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Fallen Shamans will raise dead Fallen, but only of their own kind. Carver Shaman will not resurrect dead Devilkin foot soldiers, for instance. Regularly shaman can not resurrect each other; just foot soldiers. Boss Shaman can resurrect other shaman, but only of their own type. Post v1.09, shaman bosses no longer spawn with a pack of other shaman, just with foot soldiers. | Fallen Shamans will raise dead Fallen, but only of their own kind. Carver Shaman will not resurrect dead Devilkin foot soldiers, for instance. Regularly shaman can not resurrect each other; just foot soldiers. Boss Shaman can resurrect other shaman, but only of their own type. Post v1.09, shaman bosses no longer spawn with a pack of other shaman, just with foot soldiers. | ||
* Special, more powerful versions of Fallen Shaman may be encountered in Act Five on Nightmare and Hell difficulties. See [[Fallen Shaman Guest Monsters|their stats here]]. | |||
Special, more powerful versions of Fallen may be encountered in Act Five on Nightmare and Hell difficulties. See [[Fallen Guest Monsters|their stats here]]. | |||
=Statistics= | =Statistics= | ||
{| width="100%" | {| width="100%" style="text-align:center" | ||
! Type | ! Type | ||
! Level | ! Level | ||
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Carver Shaman have a dagger slashing melee attack. They also shot Firebolts which deal negligible damage. | Carver Shaman have a dagger slashing melee attack. They also shot Firebolts which deal negligible damage. | ||
{| width="100%" | {| width="100%" style="text-align:center" | ||
! Type | ! Type | ||
! Melee Attack 1 | ! Melee Attack 1 | ||
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* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
{| width="100%" | {| width="100%" style="text-align:center" | ||
! Type | ! Type | ||
! Defense | ! Defense | ||
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* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100%" | {| width="100%" style="text-align:center" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
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| 0% / 0% / 15% | | 0% / 0% / 15% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 25% / 50% / 100% | | 25% / 50% / <font color="#FF0000">100% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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| 0% / 0% / 15% | | 0% / 0% / 15% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 30% / 60% / 105% | | 30% / 60% / <font color="#FF0000">105% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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| 0% / 0% / 15% | | 0% / 0% / 15% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 35% / 70% / 110% | | 35% / 70% / <font color="#FF0000">110% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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| 0% / 0% / 15% | | 0% / 0% / 15% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 40% / 80% / 115% | | 40% / 80% / <font color="#FF0000">115% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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| 0% / 0% / 25% | | 0% / 0% / 25% | ||
| 20% / 50% / 50% | | 20% / 50% / 50% | ||
| 70% / 100% / 120% | | 70% / <font color="#FF0000">100% / <font color="#FF0000">120% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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|} | |} | ||
[[category:monsters]] | [[category:monsters]] | ||
[[category:demons]] | [[category:demons]] | ||
