Re: Weapon IAS frenzy
Frenzy is a sequence of two attacks, and the IAS of the primary weapon is
always used to determine the length of the first attack in that sequence: it continues to be used if that first attack misses or gets blocked, but if it hits then the IAS of the secondary weapon is used to determine the length of the second attack in that sequence. Obviously this means that the primary weapon's IAS is still more important, and when the secondary weapon's IAS is used it only determines the length of the second attack.
Consequently, the practical difference normally isn't that great (which is one of the reasons I thought I'd regret bringing it up). Assuming level 27 Frenzy (45 EIAS once fully charged), Breath of the Dying Berserker Axe (60 IAS) as primary weapon and Death Berserker Axe (0 IAS) as secondary weapon, then according to TitanSeal's
Attack Speed Calculator a further 45 non-weapon IAS is required for maximum 10 frame attack rate when the first attack misses. According to the script posted by TitanSeal (and quickly confirmed by testing),
89 non-weapon IAS is required for maximum 10 frame attack rate when the first attack hits (for which players are aiming as often as possible), but only 39 non-weapon IAS is required for 11 frames.
I'd be surprised if anybody noticed a difference between 10 and 11 frames while playing, particularly since that's the combined length of two attacks and Frenzy has to charge up before it reaches those speeds. The difference in effective attack rate between a consistent 10 frames at 89 IAS and 10-11 frames at 45 IAS depends on chance-to-hit:
Code:
CHANCE-TO-HIT EFFECTIVE ATTACK RATE (45 IAS) INCREASE AT 10 FRAMES (89 IAS)
--------------------------------------------------------------------------------
75% 10.75 6.97%
80% 10.8 7.4%
85% 10.85 7.83%
90% 10.9 8.25%
95% 10.95 8.67%
Against monsters with block any increase would be further reduced, particularly against Act bosses: a Barbarian with 75% chance to hit Baal in Hell would have 55% of hits blocked, resulting in a 10 frame attack rate 66.25% of the time, so going from 10-11 frames with 45 IAS to 10 frames with 89 IAS would only result in an approximate 3.26% attack rate increase.