→Weapon Combinations
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Dual wielding weapon combinations are the tricky part of the character. Two [[D1_Unique_Blunts#Dreamflange|Dreamflanges]] makes for a very powerful mini-mage, and two KSoH weapons give her considerable damage and very high to/hit. Only one of her weapons will boost her attack rate, but this essentially gives her a way to double her modifiers. One weapon of haste, one of life or mana leech, and she swings just as quickly, and has much higher damage, plus the second weapon's modifiers. | Dual wielding weapon combinations are the tricky part of the character. Two [[D1_Unique_Blunts#Dreamflange|Dreamflanges]] makes for a very powerful mini-mage, and two KSoH weapons give her considerable damage and very high to/hit. Only one of her weapons will boost her attack rate, but this essentially gives her a way to double her modifiers. One weapon of haste, one of life or mana leech, and she swings just as quickly, and has much higher damage, plus the second weapon's modifiers. | ||
The best way to deal very high damage is to use one KSoH for fast hitting, and pair it with a [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]]. That unique spiked club is statistically unpreposing, but the 300% damage applies to the total damage, not just the weapon damage. This effectively triples the Bard's total damage, which already includes one King's Sword of Haste! Bards can deal hundreds of points of damage with this weapon combination. Two Civerb's Cudgels would triple the triple damage, giving potentially gigantic damage, but the swing speed bonus would be lost, and frankly, monsters die fast enough with just the KSoH and CC combo. | The best way to deal very high damage is to use one KSoH for fast hitting, and pair it with a [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]]. That unique spiked club is statistically unpreposing, but the 300% damage to Demons applies to the total damage, not just the weapon damage. This effectively triples the Bard's total damage against Demons (almost all monsters in Hell are Demons), which already includes one King's Sword of Haste! Bards can deal hundreds of points of damage with this weapon combination. Two Civerb's Cudgels would triple the triple damage, giving potentially gigantic damage, but the swing speed bonus would be lost, and frankly, monsters die fast enough with just the KSoH and CC combo. | ||
Another way to add huge damage is to use the rarely-seen [[D1_Modifiers#Other_Modifiers|Jester's modifier]]. This prefix causes each hit to deal from 0-6x damage. It's annoying and seldom used with a single weapon, but for a Bard who has high damage already from her first weapon, it adds the potential of giant damage bonuses. Jester is very hard to find, and is best obtained from Griswold. Since it's a fairly low level modifier, he only sells it up until around Clvl 15, so shop early, and try to find one with a useful suffix, such as "of leech." | Another way to add huge damage is to use the rarely-seen [[D1_Modifiers#Other_Modifiers|Jester's modifier]]. This prefix causes each hit to deal from 0-6x damage. It's annoying and seldom used with a single weapon, but for a Bard who has high damage already from her first weapon, it adds the potential of giant damage bonuses. Jester is very hard to find, and is best obtained from Griswold. Since it's a fairly low level modifier, he only sells it up until around Clvl 15, so shop early, and try to find one with a useful suffix, such as "of leech." | ||
