or whatever else, feel free to, just hope the others won't catch you doing so. Also, names MUST BE CASE SENSITIVE.
7) The required number of votes to seal a lynch for the day is equal to one half the remaining number of people alive (rounded up) plus 1. Once someone reaches this number of votes, they will be lynched no matter what; however, the day will still continue to its scheduled conclusion. Half rounded up equals a lynch, but no lock, so the lynchee has until the days end to persuade the town otherwise.
8) Never post anything in the thread that shouldn't be known to the town. Don't flame in the thread. If you have a problem with anything in the thread, please PM me and I'll do my best to handle it.
9) Any player may claim any role. I.E. Any player may claim to be something that they are not. However,
10) Do not post any information sent to you in a pm. This includes, but is not limited to, numbers of words/letters/punctuation marks. If you want to claim a role, don't copy paste the PM I sent you. If you're a townsfolk aka regular forum member, the only person you should be pm'ing (no private aim or msn conversations between each other) is me. Mafia can pm between themselves (or talk on msn or aim) only during the night.
11) I won't be telling you the starting roles.
12) Day lasts 48 hours and night lasts 24 hours.
13) Do not post at night or edit or I will kill you.
14) You will get mod killed if you are inactive (at least 1 contributive post a day).
15) Read the rules once more. Have Fun! Good luck! May the best team win.
16) If you are (temp) banned, you will also be mod killed.
Game mechanics you should know:
Housing:
1. One house can contain 7 citizens. If places in homes are not available, new citizens cannot join the city.
2. Town starts with 1 Police station and 1 house.
Food:
1. Food must be scavenged.
2. Each citizen eats 1 food per day. Town starts with 40 food.
3. If food is scarce, morale drops by 5 each day.
Defense and attack:
1. Town starts at 10 defense.
2. Zombie horde attacks each night. Zombie horde threat will raise by 3 each night. Zombie horde threat starts at 10.
3. Zombie horde attack formula: ((Zombie horde threat) + (random number between 1 and 15)) – ((Assigned citizens defense) + (fort defense) + (random number between 1 and 15))
4. If zombie horde wins, threat raises by 5. If the town wins, threat will lower by 3.
Citizens:
1. Town starts with: 1 soldier, 1 scientist, 1 scout, 1 engineer, 1 scavenger.
2. Other survivors must be brought back into the town with use of a scout.
3. Stranded (not part of the town yet) survivors can post/vote normally. They cannot however use any sorts of abilities they might have until they join the town and become citizens.
4. Scavenger: Adds 1 defense to the city fort if assigned. Will find 1 to 4 (2 to 6 with soldier) food each night.
5. Solider: Adds 5 defense to the city fort if assigned. 25% chance to kill 2 zombies during the night (-2 threat from zombies). May accompany scouts and scavengers enabling them to recruit more citizens/find more food.
6. Scout: Adds 1 defense to city fort if assigned. Can find 1-2 (1-3 with solider) survivors during the night.
7. Scientist: Adds 0.5 defense to city fort if assigned. Researches new technology. 1 scientist = 1 tick = 24 real time hours of game daytime.
8. Engineer: Adds 0.5 defense to city fort if assigned. Builds housing/defenses. 1 engineer = 1 tick = 24 real time hours of game daytime.
Mafia:
1. Mafia zombies do not show up as citizens.
2. Mafia zombies =/= Zombie horde. Mafia zombies are your basic mafia faction, while the zombie horde is a collective NPC that attacks the town each night as stated above.
3. There is a 25% chance that a NK may fail if town morale is above 80.
]Researches and buildings:
1. House: Inhabitable by 7 citizens. Takes 6 ticks to complete.
2. Bar: Raises morale by 20. Takes 6 ticks to complete.
3. Villa: Inhabitable by 15 citizens. Takes 10 ticks to complete.
4. Club: Raises morale by 30. Takes 8 ticks to complete.
5. Police station: Adds 10 to fort defenses. Takes 6 ticks to complete.
6. Mall: Adds 20 to fort defenses. Takes 10 ticks to complete.
7. Research Villa. Takes 10 ticks to research.
8. Research Club. Takes 8 ticks to research.
9. Research Mall. Takes 10 ticks to research.
10. Zombie antidote. Takes 13 ticks to research. Once finished, zombie threat drops to zero and all survivors join the city. Food and housing are no longer a problem. Morale goes up to 100.
