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{{Item navbox}}Jewels are are small one-space items that can be magical or rare and must be found, they are never sold by NPCs. Jewels have no function on their own, they must be socketed, and then you gain their benefits. Each Jewel has the same mods no matter what you socket it in, unlike Runes and Gems that change depending on what they are seated in. This is an advantage for jewels, as it allows you to add damage or IAS from your armor, helm, or shield, and add resistance from your weapon, something gems and runes never do. The mods found on jewels are pretty low, especially on rare ones, but some types are very useful. | {{Item navbox}}Jewels are are small one-space items that can be magical or rare and must be found, they are never sold by NPCs. Jewels have no function on their own, they must be socketed, and then you gain their benefits. Each Jewel has the same mods no matter what you socket it in, unlike Runes and Gems that change depending on what they are seated in. This is an advantage for jewels, as it allows you to add damage or IAS from your armor, helm, or shield, and add resistance from your weapon, something gems and runes never do. The mods found on jewels are pretty low, especially on rare ones, but some types are very useful. | ||
== Jewel Properties == | |||
=Jewel Properties= | |||
'''Magical Jewels''': Can have any Prefix with any Suffix. | '''Magical Jewels''': Can have any Prefix with any Suffix. | ||
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* Clvl: The Character Level you must be to equip an item socketed with this Jewel, if this is the highest Clvl on the item. (A Clvl 30 Jewel in a Clvl 50 Elite item will still be Clvl 50.) | * Clvl: The Character Level you must be to equip an item socketed with this Jewel, if this is the highest Clvl on the item. (A Clvl 30 Jewel in a Clvl 50 Elite item will still be Clvl 50.) | ||
* Qlvl: Quality Level, this is often referred to as "Item Level" (ilvl). The Clvl requirement of a jewel will be 3/4 the highest Qlvl mod on it, and these are listed on this page. For a monster to drop something, the monster's Mlvl must be equal to or greater than the Qlvl in question. Full list of Monster Levels found on Darkness. | * Qlvl: Quality Level, this is often referred to as "Item Level" (ilvl). The Clvl requirement of a jewel will be 3/4 the highest Qlvl mod on it, and these are listed on this page. For a monster to drop something, the monster's Mlvl must be equal to or greater than the Qlvl in question. Full list of Monster Levels found on Darkness. | ||
== Weapon Jewel Affixes == | |||
=Weapon Jewel Affixes= | |||
These are bonuses from Jewels that are useful to characters seeking to do damage with their weapons (as opposed to spell casters). They are grouped by type of effect, with prefixes and suffixes noted as such in separate tables. | These are bonuses from Jewels that are useful to characters seeking to do damage with their weapons (as opposed to spell casters). They are grouped by type of effect, with prefixes and suffixes noted as such in separate tables. | ||
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Useful bonuses since Undead are quite common, and often can't be leeched from, so anything helps there. These bonuses do not show up in your Character window display. They stack with the inherent 50% bonus on blunt weapons. | Useful bonuses since Undead are quite common, and often can't be leeched from, so anything helps there. These bonuses do not show up in your Character window display. They stack with the inherent 50% bonus on blunt weapons. | ||
== Armor Jewels == | |||
=Armor Jewels= | |||
These are bonuses from Jewels that are useful to keep you alive, such as +defense, resistance, hit points, etc. They are grouped by type of effect, with prefixes and suffixes noted as such in separate tables. Some of the bonuses in the Misc section are useful for this as well. | These are bonuses from Jewels that are useful to keep you alive, such as +defense, resistance, hit points, etc. They are grouped by type of effect, with prefixes and suffixes noted as such in separate tables. Some of the bonuses in the Misc section are useful for this as well. | ||
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Not a very useful bonus on jewels. In any high Defense item you'll be better off adding +% Defense, and most characters don't worry much about defense anyway. Possibly of use to a high Iron Skin Barb or a Defiance Pal, or in a Holy Shield Pal. | Not a very useful bonus on jewels. In any high Defense item you'll be better off adding +% Defense, and most characters don't worry much about defense anyway. Possibly of use to a high Iron Skin Barb or a Defiance Pal, or in a Holy Shield Pal. | ||
== Misc Jewels == | |||
=Misc Jewels= | |||
These are bonuses to miscellaneous stats, good ones and less so. Better ones are listed at the top. | These are bonuses to miscellaneous stats, good ones and less so. Better ones are listed at the top. | ||