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Sorceress Cold Spells

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Revision as of 16:58, 30 June 2009 by 82.41.176.69 (talk)
Sorceress Skills

The Cold spells have less raw damage than fire or lightning, but add the bonus effect of chilling or freezing the target, and thanks to Cold Mastery's ability to lower resistances, these spells can be the strongest in the game, despite their lower total damage numbers.


Cold vs. Frozen

  • Chilled monsters are slowed, often for quite a time. They have a % chance to shatter into pieces when they die.
  • Frozen monsters are stunned into motionless until they thaw. The Freezing effect usually lasts just a second or two. Boss monsters can not be frozen (just chilled). All frozen monsters will shatter into ice cubes when they die, leaving no corpse.

Ice Bolt

Required Level: 1
Prerequisites: None
Synergies: The damage of Ice Bolt is boosted by points in the following skills:

  • Frost Nova: +15% Cold Damage Per Level
  • Ice Blast: +15% Cold Damage Per Level
  • Glacial Spike: +15% Cold Damage Per Level
  • Blizzard: +15% Cold Damage Per Level
  • Frozen Orb: +15% Cold Damage Per Level

Details: This spell shoots a small snowball that damages and slows the target. There is no splash, the spell slows rather than freezes, and the damage isn't high enough to use it long term, even with the huge cluster of synergies added in recent patches.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Damage 3-5 4-6 5-8 6-9 7-11 8-12 9-14 10-15 12-18 14-20 16-23 18-25 20-28 22-30 24-33 26-36 29-39 32-42 35-46 38-49
Cold Length (seconds) 6 7.4 8.8 10.2 11.6 13 14.4 15.8 17.2 18.6 20 21 22.8 24.2 25.6 27 28.4 29.8 31.2 32.6


Frozen Armor

Required Level: 1
Prerequisites: None
Synergies: Frozen Armor is boosted by points in the following skills:

  • Shiver Armor: +10 Seconds Per Level
  • Shiver Armor: +5% Freeze Length Per Level
  • Chilling Armor: +10 Seconds Per Level
  • Chilling Armor: +5% Freeze Length Per Level

Details: Provides a defense bonus and freezes any melee attackers that strike the Sorceress. Only one of the Frozen Armor, Shiver Armor, Chilling Armor defensive spells may be active at once.

  • PVP: Chills, rather than freezes.
  • Since few Sorceresses choose their equipment with an eye to raising their defense, this spell isn't especially useful to most builds.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7
Defense Bonus % 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125
Duration (seconds) 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348
Freeze Length (seconds) 1.2 1.3 1.4 1.5 1.6 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.4


Frost Nova

Required Level: 6
Prerequisites None
Synergies: Frost Nova's damage is boosted by points in the following skills:

  • Blizzard: +10% Cold Damage Per Level
  • Frozen Orb: +10% Cold Damage Per Level

Details: Creates and expanding ring of ice that damages and slows enemies. The radius is the same as that of Nova, about 2/3 of the visible screen.

  • This spell doesn't do enough damage to kill effectively with, but it's a great defensive aid, instantly chilling every monster within a dozen yards of the Sorceress.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Cold Damage 2-4 4-6 6-9 8-11 10-14 12-16 14-19 16-21 19-25 22-28 25-32 28-35 31-39 34-42 37-46 40-49 44-54 48-58 52-63 56-67
Cold Length (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27


Ice Blast

Required Level: 6
Prerequisites: Ice Bolt
Synergies: Points in the following skills boost the damage of Ice Blast.

  • Ice Bolt: +8% Cold Damage Per Level
  • Glacial Spike: +10% Freeze Length Per Level
  • Blizzard: +8% Cold Damage Per Level
  • Frozen Orb: +8% Cold Damage Per Level

Details: Shoots a large snowball that hits with splash damage, freezing the target and chilling nearby monsters.

  • PVP: Players are chilled, not frozen.
  • Bosses, Champions, and SuperUniques can not be frozen.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12 13 13 14 14 15 15
Cold Damage 8-12 16-21 23-29 31-37 38-45 46-53 54-61 61-69 76-85 91-100 106-116 122-132 137-147 152-163 167-179 182-194 205-218 227-241 250-264 273-287
Freeze Length (seconds) 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8


Shiver Armor

Required Level: 12
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast
Synergies: Shiver Armor receives bonuses from points placed in the following skills:

  • Frozen Armor: +10 Seconds Per Level
  • Frozen Armor: +9% Cold Damage Per Level
  • Chilling Armor: +10 Seconds Per Level
  • Chilling Armor: +9% Cold Damage Per Level

Details: Provides a larger defensive bonus than Frozen Armor, and damages melee attackers. It chills, rather than freezes, as Frozen Armor does.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 11
Defense Bonus % 45 51 57 63 69 75 81 87 93 99 105 111 117 123 129 135 141 147 153 159
Damage 6-8 8-11 10-14 13-16 15-19 17-22 19-25 21-27 25-31 28-35 31-39 34-43 38-46 41-50 44-54 47-58 52-63 56-68 61-73 65-77
Duration (seconds) 130 142 154 166 178 190 202 214 226 238 250 262 274 286 298 310 322 334 346 358
Cold Length: 4 Seconds


Glacial Spike

Required Level: 18
Prerequisites" Ice Bolt, Ice Blast
Synergies: Points in the following skills provide a bonus to Glacial Spike.