11. Buildings and researches are completed at the end of the day.
Morale:
1. Morale raises by 10 if mafia member is lynched.
2. Morale drops by 5 if townie is lynched.
3. Morale raises by 5 if zombie horde attack is won.
4. Morale drops by 5 if zombie horde attack is lost.
5. If morale is lower than 40, there is a 25% chance that a lynch will fail.
7. Town starts with 60 morale.
8. Food shortage causes morale to drop by 5.
9. Morale is capped at 100.
Items:
1. There is a 50% chance that 1 town aligned player will receive a free item during each night. Items can be traded by sending a PM requesting that the item be traded to a random town player.
2. AK-47: Adds 1 defense if wearer is assigned to fort defenses.
3. Trash bag: Adds 1 extra food scavenged if it’s in the possession of a scavenger.
4. Binoculars. Enables the recruitment of one extra survivor if it’s in the possession of a scout.
5. Adamantine hammer. Doubles the productivity of a builder.
6. Chemistry set. Doubles the productivity of a scientist.
Events:
1. Town wins once all anti town have been eliminated and Zombie antidote has finished researching (does not apply if all scientists are dead).
2. If all engineers die, housing is not an
3. If scout citizen dies, the other scout joins the town. If all scouts die before recruiting all survivors, remaining survivors join the city 1 at a time, randomly.
4. If all soldiers die, the zombie horde no longer attacks the town.
5. If all engineers die, housing is no longer an issue.
6. Events are formed using random elements from the following:
The kind of the event – Positive/Negative/No event
What it affects – Housing/Food/Morale/Defense/Threat
By how much – 2/5/10
THE RULES
1) You do not talk about your role or any other relevant information concerning the game outside this thread.
2) If you post at night I will kill you, no matter what.
3) If you edit your post I will kill you (This includes editing for spelling mistakes)
4) If your role allows you to communicate with others during the night, feel free to do so via PM, instant messaging or any other form you choose. Only those roles expressly allowed to communicate privately with each other at night are allowed to. If you have any questions, contact me privately.
5) Once you're dead, stay that way. Dead people tell no tales, or in this case, dead people make no posts. Suck up your death and keep watching and rooting for your team. There's always the next round.
6) Every player gets one lynch vote during the day. Votes and unvotes need to be bolded . If your unvote isn't bold, it doesn't count. The votes and unvotes must be as follows:
Vote: ThunderCat
Unvote: ThunderCat
WRONG!!!
Vote: TC
Vote: ChunderTat
Vote Thundercat
Unvote i_like_pie
WRONG!!!
Anything else won't be tallied towards the lynch. If you try to cheat with ; or whatever else, feel free to, just hope the others won't catch you doing so. Also, names MUST BE CASE SENSITIVE.
7) The required number of votes to seal a lynch for the day is equal to one half the remaining number of people alive (rounded up) plus 1. Once someone reaches this number of votes, they will be lynched no matter what; however, the day will still continue to its scheduled conclusion. Half rounded up equals a lynch, but no lock, so the lynchee has until the days end to persuade the town otherwise.
8) Never post anything in the thread that shouldn't be known to the town. Don't flame in the thread. If you have a problem with anything in the thread, please PM me and I'll do my best to handle it.
9) Any player may claim any role. I.E. Any player may claim to be something that they are not. However,
10) Do not post any information sent to you in a pm. This includes, but is not limited to, numbers of words/letters/punctuation marks. If you want to claim a role, don't copy paste the PM I sent you. If you're a townsfolk aka regular forum member, the only person you should be pm'ing (no private aim or msn conversations between each other) is me. Mafia can pm between themselves (or talk on msn or aim) only during the night.
11) I won't be telling you the starting roles.
12) Day lasts 48 hours and night lasts 24 hours.
13) Do not post at night or edit or I will kill you.
14) You will get mod killed if you are inactive (at least 1 contributive post a day).
15) Read the rules once more. Have Fun! Good luck! May the best team win.
16) If you are (temp) banned, you will also be mod killed.
