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Amazon Passive and Magic Skills

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Revision as of 09:20, 16 February 2008 by 82.41.176.69 (talk)
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These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.


Inner Sight

Required Level: 1
Prerequisites: None
Synergies: None.
Details: A curse-like debuff skill that lowers the defense of all enemies within range.

  • Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.
  • The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.
  • Rogue mercenaries (Act One) cast this skill at random intervals during battle.
Level1234567891011121314151617181920
Mana Cost: 5-Radius (yards)13.3
Duration (seconds)812162024283236404448525660646872768084
Enemy Defense -X406590115140165190215260305350395440485530575635695755815


Critical Strike

Required Level: 1
Prerequisites: None
Synergies: None.
Details: This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.

  • Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.
Level1234567891011121314151617181920
Chance to 2x Damage %1625323842464951545658596162636565666768


Dodge

Required Level: 6
Prerequisites: None
Synergies: None.
Details: Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.

  • The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.
Level1234567891011121314151617181920
Chance to Dodge Melee %1824293437404244464749505152525454555556


Slow Missiles

Required Level: 12
Prerequisites: Inner Sight
Synergies: None.
Details: A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.

  • Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.
  • The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.
  • Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.
  • Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.
  • Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.
Level1234567891011121314151617181920
Mana Cost: 5
Duration (seconds)121824303642485460667278849096102108114120126
Radius (yards): 13.3
Enemy Ranged Attacks Slowed 33%


Avoid

Required Level: 12
Prerequisites: Dodge
Synergies: None.
Details: This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.

  • Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.
  • Avoid can dodge Metors, but the area effect fire damage the Meteor leaves will still hurt.
Level1234567891011121314151617181920
Chance to Dodge Missile %2431364145485052545557586061616363646465


Penetrate

Required Level: 18
Prerequisites: Critical Strike
Synergies: None.
Details: This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as "always hits" attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.

  • Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.
Level1234567891011121314151617181920
% Bonus to Attack Rating35455565758595105115125135145155165175185195205215225


Decoy

Required Level: 24
Prerequisites: Inner Sight, Slow Missiles
Synergies: None.
Details: This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).

  • Only one Decoy can exist at once; casting a second will dispel the first.
  • Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.
  • Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.
  • Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.
  • In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the cast post-v1.09.
  • Decoys do not receive the Amazon's equipment stats; just her hit points.
    • Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.
Level1234567891011121314151617181920
Mana Cost1918171616151413131211.510.7109.28.57.776.25.54.7
Duration101520253035404550556065707580859095100105
Life +%102030405060708090100110120130140150160170180190200


Evade

Required Level: 24
Prerequisites: Dodge, Avoid
Synergies: None.
Details: This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running. (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)

  • Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.
  • Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.
Level1234567891011121314151617181920
Chance to Dodge Any Attack%1824293437404244464749505152525454555556


Valkyrie

Required Level: 30
Prerequisites: Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade
Synergies: Valkyries receive bonuses from points spent in the following skills:

  • Decoy: +20% Life Per Level
  • Penetrate: +40 Attack Rating Per Level
  • Critical Strike
  • Dodge
  • Avoid
  • Evade

Details: Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the color of their armor. Some Valkyries can spawn with very useful mods, such as "% chance to cast Frost Nova" on armor, or or "% chance to cast Amplify Damage" on their spears, for instance.

  • Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.
  • Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.
Level1234567891011121314151617181920
Mana Cost2526272829303132323435363738394041424344
Hit Points52861670479288096810561144123213201408149615841672176018481936202421122200
% Damage0255075100125150175200225250275300325350375400425450475
% Attack4080120160200240280320360400440480520560600640680720760800
% Defense Bonus0102030405060708090100110120130140150160170180190

Hidden Valkyrie Stats

  • Resistances: The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2
  • Magic Level: The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.
  • Dexterity: Valkyries recieve a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.
  • Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))


Pierce

Required Level: 30
Prerequisites: Critical Strike, Penetrate


Passive Effect: A chance that your missile will continue through its victim.

This is a very powerful passive skill since it affects any and all missile weapons you employ a chance to damage, pass through, and then damage another creature. When using a Plague Javelin or enchanted Arrow, this can be especially devastating. Also, consider the damage potential if you are using the Strafe skill.

Some recommend maximizing this skill at 20, however the benefit of additional points drops off significantly. You can decide how many points are enough for you. If you cannot think of a better skill or spell to spend a point into, spend it on Pierce.

Lead monsters into a line so you can take full advantage of Pierce.

Level1234567891011121314151617181920
Chance Missiles Pass through Target %2334424955596365697173757779808282838485