  • Ice Bolt: +5% Cold Damage Per Level
  • Ice Blast: +5% Cold Damage Per Level
  • Blizzard: +3% Freeze Length Per Level
  • Frozen Orb: +5% Cold Damage Per Level

Details: Shoots a large snowball that hits with substantial damage and a large splash effect, freezing the targeted monster and anything within 2.6 yards.

  • A very popular support skill; many Sorceresses map this to their left click button for emergency use (clicking on open space with targeted spells on the left click will simply run to that spot, just as having Attack or other melee skills on the left click does).
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5
Damage 17-26 25-34 33-42 40-51 48-59 56-67 63-75 71-84 85-99 100-113 114-128 128-143 143-158 157-173 171-188 185-202 201-218 216-234 232-250 247-266
Freeze Length (seconds) 2 2.1 2.2 2.3 2.4 2.6 2.7 2.8 2.9 3 3.2 3.3 3.4 3.5 3.6 3.8 3.9 4 4.1 4.2


Blizzard

Casting Delay: 1.8 Seconds
Required Level: 24
Prerequisites: Ice Bolt, Ice Blast, Frost Nova, Glacial Spike
Synergies: Points in the following skills boost the damage of Blizzard:

  • Ice Bolt: +5% Cold Damage Per Level
  • Ice Blast: +5% Cold Damage Per Level
  • Glacial Spike: +5% Cold Damage Per Level

Details: Blizzard is an area effect spell, calling down an icy storm that chills and damages everything over a wide area. Targets are chilled, not frozen, and the damage is gradual instead of all in one blast, but the total damage dealt is the highest of any spell in this tree.

  • Blizzard requires a certain play style, since its damage is dealt over several seconds to an area, instead of in a more targeted shot like most Sorceress spells. Monsters will need to be herded together, or a tank used to get them to hold still while Blizzard rains down its damage.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Damage per Second 51-86 69-104 86-123 103-141 120-159 138-178 155-196 172-215 207-250 241-286 276-322 310-357 345-393 379-428 414-464 448-500 500-553 552-606 603-658 655-711
Duration: 4 Seconds


Chilling Armor

Required Level: 24
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast, Shiver Armor
Synergies: Points in the following skills boost the effects of Chilling Armor.

  • Frozen Armor: +10 Seconds Per Level
  • Frozen Armor: +7% Cold Damage Per Level
  • Shiver Armor: +10 Seconds Per Level
  • Shiver Armor: +7% Cold Damage Per Level

Details: Chilling Armor provides a slightly smaller defensive bonus than Shiver Armor (but larger than Frozen Armor). While the other two boost special effects against melee attackers, this one reacts to incoming projectiles by firing an Ice Bolt back in the direction of the missile.

  • Since most Cold Sorcs have a constant stream of ice covering most of the screen, the damage returned from this defensive spell is largely irrelevant at higher levels.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 17
Defense Bonus % 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140
Damage 4-6 5-8 6-10 7-11 9-13 10-15 11-17 12-18 14-21 17-24 19-27 21-30 22-33 26-35 28-38 30-41 34-45 37-49 41-53 44-57
Duration (seconds) 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278


Frozen Orb

Casting Delay: 1 Second
Required Level: 30
Prerequisites: Ice Bolt, Ice Blast, Frost Nova, Glacial Spike, Blizzard
Synergies: Each skill point in Ice Bolt adds: +2% Cold Damage Per Level
Details: One of the more awesome spells in the game, Frozen Orb fires out a glowing orb of ice that spins across most of the visible screen, emitting dozens of tiny Ice Bolts in all directions.

  • Frozen Orb requires some skill to use, since the damage is highest right where the orb is targeted, and especially at the point it expires with one final swirl of ice. Enemies must therefore be within effective range, and not blocked by walls or other obstacles.
  • As with all casting delay Sorceress skills, Frozen Orb can and should be teamed with another spell that can be cast during the second delay.
  • In earlier versions of D2, this spell was bugged so that monsters the Orb passed over took minimal damage. It was therefore necessary to aim just to the side of targets. This bug was fixed in v1.09.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34
Cold Damage 40-45 50-55 60-65 70-75 80-85 90-95 100-105 110-115 122-127 134-139 146-151 158-163 170-175 182-187 194-199 206-211 220-225 234-239 248-253 262-267
Cold Length (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27


Cold Mastery

Required Level: 30
Prerequisites: None
Synergies: None
Details: Cold Mastery provides a constant passive bonus by lowering the resistance of all the targets of her spells.

  • Resistance is only lowered to her spells; not for others in her party, including cold-using minions.
  • Cold Mastery does not break immunities, but can reduce resistances into negative values, greatly increasing the damage of her spells.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Resistance -% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115