The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Unique Rings: Difference between revisions

From Diablo 2 Wiki
No edit summary
Line 1:Line 1:
=To Note=
Unique items in the Diablo II Expansion are found rarely, and have generally awesome stats, far better than the Uniques in Diablo II. These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.
Unique items in the Diablo II Expansion are found rarely, and have generally awesome stats, far better than the Uniques in Diablo II. These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.


Line 60:Line 62:




=Unique Rings in D2X only=
=Unique Rings in D2X Only=




Line 92:Line 94:


* The Contricting Ring is not and never has been droppable.  We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.  Anyone who knows anything about MPQ extracting or mod-making can verify this in 30 seconds, and enable it to drop in their Off-realm games while they are at it. <br><br>If the item ''were'' enabled, the only monsters in the game that could possibly drop the ring are Baal and Nihlathak, since the ring has an ilvl 95, and monsters must be as equal or higher to the ilvl of a unique to drop it.  Baal is mlvl 95, Nihlathak is mlvl 98.  It might also be possible to find it from chests late in Hell, since though they are capped at ilvl 75 in the game code, people have found items much higher than that from them, including some charms with modifiers that no monster can drop.
* The Contricting Ring is not and never has been droppable.  We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.  Anyone who knows anything about MPQ extracting or mod-making can verify this in 30 seconds, and enable it to drop in their Off-realm games while they are at it. <br><br>If the item ''were'' enabled, the only monsters in the game that could possibly drop the ring are Baal and Nihlathak, since the ring has an ilvl 95, and monsters must be as equal or higher to the ilvl of a unique to drop it.  Baal is mlvl 95, Nihlathak is mlvl 98.  It might also be possible to find it from chests late in Hell, since though they are capped at ilvl 75 in the game code, people have found items much higher than that from them, including some charms with modifiers that no monster can drop.
=Ring Generation Order=
This applies only to Diablo II, '''pre-v1.08'''.
The game always drops the rings in the following order:
Nagelring > Manald Heal > Stone of Jordan
If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.
Most characters carried a Nagelring and Manald Heal to try and generate a SoJ in early Diablo II, or all three if they wanted only Rare Rings. Having the first two on a character and then gambling for tons of rings was a good way to get more Stones.
This set order of dropping is abolished in D2X and D2 1.08. Instead, the game will simply pick a unique ring to drop based on rarity and Mlvl restrictions. As with all Uniques, only one of each can drop in a given game; Uniques on characters or in their possession don't count in the drop equation.


[[Category:Uniques]]
[[Category:Uniques]]

Revision as of 03:55, 25 November 2006

To Note

Unique items in the Diablo II Expansion are found rarely, and have generally awesome stats, far better than the Uniques in Diablo II. These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.

There are no new graphics for rings or amulets in the Expansion, and as in Diablo II, no special graphics for any Unique jewelry.

  • You can not gamble any Uniques in the Expansion, they must be found.
  • The generation order for unique rings/amulets is now removed in D2X and D2 1.07 or higher. Click to the bottom of the page for an explanation of it in earlier versions of Diablo II.
  • Rarity is expressed as items per 1000 items of that type. E.g. SoJ is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be the SoJ, 18.9 would be, on average. Expansion odds are listed.
  • Item Level: Monsters must be of this level to drop a given Unique item. A list of monsters and their Mlvls can be found at Darkness.
  • Clvl Req: A character must be this level to equip the item.

