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Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]]. | Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]]. | ||
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel. | The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel. An important strategic note for those using attack-upgrading jewels: if you use two weapons at once (Barbarian/Assassin) it is much better to use an attack-upgrading jewel in socketed armor or helms. This will bestow the bonus upon both attacks, rather than just the one weapon in which the jewel has been inserted. | ||
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.<br> | See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.<br> | ||
==Rare or Magical Jewels?== | ==Rare or Magical Jewels?== | ||
