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{{template:quests}}Act Five was added to the game with the expansion, and moves the action to the snowy northern mountain stronghold of the Barbarian clans. Their city has been beseiged by Baal's forces, and your hero must pursue the Lord of Destruction up sacred Mount Arreat and stop him from seizing the power of the mighty Worldstone. Good luck with that. | {{template:quests}}[[Act Five]] was added to the game with the [[expansion]], and moves the action to the snowy northern mountain stronghold of the [[Barbarian]] clans. Their city has been beseiged by Baal's forces, and your hero must pursue the Lord of Destruction up sacred Mount Arreat and stop him from seizing the power of the mighty Worldstone. Good luck with that. | ||
=Act Five: The Harrowing= | =Act Five: The Harrowing= | ||
The quests in the Expansion are much like the ones in Diablo II, but have some more variety, and some very cool quest rewards. There aren't any that add a skill point or stat point, but you gain resistance, some very nice items, and experience. All of them are basically on you way through the Act, and there aren't any that are totally out of the way, though not all of them are mandatory. And none are of the "insert quest items into Horadric Cube" variety, like you know from Acts Two and Three. | The quests in the Expansion are much like the ones in [[Diablo II]], but have some more variety, and some very cool quest rewards. There aren't any that add a skill point or stat point, but you gain resistance, some very nice items, and experience. All of them are basically on you way through the Act, and there aren't any that are totally out of the way, though not all of them are mandatory. And none are of the "insert quest items into [[Horadric Cube]]" variety, like you know from Acts Two and Three. | ||
==Quest One: Stop the Siege== | ==Quest One: Stop the Siege== | ||
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This first quest in the Act is about as straight-forward as a quest can be. You must find Shenk the Overseer, and kill him. | This first quest in the Act is about as straight-forward as a quest can be. You must find Shenk the Overseer, and kill him. | ||
When you first enter town, if you approach Larzuk the Blacksmith. He will have the "!" over his head, and if you click on him he gives you his introduction speech, and then offer the following: | When you first enter town, if you approach [[Larzuk]] the Blacksmith. He will have the "!" over his head, and if you click on him he gives you his introduction speech, and then offer the following: | ||
<blockquote>''"If you're here to defeat Baal, you must prove it!" | <blockquote>''"If you're here to defeat [[Baal]], you must prove it!" | ||
''As we speak, Harrogath is under siege by Baal's demons. Catapults rain death just outside the town walls. | ''As we speak, Harrogath is under siege by Baal's demons. Catapults rain death just outside the town walls. | ||
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'' Baal himself travels up the sacred mountain, having left in charge here one of his most vicious generals, Shenk the Overseer. A ruthless taskmaster, he lashes his own minions into suicidal frenzies on the battlefield. | '' Baal himself travels up the sacred mountain, having left in charge here one of his most vicious generals, Shenk the Overseer. A ruthless taskmaster, he lashes his own minions into suicidal frenzies on the battlefield. | ||
''If you wish to prove yourself to us, destroy the monster, Shenk, that commands those infernal catapults outside Harrogath. If you manage to do this, return to me."''</blockquote> | ''If you wish to prove yourself to us, destroy the monster, [[Shenk]], that commands those infernal catapults outside Harrogath. If you manage to do this, return to me."''</blockquote> | ||
Your mission accepted, you set out into the Bloody Foothills. Shenk is always found near the end of the long, rectangular level. If you already had the Frigid Highlands waypoint and wanted to go right to Shenk, you could just take that waypoint, and then run back into the Bloody Foothills, and Shenk would be right there. | Your mission accepted, you set out into the Bloody Foothills. Shenk is always found near the end of the long, rectangular level. If you already had the [[Frigid Highlands]] [[waypoint]] and wanted to go right to Shenk, you could just take that waypoint, and then run back into the Bloody Foothills, and Shenk would be right there. | ||
[[Image:Quests-a5-q1-shenk.jpg|frame|Shenk, overseeing.]]There isn't any great strategy needed to kill Shenk, he's just a bigger, stronger Overseer. The first of his kind you see, but you'll see dozens more in the levels to come. He is surrounded by a few dozen minions, and he will lash several of them each time into an explosive rage, but with the ledges around him and the narrow stairs, you can take them on one or two at a time, or get to a corner and devastate them with any ranged attack. Sorceresses and Bowazons love the Bloody Foothills. Shenk has a decent amount of hit points, but doesn't hit that hard, so you shouldn't have too much trouble on any difficulty level if you can avoid the charging explosive minions. | [[Image:Quests-a5-q1-shenk.jpg|frame|Shenk, overseeing.]]There isn't any great strategy needed to kill Shenk, he's just a bigger, stronger Overseer. The first of his kind you see, but you'll see dozens more in the levels to come. He is surrounded by a few dozen minions, and he will lash several of them each time into an explosive rage, but with the ledges around him and the narrow stairs, you can take them on one or two at a time, or get to a corner and devastate them with any ranged attack. Sorceresses and Bowazons love the Bloody Foothills. Shenk has a decent amount of hit points, but doesn't hit that hard, so you shouldn't have too much trouble on any difficulty level if you can avoid the charging explosive minions. | ||
