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Rune list: Difference between revisions

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* Ilvl: A monster must be this level to drop the Rune.
* Ilvl: A monster must be this level to drop the Rune.


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Revision as of 13:53, 18 March 2008

  • Runes stats once socketed. Many Runes are useful in Horadric Cube recipes to make Crafted items.
  • Runes can be upgraded in the Horadric Cube; any three of the same type make one of the next higher type. Only to make up to Thul #10.
  • Runes listed alphabetically. The # by each Rune is their scarcity. El is the most common, Zod the least common.
  • All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
  • Ilvl: A monster must be this level to drop the Rune.

Image:Amethyst-chipped.gif etc

RuneSocketed Properties
El - #1R-el.gifWeapon: +50 AR, +1 Light Radius
Armor/Helm/Shield: +1 Light Radius, +15 Defense
Ilvl/Clvl Required: 11
Eld - #2R-eld.gifWeapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead *
Armor/Helm: Lowers Stamina drain by 15%
Shield: +7% Blocking
Ilvl/Clvl Required: 11
Tir - #3R-tir.gifWeapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13
Nef - #4R-nef.gifWeapon: Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Ilvl/Clvl Required: 13
Eth - #5R-eth.gifWeapon: -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Ilvl/Clvl Required: 15
Ith - #6R-ith.gifWeapon: +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Ilvl/Clvl Required: 15
Tal - #7R-tal.gifWeapon: 75 Poison damage over 5 seconds
Armor/Helm/Shield: +35% Poison Resistance
Ilvl/Clvl Required: 17
Ral - #8R-ral.gifWeapon: +5-30 Fire Damage
Armor/Helm/Shield: +35% Fire Resistance
Ilvl/Clvl Required: 19
Ort - #9R-ort.gifWeapon: +1-50 Lightning Damage
Armor/Helm/Shield: +35% Lightning Resistance
Ilvl/Clvl Required: 21
Thul - #10R-thul.gifWeapon: +3-14 Cold Damage (Cold Length 3 seconds)
Armor/Helm/Shield: +35% Cold Resistance
Ilvl/Clvl Required: 23
Amn - #11R-amn.gifWeapon: 7% Life Stolen Per Hit
Armor/Helm/Shield: Attacker takes 14 damage
Ilvl/Clvl Required: 25
Sol - #12R-sol.gifWeapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27
Shael - #13R-shae.gifWeapon: Faster Attack Rate (+20)
Armor/Helm: Faster Hit Recovery (+20)
Shields: Faster Block Rate (+20)
Ilvl/Clvl Required: 29
Dol - #14R-dol.gifWeapon: 25% Chance that Hit Causes Monster to Flee
Armor/Helm/Shield: +7 Replenish Life
Ilvl/Clvl Required: 31
Hel - #15R-hel.gifWeapon: -20% Requirements
Armor/Helm/Shield: -15% Requirements
Ilvl: 33 Clvl Required: 0 (the only one that they aren't identical)
Io #16R-io po.gifWeapon: +10 Vitality
Armor/Helm/Shield: +10 Vitality
Ilvl/Clvl Required: 35
Lum - #17R-lum.gifWeapon: +10 Energy
Armor/Helm/Shield: +10 Energy
Ilvl/Clvl Required: 37
Ko - #18R-ko.gifWeapon: +10 Dexterity
Armor/Helm/Shield: +10 Dexterity
Ilvl/Clvl Required: 39
Fal - #19R-fal.gifWeapon: +10 Strength
Armor/Helm/Shield: +10 Strength
Ilvl/Clvl Required: 41
Lem - #20R-lem.gifWeapon: +50% Extra Gold from Monsters
Armor/Helm/Shield: +50% Extra Gold from Monsters
Ilvl/Clvl Required: 43
Pul - #21R-pul.gifWeapon: +75% Damage to Demons, +100 AR against Demons
Armor/Helm/Shield:+30% Defense
Ilvl/Clvl Required: 45
Um - #22R-um.gifWeapon: 25% Chance of Open Wounds
Armor/Helm: +15% Resist All
Shields: +22% Resist All
Ilvl/Clvl Required: 47
Mal - #23R-mal.gifWeapon: Prevent Monster Healing
Armor/Helm/Shield: Reduce Magic Damage by 7
Ilvl/Clvl Required: 49
Ist - #24R-ist.gifWeapon: +30% Better Chance of Finding Magical Items
Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
Ilvl/Clvl Required: 51
Gul - #25R-gul.gifWeapon: +20% AR
Armor/Helm/Shield: +5 to Max Resist Poison
Ilvl/Clvl Required: 53
Vex - #26R-vex.gifWeapon: 7% Mana Leech
Armor/Helm/Shield: +5 to Max Fire Resist
Ilvl/Clvl Required: 55
Ohm - #27R-ohm.gifWeapon: +50% Damage
Armor/Helm/Shield: +5 to Max. Resist Cold
Ilvl/Clvl Required: 57
Lo - #28R-lo.gifWeapon: 20% Chance of Deadly Strike
Armor/Helm/Shield: +5 to Max. Resist Lightning
Ilvl/Clvl Required: 59
Sur - #29R-sur.gifWeapon: 20% Chance of Hit Blinds Target
Armor/Helm: +5% total Mana
Shields: +50 Mana
Ilvl/Clvl Required: 61
Ber - #30R-ber.gifWeapon: 20% Chance of Crushing Blow
Armor/Helm/Shield: Damage Reduced by 8%
Ilvl/Clvl Required: 63
Jah - #31R-jo.gifWeapon: Ignores Target Defense
Armor/Helm: +5% of total Hit Points
Shields: +50 Hit Points
Ilvl/Clvl Required: 65
Cham - #32R-cham.gifWeapon: 32% Chance of Hit Freezing Target for 3 seconds
Armor/Helm/Shield: Can not be frozen.
Ilvl/Clvl Required: 67
Zod - #33R-zod.gifWeapon: Indestructible
Armor/Helm/Shield: Indestructible
Ilvl/Clvl Required: 69

* +75% Enhanced damage = 175% Damage. The game writes this both ways at times.


Full listing of comparative Rune scarcity, assuming all kills of monsters high enough to drop any rune in the game, from most common to least common.


El = 144,238
Eld = 96,159
Tir = 69,209
Nef = 46,139
Eth = 43,530
Ith = 29,020
Tal = 32,998
Ral = 21,999
Ort = 21,133
Thul = 14,088
Amn = 11,822
Sol = 7881
Shae = 6028
Dol = 4019
Hel = 2899
Io/Po = 1933
Lum = 1343
Ko = 895
Fal = 606
Lem = 404
Pul = 267
Um = 178
Mal = 115
Ist = 77
Gul = 48
Vex = 32
Ohm = 19
Lo = 13
Sur = 7.2
Ber = 4.8
Jo = 2.4
Cham = 1.6
Zod = 1


This is a comparison, so you'll find 1 Zod for every 144,238 El's. Figures subject to further tweaking before the final game.