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Barbarian Combat Skills: Difference between revisions

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* Leap can be used everywhere, even in levels with a low roof.
* Leap can be used everywhere, even in levels with a low roof.
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.   
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.   
'''Lore:''' Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.


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Revision as of 20:48, 5 April 2009

Barbarian Skills

The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.


Bash

Bash.jpg

Required Level: 1

Prerequisites: None
Synergies: Bash receives bonuses from:

  • Stun: +5% Damage Per Level
  • Concentrate: +5% Attack Rating Per Level

Details: Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.

  • Monsters can be "Bash-locked" with a quick weapon; effectively stunning them so they never get to fight back.
  • Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.
  • None of the Act Bosses may be knocked back.

Early on Bash is a great skill, for the bonus damage and to/hit. The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc. If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.

Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc. You can get a "Bash-lock" on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.

The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.

Lore: The immense physical strength of the Barbarian people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. Summoning up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back.


Level1234567891011121314151617181920
Mana Cost: 2
Damage+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20
Damage +%50556065707580859095100105110115120125130135140145
Attack +%20253035404550556065707580859095100105110115

Leap

Leap.jpg

Required Level: 6

Prerequisites: None
Details: Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.

  • Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair.
  • Leap does no damage, but can clear out a fair swath of the screen at higher levels.
  • Leap can be used everywhere, even in levels with a low roof.
  • Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.

Lore: Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.


Level1234567891011121314151617181920
Mana Cost: 2
Radius (yards)4.67.38.61011.31212.613.3141414.614.615.316161616.616.616.616.6

Double Swing

Double-swing.jpg

Required Level: 6

Prerequisites: Bash
Synergies: Bash grants +10% Damage Per Level
Details: Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.

You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon. This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus. But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty.

Lore: A Barbarian warrior learns to fight with a weapon in each hand, for after all, are not two weapons better than one? A young Barbarian learns to use both hands independently of each other, striking simultaneous blows at separate targets. As his talent grows in this skill, he attacks with increasing control and accuracy.


  • Figures listed in game for mana cost are inaccurate; these are the true values.
Level1234567891011121314151617181920
Mana Cost1.00.80.70.60.50.30.20.10-0.1-0.2-0.3-0.5-0.6-0.7-0.8-1.0-1.1-1.2-1.3
Attack +%1520253035404550556065707580859095100105110

Stun

Stun.jpg

Required Level: 12

Prerequisites: Bash
Synergies: Stun receives bonuses from:

  • Bash: +8% Damage Per Level
  • Concentrate: +5% Attack Rating Per Level
  • War Cry: +5% Duration Per Level

Details: Stun leaves a monster standing motionless, a spinning circle over their head, for some time.

  • This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing.
  • Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.
  • Act Bosses can not be stunned.
  • Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.
Level1234567891011121314151617181920
Mana Cost: 2
Attack +%1520253035404550556065707580859095100105110
Duration (seconds)1.21.41.61.82.02.22.42.62.83.03.23.43.63.84.04.24.24.34.44.5

Double Throw

Double throw.jpg

Required Level: 12

Prerequisites: Bash, Double Swing
Synergies: Double Swing grants +8% Damage Per Level
Details: This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.

If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy. Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage. Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.

Level1234567891011121314151617181920
Mana Cost: 2
Attack +%2030405060708090100110120130140150160170180190200210

Leap Attack

Leap attack.jpg

Required Level: 18

Prerequisites:: Leap
Synergies: Leap grants +10% Damage Per Level.
Details: Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.

  • Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.
  • Leap can be used everywhere, even in levels with a low roof.
  • Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.
  • Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.
  • Leap Attack knocks back monsters near the landing zone, much as Leap does.

One little-known use is to leap over the charging explosive Minions in Act Five. Any of them you pass over in mid air will explode beneath you, but do you zero damage. This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.

Most characters are fine with a single point in Leap Attack. Just one is full screen range, you can leap to anywhere you can see. The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels. Slvl 20 is 335% AR and 670% damage, a huge bonus. Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss. If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack.

Level1234567891011121314151617181920
Mana Cost: 9
Attack +%50658095110125140155170185200215230245260275290305320335
Damage +%100130160190220250280310340370400430460490520550580610640670


Concentrate

Concentrate.jpg

Required Level: 18

Prerequisites: Bash, Stun
Synergies: Concentrate receives bonuses from points placed in the following skills:

  • Bash: +5% Damage Per Level
  • Battle Orders: +10% Damage Per Level
  • Berserk: +1% Magic Damage Per Level

Details: Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.

Level1234567891011121314151617181920
Mana Cost: 2
Defense +%100110120130140150160170180190200210220230240250260270280290
Attack +%60708090100110120130140150160170180190200210220230240250
Damage +%707580859095100105110115120125130135140145150155160165


Frenzy

Frenzy.jpg

Required Level: 24

Prerequisites: Bash, Double Swing, Double Throw
Synergies: Frenzy receives bonuses from points placed in the following skills:

  • Double Swing: +8% Damage Per Level
  • Taunt: +8% Damage Per Level
  • Berserk: +1% Magic Damage Per Level

Details: Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.

  • Frenzy requires dual weapons to instigate.
  • Frenzy powers up, getting faster and faster for several hits.
  • There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.
  • The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.
  • The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. The speed transfers to other skills, but not the damage bonus.
  • Try Leap Attack while Frenzied for laughs.
Level1234567891011121314151617181920
Mana Cost: 3
Damage +%9095100105110115120125130135140145150155160165170175180185
Attack +%100107114121128135142149156163170177184191198205212219226233
Attack Speed +%77-137-187-227-257-277-297-317-337-347-357-367-377-387-397-407-407-417-417-42
Walk/Run Speed +%4747-6847-8447-9947-11047-11947-12647-13147-13847-14247-14747-15147-15547-15847-16047-16447-16547-16747-16947-171


Whirlwind

Whirlwind.jpg

Required Level: 30

Prerequisites: Bash, Leap, Stun, Concentrate, Leap Attack
Details: Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on a separate page.

Level1234567891011121314151617181920
Mana Cost2525262627272828292930303131323233333434
Damage %-50-42-34-26-18-10-2+6+14+22+30+38+46+54+62+70+78+86+94+102
Attack +%+5+10+15+20+25+30+35+40+45+50+55+60+65+70+75+80+85+90+95

Berserk

Berserk.jpg

Required Level: 30

Prerequisites: Bash, Stun, Concentrate
Synergies: Berserk receives bonuses from:

  • Howl: +10% Magic Damage Per Level
  • Shout: +10% Magic Damage Per Level

Details: Berserk gives the Barbarian a way to deal a huge amount of magical (non-physical) damage with a melee attack, saving him from needing to use elemental damage weapons to kill Stone Skin and Physical Immune monsters.

  • Berserk deals no physical damage, so it can not steal life or mana.
  • Berserk can be safely used against the Thorns Aura, or while cursed by Iron Maiden.
  • The Barbarian's defense drops to zero immediately after using this powerful skill. Since every hit will land with zero defense, using a shield can be a hindrance, inducing block lock.
Level1234567891011121314151617181920
Mana Cost: 4
Attack Rating +%100115130145160175190205220235250265280295310325340355370385
Magic Damage +%150165180195210225240255270285300315330345360375390405420435
Duration (seconds)2.72.42.22.12.01.91.81.71.61.61.61.51.51.41.41.41.41.31.31.3