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=Statistics= | ==Statistics== | ||
[[Image:Mon-blood-lord1.jpg|frame|left]]Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | [[Image:Mon-blood-lord1.jpg|frame|left]]Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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=Offense= | ==Offense== | ||
Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties. | Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties. | ||
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=Defenses= | ==Defenses== | ||
'''Death Lords '''can not be frozen or chilled. | '''Death Lords '''can not be frozen or chilled. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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=Locations= | ==Locations== | ||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in [[Act Five]] on [[Normal]] difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+. | * Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+. | ||
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | * Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | ||
