(→Elite) | m (note that merman's sprocket can't spawn) | ||
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|- | |- | ||
| class="red" | [[Image: boots-wyrmhide.jpg]] | | class="red" | [[Image: boots-wyrmhide.jpg]] | ||
| '''Merman's Sprocket'''<br> Wyrmhide Boots | | '''Merman's Sprocket'''*<br> Wyrmhide Boots | ||
| 54-62 Defense<br> 646-482<br> 12 Durability<br> 50 Str Required<br> Item Level: <br> Clvl req: 69 | | 54-62 Defense<br> 646-482<br> 12 Durability<br> 50 Str Required<br> Item Level: <br> Clvl req: 69 | ||
| +410-420 Defense<br> +310 Defense Vs. Missile<br> +65% Faster Run/Walk<br> Replenish Life +5<br> Regenerate Mana 8%<br> +60-75 Magic Absorb<br> +55 Cold Absorb<br> Cannot Be Frozen<br> + (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)<br> + (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level) | | +410-420 Defense<br> +310 Defense Vs. Missile<br> +65% Faster Run/Walk<br> Replenish Life +5<br> Regenerate Mana 8%<br> +60-75 Magic Absorb<br> +55 Cold Absorb<br> Cannot Be Frozen<br> + (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)<br> + (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level) | ||
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| +(70-100)% Enhanced Defense<br> 30% Faster Run/Walk<br> 30% Faster Hit Recovery<br> +(15-25) to Dexterity<br> +(1-2) to Shadow Disciplines (Assassin Only)<br> Requirements -20% | | +(70-100)% Enhanced Defense<br> 30% Faster Run/Walk<br> 30% Faster Hit Recovery<br> +(15-25) to Dexterity<br> +(1-2) to Shadow Disciplines (Assassin Only)<br> Requirements -20% | ||
|} | |} | ||
==Notes== | |||
*'''Merman's Sprocket:''' These boots were never enabled to actually drop in game. | |||
[[Category:Uniques]] | [[Category:Uniques]] |
Revision as of 09:51, 23 April 2008
To Note
A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.
- In 1.10 of the Expansion the odds of gambling an Unique is 1 in 2000.
- Kick Damage: New in 1.10, the kick damage is used by the Assassin's kick finishers. Only Assassins can see this.
- Item Level: Monsters must be of this level to drop a particular item.
- Clvl Req: A character must be this level to equip the item.
Normal
Normal Uniques are identical in Diablo II and the Expansion.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.
- Hotspur: +10 Defense, +15% to Maximum Fire Resist, +15 to Life, +3-6 Fire Damage, +15% Fire Resist
- Gorefoot: +20% Faster Run/Walk, 2% Mana Stolen Per Hit, Attacker Takes Damage of 2, +12 Defense
- Treads of Cthon: Didn't have +30-40% Enhanced Defense, rest is same
- Goblin Toe: Did not have +50-60% Enhanced Defense, rest is same
- Tearhaunch: Didn't have +60-80% Enhanced Defense or +2 to Vigor, rest is same
Exceptional
These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II. Unique items in the Diablo II Expansion are found rarely, and have generally awesome stats, far better than the uniques in Diablo II.
Elite
Spawn in 1.10 or later only
Notes
- Merman's Sprocket: These boots were never enabled to actually drop in game.