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Baal

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Mon-baal1.jpgBaal is the final monster in the game and the act boss of Act Five. He must be killed to complete the Eve of Destruction quest. Defeating Baal earns you a new title for each difficulty level, and enables characters to open the red portal to the Secret Cow Level.

Baal may cast the following spells:

  • Chilling Armor. Just like the Sorceress spell.
  • Teleport. When you least expect it. Baal does not heal when teleporting.
  • Defense Curse. This spell will lower your defense considerably: 60% in Normal, 75% in Nightmare, and 95% in Hell.
  • Blood Mana. Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points with every spell they cast.
  • Incineration Nova. A nova of fireballs.
  • Hoarfrost. The icy wedge spell chills, damages, and can knock back characters.
  • Mana Rift. This yellow flamethrower-like spell instantly drains 50% of more of a character's mana.
  • Destructive Strike. Baal's melee attack, it can be boosted by Fire damage or Cold damage on Nightmare and Hell difficulties.
  • Festering Appendage. Baal causes tentacles to erupt through the ground, lashing at any nearby targets. These can actually be quite handy to leach life or mana from, since they are full of hit points and much easier to hit than Baal himself.
  • Vile Effigy. Baal can duplicate himself. The double possesses only half of Baal's hit points at the time of the spell, so will appear to lose health very quickly from its health bar.

Statistics listed below are sorted by difficulty level: Normal / Nightmare / Hell.

StatisticsDefenses
  • Level: 60 / 75/ 99
  • Experience: 216,862 / 1,619,522 / 4,536,276
  • Hit Points: 26484 / 117596 / 493701
  • Damage:
    • Melee Attack #1:
      • Damage: 39-66 / 73-109 / 166-210
      • Attack Rating: 1603 / 3600 / 9850
    • Melee Attack #2:
      • Damage: 50-100 / 82-146 / 183-266
      • Attack Rating: 2402 / 3600 / 9850
  • Defense: 313 / 1494 / 2847
  • chance to Block: 40% / 45% / 55%
  • Resistances:
    • Physical: 0% / 0% / 50%
    • Magical: 0% / 0% / 0%
    • Fire: 33% / 50% / 50%
    • Cold: 33% / 50% / 50%
    • Lightning: 33% / 50% / 50%
    • Poison: 50% / 50% / 50%
  • Immunities: None / None / None
  • Drain Effectiveness: 100 / 50 / 20
  • Chill Effectiveness: 15 / 15 / 15