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Spike Fiend

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Revision as of 13:57, 14 March 2008 by 82.41.176.69 (talk)
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Spike Fiends are Animals.

These small creatures are basically thorny turrets; they move slowly and largely at random, but they relentlessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty.

  • Special, more powerful versions of Spike Fiends may be encountered in Act Five on Nightmare and Hell difficulties. See their stats here.


Statistics

  • All table values are sorted by difficulty level: Normal / Nightmare / Hell.
TypeLevelExperienceHit Points
Quill Rat1 /36 / 6721 / 1797 / 187131-5 / 105-367 / 616-2878
Spike Fiend5 / 38 / 6849 / 2057 / 196644-14 / 118-415 / 634-2958
Thorn Beast8 / 39 / 6971 / 2200 / 206156-24 / 125-438 / 651-3039
Razor Spine9 / 40 / 7078 / 2355 / 215676-26 / 132-462 / 668-3119
Jungle Urchin18 / 48 / 79176 / 4048 / 3012814-55 / 187-654 / 823-3844


Offense

Quill rats attack by firing spines from their backs, like projectile porcupines. Higher level Quill Rats are more accurate and fire more rapidly.

  • Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
  • Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
  • Razor Spines have a chance to deal Fire damage in Nightmare and Hell.
  • Jungle Urchins have a chance to deal Lightning damage in Nightmare and Hell.
TypeMelee AttackMelee ARRanged AttackRange AR
Quill Rat1-2 / 9-23 / 22-578 / 479 / 17700-0 / 9-15 / 22-3810 / 738 / 2724
Spike Fiend1-5 / 9-24 / 23-5831 / 503 / 17950-1 / 9-16 / 23-3944 / 774 / 2762
Thorn Beast2-7 / 9-24 / 24-6063 / 514 / 18200-1 / 9-16 / 24-4083 / 792 / 2800
Razor Spine2-8 / 9-24 / 24-6074 / 526 / 18441-1 / 9-16 / 24-4099 / 810 / 2838
Jungle Urchin4-14 / 12-30 / 27-68162 / 620 / 20671-3 / 12-20 / 27-45221 / 954 / 3180


Defenses

All types of Spike Fiends deal damage back to characters striking them from melee range.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingDrain EffectivenessChill Effectiveness
Quill Rat5 / 422 / 10673%100 / 100 / 10050 / 40 / 33
Spike Fiend25 / 441 / 10816%100 / 100 / 10050 / 40 / 33
Thorn Beast40 / 451 / 10969%100 / 100 / 10050 / 40 / 33
Razor Spine45 / 460 / 110910%100 / 100 / 10050 / 40 / 33
Jungle Urchin90 / 537 / 123618%100 / 100 / 10050 / 40 / 33


Resistances

No types of Quill Rats are immune on any difficult level. Some bosses may be, with added resistance from Monster Modifiers.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
TypePhysicalMagicFireColdLightningPoison
Quill Rat0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%
Spike Fiend0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%
Thorn Beast0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%
Razor Spine0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%
Jungle Urchin0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% /5 0%0% / 0% / 0%0% / 0% / 0%