→Melee Combat
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===Melee Combat=== | ===Melee Combat=== | ||
This is the Warrior's specialty, and is how most players enjoy playing the character. This isn't ''Diablo II'', there aren't any Whirlwinds or Zeals or other multi-hit, multi-target skills. A warrior has to click click click for every hit he gets, and he can only aim at one target at a time. His damage is quite high though, his swing speed is fast enough to stun lock once he gets a sword with added speed or haste, and he has hidden bonuses to to/hit and critical strike (double damage), which combine to make expert Warriors kill more quickly than beginning players can believe. | This is the Warrior's specialty, and is how most players enjoy playing the character. This isn't ''Diablo II'', there aren't any Whirlwinds or Zeals or other multi-hit, multi-target skills. A warrior has to click click click for every hit he gets, and he can only aim at one target at a time. His damage is quite high though, his swing speed is fast enough to stun lock once he gets a sword with added speed or haste, and he has hidden bonuses to to/hit and critical strike (Clvl = % chance to deal double damage. For instance, a Clvl 40 warrior will deal double damage on 40% of his hits.), which combine to make expert Warriors kill more quickly than beginning players can believe. | ||
Using position and angles is essential for a successful warrior. Bottlenecks are always helpful, in the early levels, In Hell, where there aren't such narrow doorways, Warriors often retreat to corners, or squeeze in next to barrels or other objects that block the floor space. A well-equipped (high AC, good damage, fast swing, and high to/hit) warrior can usually take on any three enemies at once (in a corner) without serious risk of death. If a barrel or other object can cut the attackers to two, the warrior can hold off any size mob, providing he doesn't take too much damage from ranged attackers. Barring that sort of cornered technique, fighting retreats are wise, as is swinging at targets before they are in melee range. Warriors can usually strike an enemy as it advances into melee range, and the hit will stun or knock it back before it can move into the square beside the warrior. Many monsters can be killed this way before they're even able to swing their own attack. | Using position and angles is essential for a successful warrior. Bottlenecks are always helpful, in the early levels, In Hell, where there aren't such narrow doorways, Warriors often retreat to corners, or squeeze in next to barrels or other objects that block the floor space. A well-equipped (high AC, good damage, fast swing, and high to/hit) warrior can usually take on any three enemies at once (in a corner) without serious risk of death. If a barrel or other object can cut the attackers to two, the warrior can hold off any size mob, providing he doesn't take too much damage from ranged attackers. Barring that sort of cornered technique, fighting retreats are wise, as is swinging at targets before they are in melee range. Warriors can usually strike an enemy as it advances into melee range, and the hit will stun or knock it back before it can move into the square beside the warrior. Many monsters can be killed this way before they're even able to swing their own attack. | ||
