Shenk the Overseer is a Demon, and an Overseer.
Shenk the Overseer is found in the Bloody Foothills, very near the stairs up to the Frigid Highlands. He's hard to miss, since he always spawns completely surrounded by Minions, on a raised platform in the center of the level.
- He must be killed to complete the first quest in Act Five.
- Shenk's corpse can not be targeted with Find Item. He's one of very few monsters in the game that is so blessed.
- Shenk the Overseer is named after Phil Shenk, the lead artist on Diablo II, who is reported to be a very nice guy, and not a whip cracking disciplinarian like his namesake.
All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Shenk the Overseer | 36 / 61 / 83 | 4885 / 66540 / 277,500 | 2400 / 5742-7272 / 16820-21306 | 4 |
Offense
Shenk the Overseer is always Extra Strong. He gains 1 random modifier on Nightmare and 2 on Hell.
- Shenk's listed number of minions, 3/4/6, is misleading since he always spawns in the midst of about twenty Minions. Only a few of them are technical his minions, the rest are just part of the level spawn, though this makes no appreciable difference to the player.
- Overseers possess a Smite bonus to their melee attack that will sometimes stun the target.
- When Lashers whip their minions, they either turn them into Suicide Minions, or heal them while granting them substantial combat bonuses:
- Healing: 10-20 / 25-35 / 45-55
- Speed: +80%
- Attack value: +80%
- Defense: +50%
- Damage: +100%
Name | Attack 1 | AR 1 | Attack 2 | AR 2 | Minions |
---|---|---|---|---|---|
Shenk the Overseer | 32-63 / 63-118 / 111-204 | 896 /2805 / 7466 | 54-110 / 95-117 / 167-298 | 661 / 2182 / 18472 |
Defenses
Like most SuperUniques, Shenk does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Shenk the Overseer | -- | -- |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Shenk the Overseer | 0% / 0% / 40% | 0% / 0% / 33% | 0% / 0% / 120% | 0% / 0% / 20% | 0% / 0% / 0% | 0% / 0% / 0% |
Locations
All SuperUniques (except for Uber Diablo are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
---|---|
Shenk the Overseer | Act 5: Bloody Foothills (At the very end of the level, on a raised platform.) |