Game mechanics you should know:
Housing:
1. One house can contain 7 citizens. If places in homes are not available, new citizens cannot join the city.
2. Town starts with 1 Police station and 1 house.
Food:
1. Food must be scavenged.
2. Each citizen eats 1 food per day. Town starts with 40 food.
3. If food is scarce, morale drops by 5 each day.
Defense and attack:
1. Town starts at 10 defense.
2. Zombie horde attacks each night. Zombie horde threat will raise by 3 each night. Zombie horde threat starts at 10.
3. Zombie horde attack formula: ((Zombie horde threat) + (random number between 1 and 15)) – ((Assigned citizens defense) + (fort defense) + (random number between 1 and 15))
4. If zombie horde wins, threat raises by 5. If the town wins, threat will lower by 3.
Citizens:
1. Town starts with: 1 soldier, 1 scientist, 1 scout, 1 engineer, 1 scavenger.
2. Other survivors must be brought back into the town with use of a scout.
3. Stranded (not part of the town yet) survivors can post/vote normally. They cannot however use any sorts of abilities they might have until they join the town and become citizens.
4. Scavenger: Adds 1 defense to the city fort if assigned. Will find 1 to 4 (2 to 6 with soldier) food each night.
5. Solider: Adds 5 defense to the city fort if assigned. 25% chance to kill 2 zombies during the night (-2 threat from zombies). May accompany scouts and scavengers enabling them to recruit more citizens/find more food.
6. Scout: Adds 1 defense to city fort if assigned. Can find 1-2 (1-3 with solider) survivors during the night.
7. Scientist: Adds 0.5 defense to city fort if assigned. Researches new technology. 1 scientist = 1 tick = 24 real time hours of game daytime.
8. Engineer: Adds 0.5 defense to city fort if assigned. Builds housing/defenses. 1 engineer = 1 tick = 24 real time hours of game daytime.
Mafia:
1. Mafia zombies do not show up as citizens.
2. Mafia zombies =/= Zombie horde. Mafia zombies are your basic mafia faction, while the zombie horde is a collective NPC that attacks the town each night as stated above.
3. There is a 25% chance that a NK may fail if town morale is above 80.
]Researches and buildings:
1. House: Inhabitable by 7 citizens. Takes 6 ticks to complete.
2. Bar: Raises morale by 20. Takes 6 ticks to complete.
3. Villa: Inhabitable by 15 citizens. Takes 10 ticks to complete.
4. Club: Raises morale by 30. Takes 8 ticks to complete.
5. Police station: Adds 10 to fort defenses. Takes 6 ticks to complete.
6. Mall: Adds 20 to fort defenses. Takes 10 ticks to complete.
7. Research Villa. Takes 10 ticks to research.
8. Research Club. Takes 8 ticks to research.
9. Research Mall. Takes 10 ticks to research.
10. Zombie antidote. Takes 13 ticks to research. Once finished, zombie threat drops to zero and all survivors join the city. Food and housing are no longer a problem. Morale goes up to 100.
11. Buildings and researches are completed at the end of the day.
Morale:
1. Morale raises by 10 if mafia member is lynched.
2. Morale drops by 5 if townie is lynched.
3. Morale raises by 5 if zombie horde attack is won.
4. Morale drops by 5 if zombie horde attack is lost.
5. If morale is lower than 40, there is a 25% chance that a lynch will fail.
7. Town starts with 60 morale.
8. Food shortage causes morale to drop by 5.
9. Morale is capped at 100.
Items:
1. There is a 50% chance that 1 town aligned player will receive a free item during each night. Items can be traded by sending a PM requesting that the item be traded to a random town player.
2. AK-47: Adds 1 defense if wearer is assigned to fort defenses.
3. Trash bag: Adds 1 extra food scavenged if it’s in the possession of a scavenger.
4. Binoculars. Enables the recruitment of one extra survivor if it’s in the possession of a scout.
5. Adamantine hammer. Doubles the productivity of a builder.
6. Chemistry set. Doubles the productivity of a scientist.
Events:
1. Town wins once all anti town have been eliminated and Zombie antidote has finished researching (does not apply if all scientists are dead).
2. If all engineers die, housing is not an
3. If scout citizen dies, the other scout joins the town. If all scouts die before recruiting all survivors, remaining survivors join the city 1 at a time, randomly.
4. If all soldiers die, the zombie horde no longer attacks the town.
5. If all engineers die, housing is no longer an issue.
6. Events are formed using random elements from the following:
The kind of the event – Positive/Negative/No event
What it affects – Housing/Food/Morale/Defense/Threat
By how much – 2/5/10
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