Grief PB + Death CS

naverous

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Grief PB + Death CS

I have a frenzy barbarian with endgame kit and i would like to ask any gurus out there this specific question:
I wield Grief PB 39ias and EDeath CS
I get +20 ias from highlord's and 15 from a jewel in arreats. My frenzy skill level is (as expected) 32 with battle command.
Do i reach max fps?
I know i would reach it with a 40ias Grief but does 39 do as well with my setup?
The infamous calculator doesn't give me the calculation for 39 and even though i am pretty sure i reach the breakpoint but i cannot help but wonder since it seems to me double swing hits faster than frenzy.
Also the LCS gives me a pitiful damage on my main hand... what should i believe??

Thanks in advance and sorry if this question has been already answered in the past but i have been searching for quite a long time now...
 
Re: Grief PB + Death CS

Offtopic but I just rolled a grief on hardcore myself!

Its a zerker axe and it only has 26 durability so I'm kind of jealous about your PB lol. I just wanted to run around with tiny axes while owning everything.
 
Re: Grief PB + Death CS

With level 32 Frenzy and 35%IAS or more on the PB, you should be reaching the 5fpa breakpoint with 37% IAS elsewhere, so highlords+ Jewel of Fervor=35%IAS doesn't do it. With 40%IAS, the breakpoint is 32%IAS and you do make it.

You could use Laying of Hands and hit the breakpoint for sure.
 
Re: Grief PB + Death CS

Titanseal's IAS calc gives that number for phaseblade as primary weapon in the left weapon slot with CS in the right slot. However, you can get a much faster attack if you put the CB in your left slot (above gloves) while still keeping the Grief as your primary weapon. You can do this by equipping the CS last (similar to a sin WSM bugging). If you look at the calc you'll see the option to set the secondary weapon (the CS) to be in the left slot, and that you then only need 11 IAS to reach 5 fpa.

If you find that info suspect, you can test it yourself by first swinging into the air with phaseblade on left slot and CS on right, then trying the setup above.

*There's also a newer script by Titanseal that says you need 65 IAS (including that on Grief) even when doing the above 'bugging'. So ye. I'm not sure.
 
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Re: Grief PB + Death CS

Thanks, I read all that today but forgot that the calc was actually never updated.

So (hopefully) the answer is 65 IAS.

*Another thing to take into account is that after the primary weapon makes a successful hit, the secondary weapon's IAS is used to calculate the speed on the rest of the animation (see here). In other words if you want both swings of the frenzy attack to be 5 fpa, you'll need 65 off-weapon IAS seeing as Death has no IAS.
 
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Re: Grief PB + Death CS

The infamous calculator doesn't give me the calculation for 39 and even though i am pretty sure i reach the breakpoint but i cannot help but wonder since it seems to me double swing hits faster than frenzy.
To the right of TitanSeal's Attack Speed Calculator's IAS box is a check box labelled change interval: check it, and the intervals in the Weapon-IAS and IAS boxes change from 5 IAS to 1 IAS, allowing you to enter 39 instead of 35 weapon-IAS.

Also the LCS gives me a pitiful damage on my main hand... what should i believe??
The character screen applies the Grief Phase Blade's Damage +340-400 after off-weapon +% Damage, but it's actually added to weapon damage before off-weapon +% Damage: consequently actual damage is much higher than displayed damage.



I've posted links to the Amazon Basin before and had them removed by a moderator (although since we're non-commercial and this site has more than seven times our members I don't think we should qualify as 'competing'), so just in case these are also removed I'll mention that the Calculator Inaccuracy for Frenzy Attack Speed topic can be found in our Technical Discussion forum, and a link to TitanSeal's script can be found in post #33 (although you need to register with inDiablo.de to download it).



Basically, the calculator is currently accurate if the first attack in the Frenzy sequence misses: in this case, only the primary weapon's IAS continues to be used to calculate the remaining length of the sequence and WSM is not recalculated.

However, when the first attack hits, only the secondary weapon's IAS is used to calculate the remaining length of the sequence and WSM is recalculated: for more detail, see Hammerman's quoted post in the Calculator Inaccuracy for Frenzy Attack Speed thread in this site's Statistics forum.

If the secondary weapon's IAS and WSM are identical to those of the primary weapon then the calculator's breakpoints should still be complete and accurate, but that isn't so in this particular case. According to TitanSeal's attack speed calculator and his more recent script, these are the breakpoints for the complete sequence of two attacks (so 10 frames averages 5 frames per attack):

Code:
Level 32 Frenzy       46 SIAS
Phase Blade (PB)      -30 WSM
                       39 IAS
Colossus Sword (CS)    10 WSM
                        0 IAS


SCRIPT (FIRST SWING HITS)

FRAMES                        IAS
         1:PB 2:CS   1:CS 2:PB | 2:CS 1:PB   2:PB 1:CS
-------------------------------|----------------------
    16                         |
    15           7             |                     6       
    14          15             |                    15
    13          27             |                    27
    12          44             |                    44
    11          92          14 |        14          92
    10         240          60 |        60         240


CALCULATOR (FIRST SWING MISSES)

FRAMES                        IAS
         1:PB 2:CS   1:CS 2:PB | 2:CS 1:PB   2:PB 1:CS
-------------------------------|----------------------
    20                         |
    19                         |                     5
    18                         |                    10
    17                         |                    16
    16                         |                    26
    15                         |                    37
    14                         |                    52
    13           6           6 |                    72
    12          19          19 |                   105
    11          39          39 |                   163
    10          72          72 |         6         292
Note that while the calculator's breakpoints haven't already taken into account the primary weapon's IAS (so Grief's 39 IAS can be subtracted from 72 IAS in the first column and 6 IAS in the third), the script has: you still need 60 IAS or 240 IAS for a 10 frame sequence (depending on how the weapons are equipped), not 21 (60-39) IAS or 201 (240-39) IAS. I've quickly tested to confirm that the script's fastest breakpoints are indeed accurate in this case.

As can be seen, ideally the Grief Phase Blade needs to be equipped first in the right inventory slot (above boots) to make it the primary weapon and minimise IAS required to maximise attack rate for both a first hit and a first miss. However, this isn't normally a stable configuration since the game always tries to equip the weapon in the left inventory slot (above gloves) first when you switch weapons or retrieve your corpse.

So if you switch weapons or retrieve your corpse the Colossus Sword will normally be equipped first, making the Phase Blade the secondary weapon (visually, it will switch from your Barbarian's right to his left hand): this has no effect when the first attack hits (you still require 60 IAS), but when it misses you now require 72 IAS without Grief's 39 IAS (since it is no longer the primary weapon).

However, I've noticed with my own experimental Frenzy Barbarian that switching weapons does not result in Grief becoming the secondary weapon after switching: I suspect this has something to do with the fact that I don't have sufficient Strength or Dexterity to equip either weapon or all other items without item bonuses, but I haven't investigated what exactly is going on.
 
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