Re: The 1 vs 7 Summon-mancer?
"I remember dragging around 20 revives, without +skill items,
without teleport, without aura. If you have +skill items, teleport,
and tri-aura, you will find it easy to get 40+ revives.
However, to make them all of the same kind,
takes knowledge of the game and skill as a summoner. "
I don't like repeating myself, show me that you can read.
You KNOW it can't be done? You tried it and failed?
You know someone that tried it and failed?
Or are you just guessing?
And I don't like repeating myself either. Your quote is taken a bit out of context, since you're advocating 46 revived archers, not just 40 revives. I can hit the River of Flame and revive 40 maggots quick, but will accomplish nothing. The point is the 3 MINUTE TIMER that means no matter how much expert knowledge you have, just keeping your ability to fight up is a race against time. And any EXPERIENCED dueler will tell you that having to rush is a bad idea.
I know many people workship cooki-cutters, I know where you
are coming from. But there is a first time for everything.
You say you are SURE this has been tested.
Why?
You never tried it. I never tried it.
this post have over 450 views and no one claims to have tried it.
People are not always open to new things.
They say things like "things are the way they are for a reason."
And "someone out there must have tried it and failed."
No one worships cookie cutters, people USE them because they've been proven to be the most effective. The reverse of your 450 view count is that many people see this idea and immediately toss it BECAUSE of problems like poor Revive AI and the 3 MINUTE TIMER. And things are the way they are for a variety of reasons, the game's been out for ten years, with hundreds of thousands of players all min/maxing stats and skills for one.
I am looking for peolpe who try stuff.
I take it you are not one of them.
That is fine by me. And I do not hold it against you.
I do "try stuff" just not half baked ideas that are clearly bad from the outset because of obvious problems. Like depending on poor Revive AI and the 3 MINUTE TIMER.
Regarding my reply to NoiseMakerArrow,
Think of it this way. What would you like to have?
a weak bone spirit that you ONLY use to gather skeles,
or revives that does massive damage?
Bone Spirits are smarter than Revives, and there are VERY few sources of Magic Damage Resist in many PvP setups, hence the popularity of teleporting Bonemancers. The difference is, your build is like bringing guns to a nuke fight, auto-targeting, invisible, high damage Bone Spirits will pwn your build in terms of reliability and damage.
I am saying that folks out there are holding back by not maxing
revive and using them. And instead of getting melee revives,
while your skeles already have that department covered.
It is better to get ranged revives.
No one is holding back, its just your idea has no merit. You asked for feedback and criticism and when you get it are insulted. Be careful what you wish for.
Which part of it does not make sense to you?
Most of it, since your idea is half baked at best, terrible at worst.
And while they will teleport to dodge my attack.
Can I not tele to give chase? Can I not tele to dodge as well?
You see, unlike them, the summoner can get away with using only one
skill- teleport. He can concentrat on it!
And as we all know, Concentration gives you 300% ED at lvl 17.
Not sure if you're making a joke here, but just because someone is concentrating on using teleport does not give them a Concentrate (skill) aura for their minions lol. The problem you're not realizing is that all of your power is tied up in a 3 MINUTE TIMER which means your opponent can simply teleport out of range of your archers AI, and since many builds incorporate infinicast teleport, they can simply wait til your revives start expiring then clobber you.
As for running away, the 200% FCR sors can always run away.
I never say they can't.
I am saying that most of tham are too prejudiced against summoners to
do so. And if they stop to cast, they will be in danger,
just like when they are doing PVM.
They won't need to. They name lock you with fireballs, and as you approach to try to kill them, their super high damage fireballs will kill you and your minion stack, or if not kill outright, put all your revives into hit recovery. Don't forget about the minion PvP penalty either.
You see, revived archers are not fake archers. In fact, they are stronger
than any archer groupe the game has to offer.
Don't tell me that no one ever dies to archers.
I won't beleive you.
If you're dieing to archers, its because you're not paying attention. In dueling, paying attention is the most important concept. Most duelers I would assume are able to handle PvM archer groups lol.
Summoner work in a team, you provide your intelligence,
your minions provide fire power.
Don't make it sound like its the game AI against player intelligence.
As if the summoner doesn't exist.
But that's exactly what it is. You simply provide positioning, and rely upon your archer's AI to kill another player. Archers don't lead targets, so anyone who, you know, MOVES during a duel is immune to your attacks pretty much.
And if you are all about survival, you have as much freedom of gear
with this build as anyone else. If not more!
All your damage comes from auras, so you don't need ED, CB, IAS.
Extremely expensive runeword provided auras. Not everyone buys runes or items from websites, especially on these forums, as I said testing this half baked idea is expensive, and most already know it would never work against anything remotely approaching an experienced dueler.
One more thing. Don't make it sound like its easy to think up stuff.
I have to look into every class, every skill, and every gear setup.
Until I finally decieded on revive.
Then I have to look into every combanation of monsters before
I decided on archers.
No you don't. There's guides and strategies out there for almost any type of dueler you can imagine, the reason there isn't one for this is because its a terrible idea, which, in reading your OP, shows a distinct lack of research. I'm telling you all these things just from memory, or what I see in game, and they make sense because I know how the game works.
And what do I have to gain by sharing my idea with you?
All I wanted was some feed back, and is that too much too ask?
I wasn't lying when I say I am only after knowledge here.
And all I gave you was feedback, yet you continually deride it as ill thought out, when its your original cockamamie idea that has no merit.
And If I have an enigma, I would have done the basic testing already.
Again, an expensive runeword to do "basic testing" of a build that is obviously from the get go a bad PvP idea. Let me just make it clear for you:
A high number of Revive archers will kill everything in the game, PvM-wise, because the monsters do not DODGE. PvP on the other hand is out because of the simple fact players DO dodge.
Accept it or not, but don't ask for criticism and feedback on a hazy build idea then reject it because it doesn't conform to your obvious desperate need to believe you're somehow awesome for discovering a secret method that would upset the balance of the PvP world. Lol.