The 1 vs 7 Summon-mancer?
Hi, my name is AngelLove. Long time reader, first time poster.
I have been thinking about this, and doing a lot of research.
But so far I have only found one guy that consider a summon spammer
to be one of the top 5 dulers.
There are quite a few PVP summoner guide. But almost all of them suggest
only 1 point in revive. This strike me as odd (or holding back), for revive
is the number one pvp skill for a summoner. Skeles simply don't cut it PVP.
Especially against holy freeze slow, or area effect magic (or both together
, ie. the hurricane).
This is what I come up with. The core of the PVP summoner should be
20 Mastery
20 revive
Rest is up to personal preferance. I would opt for:
20 Skele warrior
20 Skele mage
20 Amp (for speed, less aiming = more speed)
1 in CE for PVM
1 in decrep for act bosses
there will be +9 skill from grand charm, +1 from anni, +3 from torch,
+1 from belt, +1 from ring, +3 from circlet, +3 from necro head, +3 from ammy
+2 from negma. So without going all out, you have 26 plus skills.
That gives you 46 revives at 460% enhanced damage.
Say that you get 46 returned archers at 40 ave. damage.
With +460% from mastery, +90% from beast, +330% from pride,
+50% from HOW(wisp projector) +230% from might,
you get +1160% enhanced damage.
(if mastery add to BASE damage, this amount will more than double.
How does this work exactly? does anyone know?
I will just try to be conservative here and keep it as low as possible.)
Now one single archer will do 500 ave. damage.
and 46 of them will give you a wave of 23000 damage, or 20K+
This amount will double with amp to give you 40K+
or ONE HIT KILL as some might call it.
(the PVP penalty for summons is 1/2, not 1/6)
(I have heard that 15 buged claw vipers will give you 80K+, but it is too evil
even for me. and don't work against some ppl anyway.)
If you sommon one Big guy, the monsters won't fan out.
(less walky, more shooty)
and teleporting at 9 frame with your 45+ chanmpian archers,
you will just be mowing down other players like grass.
If this DOES work, I wish to discourage it. As you will gain nothing by
distrubing the BALANCE.
But will it work? That is what I would like to know.
And what I need your help with.
(I only know how to build characters the slow way, and have never owned an enigma).
PS. feel free to copy and past this anywhere you like, just mention my name ^_^
Hi, my name is AngelLove. Long time reader, first time poster.
I have been thinking about this, and doing a lot of research.
But so far I have only found one guy that consider a summon spammer
to be one of the top 5 dulers.
There are quite a few PVP summoner guide. But almost all of them suggest
only 1 point in revive. This strike me as odd (or holding back), for revive
is the number one pvp skill for a summoner. Skeles simply don't cut it PVP.
Especially against holy freeze slow, or area effect magic (or both together
, ie. the hurricane).
This is what I come up with. The core of the PVP summoner should be
20 Mastery
20 revive
Rest is up to personal preferance. I would opt for:
20 Skele warrior
20 Skele mage
20 Amp (for speed, less aiming = more speed)
1 in CE for PVM
1 in decrep for act bosses
there will be +9 skill from grand charm, +1 from anni, +3 from torch,
+1 from belt, +1 from ring, +3 from circlet, +3 from necro head, +3 from ammy
+2 from negma. So without going all out, you have 26 plus skills.
That gives you 46 revives at 460% enhanced damage.
Say that you get 46 returned archers at 40 ave. damage.
With +460% from mastery, +90% from beast, +330% from pride,
+50% from HOW(wisp projector) +230% from might,
you get +1160% enhanced damage.
(if mastery add to BASE damage, this amount will more than double.
How does this work exactly? does anyone know?
I will just try to be conservative here and keep it as low as possible.)
Now one single archer will do 500 ave. damage.
and 46 of them will give you a wave of 23000 damage, or 20K+
This amount will double with amp to give you 40K+
or ONE HIT KILL as some might call it.
(the PVP penalty for summons is 1/2, not 1/6)
(I have heard that 15 buged claw vipers will give you 80K+, but it is too evil
even for me. and don't work against some ppl anyway.)
If you sommon one Big guy, the monsters won't fan out.
(less walky, more shooty)
and teleporting at 9 frame with your 45+ chanmpian archers,
you will just be mowing down other players like grass.
If this DOES work, I wish to discourage it. As you will gain nothing by
distrubing the BALANCE.
But will it work? That is what I would like to know.
And what I need your help with.
(I only know how to build characters the slow way, and have never owned an enigma).
PS. feel free to copy and past this anywhere you like, just mention my name ^_^
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