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As you free each bunch, the quests menu pops up telling you to "Free ten more warriors", and then "Free five more warriors". | As you free each bunch, the quests menu pops up telling you to "Free ten more warriors", and then "Free five more warriors". | ||
When you return after freeing all 15 of the Barbarians, go to Qual-Kehk for your reward. He will have the usual "!" over his head, and will tell you: | When you return after freeing all 15 of the Barbarians, go to [[Qual-Kehk]] for your reward. He will have the usual "!" over his head, and will tell you: | ||
<blockquote>''"Thank you for rescuing my men. They have spoken well of your bravery in battle. Perhaps there is hope for us after all. | <blockquote>''"Thank you for rescuing my men. They have spoken well of your bravery in battle. Perhaps there is hope for us after all. | ||
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''Be sure to set them in the right order for their fullest effect."''</blockquote> | ''Be sure to set them in the right order for their fullest effect."''</blockquote> | ||
The Runes you receive are Tal, Ral, and Ort. None of them do a whole lot on their own, each adds elemental damage of one type to a weapon, and 30% resistance to it to a shield, so all three in an item and you'd have all but cold damage/resistance covered. But if you put all three into a three-socket shield in the correct order (Ral, then Ort, then Tal), you get a special better bonus, and a Rune Word item. | The [[Runes]] you receive are [[Tal]], [[Ral]], and [[Ort]]. None of them do a whole lot on their own, each adds elemental damage of one type to a weapon, and 30% resistance to it to a shield, so all three in an item and you'd have all but cold damage/resistance covered. But if you put all three into a three-socket shield in the correct order (Ral, then Ort, then Tal), you get a special better bonus, and a Rune Word item. | ||
[[Image:Quests-a5-q2-reward.jpg|frame]]'''Ancients Pledge'''<br> | [[Image:Quests-a5-q2-reward.jpg|frame]]'''Ancients Pledge'''<br> | ||
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* '''Quest Priority:''' Not mandatory, but very nice rewards. | * '''Quest Priority:''' Not mandatory, but very nice rewards. | ||
Malah tells you about this quest with a long speech. By the time you get this quest you've noticed that Nihlathak has been gone from town for some time, and you have no one to gamble with. Malah says: | [[Malah]] tells you about this quest with a long speech. By the time you get this quest you've noticed that [[Nihlathak]] has been gone from town for some time, and you have no one to gamble with. Malah says: | ||
<blockquote>''"Here is a matter which I hesitate to share, but I believe you are the only one who can help me now. Anya, the young alchemist and daughter to one of our slain leaders, has been missing for some time. She is a strong, crafty woman with a spirit like no other. | <blockquote>''"Here is a matter which I hesitate to share, but I believe you are the only one who can help me now. Anya, the young alchemist and daughter to one of our slain leaders, has been missing for some time. She is a strong, crafty woman with a spirit like no other. | ||
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Another benefit to rescuing Anya is that you can now gamble again. Nihlathak lets you gamble when you first reach Act Five, but he vanishes soon after and you have no way to gamble until you bring Anya back. (You can take a waypoint to a different act to gamble, if you can't wait for Anya.) You also need Anya to buy throwing potions from. | Another benefit to rescuing Anya is that you can now gamble again. Nihlathak lets you gamble when you first reach Act Five, but he vanishes soon after and you have no way to gamble until you bring Anya back. (You can take a waypoint to a different act to gamble, if you can't wait for Anya.) You also need Anya to buy throwing potions from. | ||
'''Tip:''' Be sure you find the Crystalline Passage Waypoint, or even go on and find the Frozen Tundra Waypoint, before you enter the red portal Anya opens for Quest Four. There is no waypoint in the Frozen River, and if you don't find the Crystalline Passage WP before you go down, you will probably go right back to town and on to Quest Four, and when you portal back from the Quest Four dungeon, you'll have a long walk all the way from the Arreat Plateau waypoint through the Crystalline Passageway back to where you were. | '''Tip:''' Be sure you find the [[Crystalline Passage]] Waypoint, or even go on and find the [[Frozen Tundra]] Waypoint, before you enter the red portal [[Anya]] opens for Quest Four. There is no waypoint in the Frozen River, and if you don't find the Crystalline Passage WP before you go down, you will probably go right back to town and on to Quest Four, and when you portal back from the Quest Four dungeon, you'll have a long walk all the way from the Arreat Plateau waypoint through the Crystalline Passageway back to where you were. | ||
Think of it like Act One. You need to find the Dark Woods Waypoint before you go back to town with the Scroll of Inifuss, since you'll then go to the Field of Stones and Tristram, and probably end up having to run all the way from the Field through the Underground Passageway to get back to the Dark Woods. If you do this in the next game you'll have to clear it as you go, which is annoying. | Think of it like Act One. You need to find the [[Dark Woods]] Waypoint before you go back to town with the [[Scroll of Inifuss]], since you'll then go to the [[Field of Stones]] and [[Tristram]], and probably end up having to run all the way from the Field through the [[Underground Passageway]] to get back to the [[Dark Woods]]. If you do this in the next game you'll have to clear it as you go, which is annoying. | ||
==Quest Four: Betrayal of Harrogath== | ==Quest Four: Betrayal of Harrogath== | ||
