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Fallen

From Diablo 2 Wiki
Mon-fallen3.jpg

Fallen are Demons. There are five types: Fallen, Carver, Devilkin, Dark One, Warped One.

Special, more powerful versions of Fallen may be encountered in Act Five on Nightmare and Hell difficulties. See their stats here.

Fallen may be resurrected by Fallen Shaman. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.

Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Only Fallen nearby when the kill is made are affected. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen shaman do not flee when they see a death.

Statistics

TypeLevelExperienceHit Points
Fallen1 / 36 / 6718 / 1669 / 173761-4 / 131-288 / 771-2261
Carver5 / 38 / 6842 / 1910 / 182594-9 / 148-326 / 792-2324
Devilkin7 / 39 / 8553 / 2043 / 332764-12 / 156-344 / 1159-3400
Dark One10 / 41 / 7172 / 2340 / 209098-19 / 174-382 / 857-2514
Warped One40 / 55 / 831206 / 5812 / 3151045-118 / 293-645 / 1116-3273


Offense

  • Fallen have a chance to deal Fire damage in Nightmare and Hell.
  • Carvers have a chance to deal Cold damage in Nightmare and Hell.
  • Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
  • Dark Ones have a chance to deal Poison damage in Nightmare and Hell.
TypeMelee Attack 1Attack Rating 1Melee Attack 2Attack Rating 2
Fallen1-2 / 13-27 / 34-688 / 664 / 24511-2 / 15-31 / 38-768 / 627 / 2315
Carver2-4 / 14-28 / 35-7031 / 696 / 24852-4 / 16-32 / 39-7831 / 657 / 2347
Devilkin2-5 / 14-29 / 43-8652 / 712 / 30672-5 / 16-33 / 48-9652 / 673 / 2896
Dark One3-7 / 15-31 / 36-7280 / 745 / 25883-7 / 17-35 / 40-8180 / 703 / 2444
Warped One11-23 / 20-40 / 42-84389 / 972 / 299811-24 / 22-45 / 47-94389 / 918 / 2832


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingDrain EffectivenessChill Effectiveness
Fallen5 / 369 / 9339%100 / 85 / 7550 / 40 / 33
Carver25 / 386 / 94616%100 / 85 / 7550 / 40 / 33
Devilkin35 / 394 / 115525%100 / 85 / 7550 / 40 / 33
Dark One50 / 411 / 98336%100 / 85 / 7550 / 40 / 33
Warped One201 / 529 / 113149%100 / 85 / 7550 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
    • All five types of Fallen are immune to Fire on Hell difficulty.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalMagicFireColdLightningPoison
Fallen0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Carver0% / 0% / 15%0% / 0% / 0%0% / 0% / 110%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Devilkin0% / 0% / 15%0% / 0% / 0%0% / 0% / 120%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Dark One0% / 0% / 15%0% / 0% / 0%0% / 0% / 125%0% / 0% / 40%0% / 0% / 0%0% / 0% / 0%
Warped One50% / 66% / 75%50% / 66% / 75%50% / 66% / 75%50% / 66% / 75%50% / 65% / 75%50% / 66% / 75%