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Rogue: Difference between revisions

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* Trap Disarm
* Trap Disarm
Used to disarm traps hidden<br>
Used to disarm traps hidden in barrels, chests and rigged behind closed doors. Odds of successful disarm increase with level and dexterity.
in barrels, chests and<br>
rigged behind closed doors
 
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Revision as of 14:00, 2 August 2008

D1-rogue-concept.jpg

The official game fiction of the character:

The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an "inner-sight" that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.
The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.
Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.


Starting AttributesStarting StatsGain Each LevelGain Each PointFinished StatsInherent Skill
  • Strength: 20
  • Dexterity: 30
  • Vitality: 20
  • Magic: 15
  • Life: 45
  • Mana: 22
  • Life: + 2
  • Mana: + 2
  • 1 Vitality point gives 1 Life
  • 1 Magic point gives 1 Mana
  • Strength: 55
  • Dexterity: 250
  • Vitality: 80
  • Magic: 70
  • Trap Disarm

Used to disarm traps hidden in barrels, chests and rigged behind closed doors. Odds of successful disarm increase with level and dexterity.