→Multiplayer Changes
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===Multiplayer Changes=== | ===Multiplayer Changes=== | ||
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! colspan="4" | Monster Values | ! colspan="4" | Monster Values | ||
|- | |- | ||
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|450% | |450% | ||
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When more players are in the game, monsters have more hit points, are worth more experience, and are more likely to drop items. The game calculates these figures when the monster is spawned; when a player moves near enough the monster that it is calculated into existence. Once spawned, monsters retain their initial values whether more players enter or leave the game. | |||
In patch v1.10 and later, experience and hit points are calculated by the same formula: | |||
* Hit Points/Experience = X * (n + 1) / 2 | |||
This results in the following values. | |||
See the [[Player Settings]] page for far more detail. | See the [[Player Settings]] page for far more detail. | ||
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Players X also affects the quantity of items dropped by chests, and the # of players check is made when the chests are opened. It's possible to clear areas on Players 1, then turn it up to players 8 to open chests, but this tactic is considered cheesy and is scorned by legit players. | Players X also affects the quantity of items dropped by chests, and the # of players check is made when the chests are opened. It's possible to clear areas on Players 1, then turn it up to players 8 to open chests, but this tactic is considered cheesy and is scorned by legit players. | ||
===Monster and Player Levels=== | ===Monster and Player Levels=== | ||
