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Runes only impart their stats once they are socketed into an item. | |||
* To upgrade runes, 2 or 3, plus a gem, are required to make 1 rune of the next higher rank. Recipes listed below. | |||
* All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields. | * All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields. | ||
* Ilvl: A monster must be this level to drop the Rune. | * Ilvl: A monster must be this level to drop the Rune. | ||
{| | {| width="100%" | ||
! colspan="2" | Rune | ! colspan="2" | Rune | ||
! align="center" | Upgrade | ! align="center" | to Upgrade: | ||
! Socketed Properties | ! Socketed Properties | ||
|- | |- | ||
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| Eld - #2 | | Eld - #2 | ||
| class="red" | [[Image:R-eld.gif]] | | class="red" | [[Image:R-eld.gif]] | ||
| align="center" | | | align="center" | [[Image:R-el.gif]][[Image:R-el.gif]][[Image:R-el.gif]] | ||
| '''Weapon:''' +75% Damage vs. Undead, +50 Attack Rating vs. Undead *<br />'''Armor/Helm:''' Lowers Stamina drain by 15%<br /> Shield: +7% Blocking<br />'''Ilvl/Clvl Required:''' 11 | | '''Weapon:''' +75% Damage vs. Undead, +50 Attack Rating vs. Undead *<br />'''Armor/Helm:''' Lowers Stamina drain by 15%<br /> Shield: +7% Blocking<br />'''Ilvl/Clvl Required:''' 11 | ||
|- | |- | ||
| Tir - #3 | | Tir - #3 | ||
| class="red" | [[Image:R-tir.gif]] | | class="red" | [[Image:R-tir.gif]] | ||
| align="center" | | | align="center" | [[Image:R-eld.gif]][[Image:R-eld.gif]][[Image:R-eld.gif]] | ||
| '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''Ilvl/Clvl Required:''' 13 | | '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''Ilvl/Clvl Required:''' 13 | ||
|- | |- |
Revision as of 15:03, 18 March 2008
Runes only impart their stats once they are socketed into an item.
- To upgrade runes, 2 or 3, plus a gem, are required to make 1 rune of the next higher rank. Recipes listed below.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Ilvl: A monster must be this level to drop the Rune.
- +75% Enhanced damage = 175% Damage. The game writes this both ways at times.