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Tentacle Beast

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Revision as of 06:58, 29 March 2008 by 82.41.176.69 (talk)
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Tentacle Beasts are Animals.

Found in the rivers and moats of Act Two, Tentacle beasts are snake like monsters with a head that bites and spits, and tails that deal melee damage when attackers approach too closely. The tails can be killed without slowing the head, but if the head is taken out the tails will vanish beneath the surface, never to return.

These monsters never drop any items, but they can be leeched from and are worth experience points.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Tentacle Beasts are stationary and have no movement speed. They do not drop items of any kind and are never found in champion or boss forms.

Type Level Experience Hit Points Speed Max TC/Rune
Water Watcher Head 18 / 51 / 80 213 / 9204 / 57720 90 / 708 / 1563 -- --
Water Watcher Tail 18 / 51 / 80 265 / 5310 / 33300 90 / 602 / 1329 -- --
River Stalker Head 20 / 50 / 80 261 / 8603 / 57720 102 / 696 / 1563 -- --
River Stalker Tail 20 / 50 / 80 321 / 4963 / 33300 102 / 592 / 1329 -- --
Stygian Watcher Head 22 / 52 / 84 312 / 9757 / 64786 112 / 720 / 1634 -- --
Stygian Watcher Tail 22 / 52 / 84 388 / 5629 / 37377 112 / 612 / 1389 -- --


Offense

The poison spit attack is a magical projectile and therefore always hits (barring blocking or avoid type skills). The damage is the same on all difficulty levels, which is surely a bug/oversight by the programmers.

Type Poison Spit (Head) Melee Attack (Tail) Melee AR
Water Watcher Head 34-56 over 32s (1.7-1.8/sec) -- --
Water Watcher Tail 9-18 / 30-51 / 63-109 162 / 907 / 2896
River Stalker Head 34-56 over 32s (1.7-1.8/sec) -- --
River Stalker Tail 10-20 / 28-49 / 63-109 185 / 891 / 2896
Stygian Watcher Head 34-56 over 32s (1.7-1.8/sec) -- --
Stygian Watcher Tail 11-22 / 30-51 / 65-112 207 / 923 / 3033


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. Some monsters regen 50% or 100% faster.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Water Watcher Head 90 / 708 / 1563 24% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Water Watcher Tail 90 / 602 / 1329 24% 1.2/sec 100 / 85 / 75 50 / 40 / 33
River Stalker Head 102 / 696 / 1563 27% 1.2/sec 100 / 85 / 75 50 / 40 / 33
River Stalker Tail 102 / 592 / 1329 27% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Stygian Watcher Head 112 / 720 / 1634 29% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Stygian Watcher Tail 112 / 612 / 1389 29% 1.2/sec 100 / 85 / 75 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Water Watcher 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100%
River Stalker 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105%
Stygian Watcher 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110%