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Breakpoints: Difference between revisions

From Diablo 2 Wiki
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Revision as of 17:15, 22 March 2009

Since Diablo II runs with 2D graphics, at 25 frames per second, events can only occur at discrete numbers of frames. As a result of this, improvements to attack rate, casting speed, hit recovery, and blocking rate are not measured in incremental improvements, but only by frames. If a normal attack with a given weapon takes 10 frames, some amount of faster attack bonus will drop it down to 9 frames, but until that amount is reached, no improvement will occur. Players call the amounts of improvement necessary to cause a change "breakpoints."

Speeds for all of these properties vary greatly between the different characters, and sometimes with different types of weapons as well.

Values must meet or exceed numbers to achieve that breakpoint. If a breakpoint requires 48% Faster Hit Recovery, you will not get it with 46% or 47%. You must get to 48%, and then anything above that will cause no change until you meet or exceed the next breakpoint.

Weapon breakpoints are listed elsewhere in this wiki, since they require so much space to list for every character with every skill and every type of weapon.


Faster Block Rate Breakpoints

Improvements to faster blocking are difficult to achieve since the bonuses to it are found almost exclusively on shields.

CharacterWeapon/Skill/Form
Block Frames
1716151413121110987654321
Amazon1-handed swinging weapons*O4611152329405680120200480--------
--
Other weapons------------------------O133286600
AssassinAll------------------------O133286600
BarbarianAll--------------------O9204286280--
DruidHuman------------O61320325286174600----
--Werebear----------O51016274065109223------
--Werewolf----------------O715274886200----
NecromancerAll------------O61320325286174600----
PaladinWithout Holy Shield------------------------O133286600
--With Holy Shield------------------------------O86
SorceressAll----------------O7152748200200----
  • * One-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.


Faster Casting Rate Breakpoints

Faster casting rate is found on a variety of equipment. This stat is most important for spell-casters, for obvious reasons. All spells are affected by this value, but note that some spells have a 1 second, or longer, delay between uses. For those spells, FCR equipment will lower the frames required for the actual casting animation, but the 1 second delay will still run (for 25 frames) after each cast.

For instance, if your character takes 11 frames to cast a spell that has a 1 second delay, that's 11 + 25 = 36 frames per use. If you you use FCR equipment to cut your casting frames to 7, you'll still have to wait 7 + 25 = 32 frames to cast it again. Saving 4 frames ever time you cast a spell will certainly add up over hundreds of casts, but the difference is less noticeable than it is with spells you can "spam" as quickly as your character can cast them.

FramesAmazonA3 MercenaryAssassinDruid HumanDruid WWDruid WBPal/NecBarb/Sorc
19O--------------
187O--O--------
171410--4--------
162215O10OO----
15323081967O--
144840163014159--
1368602746262618O
12999042684040309
11152140659960634820
10----10216395997537
9----174--15716312563
8--------------105
7--------------200
  • * One-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.


Faster Hit Recovery Breakpoints

This counter registers how long your character takes to recover from a hard hit. How hard? Any hits that takes off at least 1/12th of your character's maximum hit points will trigger the hit recovery animation.

Various skills and spell effects may cause all hits to trigger this animation, while they are in effect.

CharacterWeapon
Hit Recovery Frames
171615141312111098765432
AmazonAll------------O61320325286174600--
AssassinAll----------------O715274886200--
BarbarianAll----------------O715274886200--
Act 5 mercenaryAll----------------O715274886200--
Druid, human1-handed swinging weapons *------O37131929426399174456----
--Other weapons--------O5101626395686152377----
Druid, werebearAll--------O5101624375486152360----
Druid, werewolfAll--------------------O9204286280
Act 3 mercenaryAllO5813182432466386133232600------
NecromancerAll--------O5101626395686152377----
PaladinSpears and staves--------O371320324875120280----
--Other weapons----------------O715274886200--
Act 1 mercenaryAll------------O61320325286174600--
SorceressAll----O59142030426086142280------
Act 2 mercenaryAll----O59142030426086142280------
  • * One-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.