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Blood Moor: Difference between revisions

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* Monster levels are always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
* Monster levels are always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
* The Fallen here appear without a shaman.


{| width="100%"
{| width="100%"
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| colspan="3" align="center" | [[Zombie]], [[Spike Fiend|Quill Rat]], [[Fallen]] (v1.10+)
| colspan="3" align="center" | [[Zombie]], [[Spike Fiend|Quill Rat]], [[Fallen]] (v1.10+)
|-
|-
| '''Possible Monster Groups:'''
| '''Possible Monster Variants:'''
| align="center" | 3
| align="center" | 3
| align="center" | 3
| align="center" | 3

Revision as of 02:08, 3 June 2008

Entrance to the Den of Evil

"So it begins..." to quote the Druid upon stepping out of the encampment and into the moor for the first time. The Blood Moor is where every character's quest begins after consulting with Akara who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty. In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger.

All characters should locate and clear out the Den of Evil before venturing further out beyond Flavie who guards the entrance to the Cold Plains.


Level Information

  • Monster levels are always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
  • The Fallen here appear without a shaman.
Info ListNormalNightmareHell
Area Level:13667
Spawnable Monsters:Zombie, Quill Rat, Fallen (v1.10+)
Possible Monster Variants:333
Random Bosses:NoYesYes
Superuniques:------
Gold Chests:No
Waypoint:No
Level Junctions:Den of Evil, Cold Plains, Rogue Encampment
Quests:--