The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

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  • File:Po-mana-greater.gif
    (25 × 34 (1 KB)) - 03:06, 7 November 2006
  • File:Shrine-mana.gif
    (65 × 75 (680 bytes)) - 06:14, 19 June 2008
  • File:Shrine-mana.jpg
    (66 × 73 (8 KB)) - 08:06, 19 June 2008
  • File:D1-icon-mana.jpg
    (55 × 55 (2 KB)) - 00:46, 14 August 2008
  • File:Mana-potions.gif
    (443 × 389 (87 KB)) - 05:32, 4 February 2009
  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • 167 bytes (31 words) - 04:31, 17 May 2009
  • File:D1-icon-mana-shield.gif
    (56 × 56 (2 KB)) - 00:28, 14 August 2008
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010

Page text matches

  • | '''Mana''' | Cost to mana reserves
    9 KB (1,267 words) - 16:01, 21 March 2009
  • | '''Mana''' | Cost to mana reserves
    18 KB (2,500 words) - 16:21, 21 March 2009
  • ...rceress who specializes in [[Blizzard]] or [[Hydra]] will not need as much mana. * Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
    1,015 bytes (128 words) - 10:50, 30 October 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010
  • File:1999-oct01.jpg
    ...r damage, like casting a spell in Diablo, where the damage goes up and the mana-used goes down at higher levels. As in the other shot showing it, that gia
    (640 × 480 (48 KB)) - 06:15, 16 April 2009
  • ...is vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion. |header=Mana Cost
    1 KB (124 words) - 00:59, 23 October 2009
  • ...ost powerful of sorcerers a nightmare, as it causes the player to lose all mana. More info to come. Update: I equipped it without losing any mana. No mana was lost when swinging it either. Looks bugged... Can anybody confirm this?
    403 bytes (65 words) - 04:24, 21 February 2010
  • '''Details:''': This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial dam * Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow
    1 KB (109 words) - 01:25, 23 October 2009
  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    748 bytes (53 words) - 16:00, 14 July 2010
  • ...Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10%.
    375 bytes (55 words) - 04:18, 28 February 2010
  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost<br /> '''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members.
    1 KB (113 words) - 01:01, 5 September 2011
  • | Steals 2% life and 1% mana per hit | Replenish life +2 and mana regen. 8%
    3 KB (408 words) - 21:55, 6 September 2012
  • ...Wall|Lightning Wall]] • [[D1_Spellbooks#Magi|Magi]] • [[D1_Spellbooks#Mana|Mana]] • [[D1_Spellbooks#Reflect|Reflect]] • [[D1_Spellbooks#Ring_of_Fire|Ri
    612 bytes (73 words) - 10:58, 27 July 2010
  • ...as more poison skills than other classes, and it has mana regeneration and mana pool bonuses to boot. The life boost on kill only triggers on the Necromanc Increase Maximum Mana 5%<br>
    1 KB (153 words) - 20:30, 26 November 2022
  • ...h and mana indefinitely without the use of potions or item-based lifesteal/mana drain. ...Cobra Strike, the mana drain is more than sufficient to replenish the 2-6 mana cost to charge, allowing the use of this skill to perpetuate itself.
    2 KB (164 words) - 04:21, 21 February 2010
  • * Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them. |header=Mana
    1 KB (180 words) - 11:44, 30 October 2009
  • | +10 to Maximum Mana| +17 to Maximum Mana
    2 KB (322 words) - 21:54, 6 September 2012
  • +100-150 To Mana (varies)<br> 15% Damage Taken Goes to Mana
    641 bytes (86 words) - 12:22, 28 June 2013
  • ...linds Target<br />'''Armor/Helm:''' +5% total Mana<br />'''Shields:''' +50 Mana<br />'''Ilvl/Clvl Required:''' 61
    685 bytes (94 words) - 05:50, 7 March 2011
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