Re: Grief PB + Death CS
The infamous calculator doesn't give me the calculation for 39 and even though i am pretty sure i reach the breakpoint but i cannot help but wonder since it seems to me double swing hits faster than frenzy.
To the right of TitanSeal's
Attack Speed Calculator's IAS box is a check box labelled change interval: check it, and the intervals in the Weapon-IAS and IAS boxes change from 5 IAS to 1 IAS, allowing you to enter 39 instead of 35 weapon-IAS.
Also the LCS gives me a pitiful damage on my main hand... what should i believe??
The character screen applies the Grief Phase Blade's Damage +340-400 after off-weapon +% Damage, but it's actually added to weapon damage
before off-weapon +% Damage: consequently actual damage is much higher than displayed damage.
I've posted links to the Amazon Basin before and had them removed by a moderator (although since we're non-commercial and this site has more than seven times our members I don't think we should qualify as 'competing'), so just in case these are also removed I'll mention that the Calculator Inaccuracy for Frenzy Attack Speed topic can be found in our Technical Discussion forum, and a link to TitanSeal's script can be found in post #33 (although you need to register with inDiablo.de to download it).
Basically, the calculator is currently accurate if the first attack in the Frenzy sequence misses: in this case, only the primary weapon's IAS continues to be used to calculate the remaining length of the sequence and WSM is not recalculated.
However, when the first attack
hits, only the
secondary weapon's IAS is used to calculate the remaining length of the sequence and WSM is recalculated: for more detail, see
Hammerman's quoted post in the
Calculator Inaccuracy for Frenzy Attack Speed thread in this site's Statistics forum.
If the secondary weapon's IAS and WSM are identical to those of the primary weapon then the calculator's breakpoints should still be complete and accurate, but that isn't so in this particular case. According to TitanSeal's attack speed calculator and his more recent script, these are the breakpoints for the complete sequence of two attacks (so 10 frames averages 5 frames per attack):
Code:
Level 32 Frenzy 46 SIAS
Phase Blade (PB) -30 WSM
39 IAS
Colossus Sword (CS) 10 WSM
0 IAS
SCRIPT (FIRST SWING HITS)
FRAMES IAS
1:PB 2:CS 1:CS 2:PB | 2:CS 1:PB 2:PB 1:CS
-------------------------------|----------------------
16 |
15 7 | 6
14 15 | 15
13 27 | 27
12 44 | 44
11 92 14 | 14 92
10 240 60 | 60 240
CALCULATOR (FIRST SWING MISSES)
FRAMES IAS
1:PB 2:CS 1:CS 2:PB | 2:CS 1:PB 2:PB 1:CS
-------------------------------|----------------------
20 |
19 | 5
18 | 10
17 | 16
16 | 26
15 | 37
14 | 52
13 6 6 | 72
12 19 19 | 105
11 39 39 | 163
10 72 72 | 6 292
Note that while the calculator's breakpoints haven't already taken into account the primary weapon's IAS (so Grief's 39 IAS can be subtracted from 72 IAS in the first column and 6 IAS in the third), the script has: you still need 60 IAS or 240 IAS for a 10 frame sequence (depending on how the weapons are equipped), not 21 (60-39) IAS or 201 (240-39) IAS. I've quickly tested to confirm that the script's fastest breakpoints are indeed accurate in this case.
As can be seen, ideally the Grief Phase Blade needs to be equipped first in the right inventory slot (above boots) to make it the primary weapon and minimise IAS required to maximise attack rate for both a first hit and a first miss. However, this isn't normally a stable configuration since the game always tries to equip the weapon in the left inventory slot (above gloves) first when you switch weapons or retrieve your corpse.
So if you switch weapons or retrieve your corpse the Colossus Sword will normally be equipped first, making the Phase Blade the secondary weapon (visually, it will switch from your Barbarian's right to his left hand): this has no effect when the first attack hits (you still require 60 IAS), but when it misses you now require 72 IAS
without Grief's 39 IAS (since it is no longer the primary weapon).
However, I've noticed with my own experimental Frenzy Barbarian that switching weapons does
not result in Grief becoming the secondary weapon after switching: I suspect this has something to do with the fact that I don't have sufficient Strength or Dexterity to equip either weapon or all other items without item bonuses, but I haven't investigated what exactly is going on.