Delete requested | ||
This article is a candidate for deletion, because: deprecated. If you believe this article should not be deleted, explain it on this discussion. |
Act Three NPCs |
---|
Ormus is an aged, wacky, but wise and powerful wizard NPC found in the Kurast Docks. His dialogues are rambling and half-mad, but there is information and truth in them, and he proves lucid enough to use the Skatsimi dagger as part of a ward to protect the docks from the half-sentient, encroaching jungle.
Ormus gives a couple of quests and quest rewards, and in D2X he is the most popular NPC merchant in Act Three, simply because he is the closest to the waypoint and town portal locations, and thus the most convenient to trade with. His wares are less popular to purchase, but he is the classic magical potion seller, and his inventory includes a few types of armor, along with staves, wands, scepters, scroll and tomes, and mana and health potions.
Act Three Dialogues
Introduction
You now speak to Ormus.
He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus and doubt in yourself. Ormus sees a strange dichotomy in you ... as he dows in all would-be heroes.
Speak to him and he may grant you wisdom in turn. Or turn from him and seek wisdom in thyself.
The Golden Bird
The Blade of the Old Religion
Quest Tips
Ormus is familiar with the Gidbinn. But how would a powerful Skatsimi artifact aid an unbeliever like you? Once the gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.
If we are to have peace from the shadow, you must find the weapon which will destroy the Light.
After Completion
You have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade.
Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced.
Khalim's Will
Quest Tips
Ormus remembers the tale of Ku Y'leh. That venerable sage forgot that there is no life beyond death. There is only life. Once prolonged unnaturally, it can become a living hell.
Lam Esen's Tome
Quest Tips
Why is the Black Book of Lam Esen like a coffin? Simple. Each holds the shape of our future.
After Completion
The Blackened Temple
Quest Tips
You must know that the Guardian Tower in the Temple City was built by the Horadrim for one purpose - to hold Mephisto. Once the Council is dead, you may enter the Tower.
If you die on this quest, I will commemorate your sacrifice in an epic poem. You will not need a potion to achieve immortality. Ormus' words will do that.
After Completion
Ormus is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three.
Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower.
The Guardian
Quest Introduction
You have done well, my friend. Your courage and valor are an inspiration to us all.
But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum!
Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower.
Through the generations, these pious men slowly fell more and more under the sway of Mephisto's malevolent power and the Council became an evil mockery of its former glory.
It is Mephisto's Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of Tranvincal and slay the Council.
Once they are gone, Mephisto's hold over this land and its people will be broken!
Diablo and Baal have surely found the Temple City by now. They seek to free their Brother, Mephisto, who was imprisoned by the Horadrim in the Temple's Guardian Tower.
You must reach him before his Brothers do and prevent them from releasing Hatred upon the world.
Quest Tips
Make haste! Though the Three are sure to reunite, it is uncertain as to what they have planned once they do.
Be cautious, my friend. Though you are mighty, no mortal can stand alone against the power of the Prime Evils.
I am loath to describe what will happen if Diablo and Baal release Mephisto.
After Completion
You have defeated a Prime Evil in combat. Ormus is impressed beyond words. But staying here will not end this conflict.
You must enter the Infernal Gate and stop Diablo once and for all.