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{{Monster navbox|{{Guest Monsters}}}}Claw Vipers are [[Animals]]. | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Claw Vipers are [[Animals]]. | ||
Claw Vipers have a serpent's body with two strong arms and very long claws. Snaketaurs? They slash with their claws, charge to attack, and can add elemental damage as well. These are one of the nastier monsters found early in the game, and can swarm and overwhelm new characters in Act | '''Claw Vipers''' have a serpent's body with two strong arms and very long claws. Snaketaurs? They slash with their claws, charge to attack, and can add [[elemental]] damage as well. These are one of the nastier monsters found early in the game, and can swarm and overwhelm new characters in [[Act II]]. | ||
'''Pit Vipers''' and '''Tomb Vipers''' are found <u>only</u> as [[Guest Monsters]]. The other three types spawn as both normal and guest monsters. | '''Pit Vipers''' and '''Tomb Vipers''' are found <u>only</u> as [[Guest Monsters]]. The other three types spawn as both normal and guest monsters. | ||
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=Statistics= | ==Statistics== | ||
Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.) | Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.) | ||
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=Offense= | ==Offense== | ||
The Guest Monster vipers add ranged elemental attacks, and while the Bone Spears and Fire Jets are not very damaging, the poison gas jets used by '''Tomb Vipers''' in the Halls of Vaught are enormously damaging to anything that walks straight into one. They will kill mercs and minions instantly, in v1.10 or v1.11. | The Guest Monster vipers add ranged elemental attacks, and while the Bone Spears and Fire Jets are not very damaging, the poison gas jets used by '''Tomb Vipers''' in the Halls of Vaught are enormously damaging to anything that walks straight into one. They will kill mercs and minions instantly, in v1.10 or v1.11. | ||
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=Defenses= | ==Defenses== | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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=Locations= | ==Locations== | ||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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| '''Act 5: '''Halls of Vaught (no boss) | | '''Act 5: '''Halls of Vaught (no boss) | ||
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