1.10 and Later Only

ItemItem NameMisc StatsSpecial Properties
Ring-coil-purple-orb.gifCarrion WindItem level: 68
Clvl req: 60
+(100-160) Defense vs. Missiles
(6-9)% Life stolen per hit
Poison Resist +55%
10% Chance to cast level 10 Poison Nova when struck
Level 21 Plague Poppy (15 Charges)
8% Chance to cast level 13 Twister on striking
+10% of damage taken goes to mana
Ring-natures-peace.jpgNature's PeaceLadder Only
Item level: 77
Clvl req: 69
Prevents Monster Healing
Slain Monsters Rest in Peace [can't be resurrected/raised/exploded]
Damage Reduced by (7-11)
Poison Resist +(20-30)%
Level 5 Oak Sage (27 Charges)
Ring-gold-red-gem.gifWisp ProjectorItem level: 84
Clvl req: 76
Lightning Absorb (10-20)%
10% Chance to cast level 16 Lightning on striking
(10-20)% Better Chance of Getting Magic Items
Level 2 Oak Sage (15 Charges)
Level 5 Heart of Wolverine (13 Charges)
Level 7 Spirit of Barbs (11 Charges)

Unique Rings

ItemItem nameMisc StatsSpecial Properties
Ring.gifNagelringCD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 10
Clvl req: 7
Magical Damage Taken Reduced by 3
Attacker Takes 3 Damage
+50-75 to Attack Rating
+15-30% Magic Find
Ring-gold-red-gem.gifManald HealCD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 20
Clvl req: 15
+4-7% Mana Stolen Per Hit
+5-8 Replenish Life
+20 to Life
+20% Mana Regeneration Rate
Ring-coil-purple-orb.gifThe Stone of JordanCD2 Rarity: 32.3/1000
D2X Rarity: 18.9/1000
Item level: 39
Clvl req: 29
+20 Mana
+25% Mana
+1-12 Lightning Damage
+1 to All Skills


Unique Rings in D2X Only

ItemItem NameMisc StatsSpecial Properties
Ring.gifDwarf StarRarity: 188.7/1000
Item level: 53
Clvl req: 45
+100% extra gold found
+40 to Maximum Stamina
Heal Stamina Plus 15%
+40 to Life
Magical Damage Taken Reduced by (12-15)
Absorbs 15% Fire Damage
Ring-gold-red-gem.gifRaven FrostRarity: 188.7/1000
Item level: 53
Clvl req: 45
Adds 15-45 Cold Damage, 4 seconds cold length
Cannot be Frozen
Absorbs 20% Cold Damage
+15-20 to Dexterity
+150-250 to Attack Rating
5% Chance of casting Slvl 5 Frost Nova When Struck
Ring-coil-purple-orb.gifBul Kathos Wedding BandRarity: 18.9/1000
Item level: 66
Clvl req: 58
+0.5 Life per Clvl
+1 to All Skills
+3-5% Life Stolen Per Hit
+50 Stamina
Ring-gold-red-gem.gifThe Constricting Ring
Not Enabled. *
Rarity: 18.9/1000
Item level: 95
Clvl req: 95
+100% Resistance To All
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item


  • The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable. Anyone who knows anything about MPQ extracting or mod-making can verify this in 30 seconds, and enable it to drop in their Off-realm games while they are at it.

    If the item were enabled, the only monsters in the game that could possibly drop the ring are Baal and Nihlathak, since the ring has an ilvl 95, and monsters must be as equal or higher to the ilvl of a unique to drop it. Baal is mlvl 95, Nihlathak is mlvl 98. It might also be possible to find it from chests late in Hell, since though they are capped at ilvl 75 in the game code, people have found items much higher than that from them, including some charms with modifiers that no monster can drop.

Ring Generation Order

This applies only to Diablo II, pre-v1.08.

The game always drops the rings in the following order:

Nagelring > Manald Heal > Stone of Jordan

If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.

Most characters carried a Nagelring and Manald Heal to try and generate a SoJ in early Diablo II, or all three if they wanted only Rare Rings. Having the first two on a character and then gambling for tons of rings was a good way to get more Stones.

This set order of dropping is abolished in D2X and D2 1.08. Instead, the game will simply pick a unique ring to drop based on rarity and Mlvl restrictions. As with all Uniques, only one of each can drop in a given game; Uniques on characters or in their possession don't count in the drop equation.